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Showing content with the highest reputation on 2023-05-21 in all areas
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Maybe this whole "improved farming animation" thing would be better situated in a dedicated thread.3 points
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I came across 0 A.D. several years ago and, as an Age of Empires fan, figured it would be neat to try. I saw that it was an "Alpha" though and so I didn't download it, figuring it would be buggy and incomplete. I decided that I would wait until it was at least a Beta version when I tried it. A few years later I came back to it, only to discover it was still Alpha. I was confused about there being so much progress though. I decided to download it and it looked playable. There were still rough edges, but about what I would expect for a Beta version. I talked to another person who said they too had heard about the game, but never tried it because they too were "waiting for the game to not be buggy". When I asked when they would know that would be, they said "1.0, or at least a beta". So the "Alpha" label scared me off from trying 0 A.D. for years and scared off another person I know from trying it at all. Now that there have been Alphas for all 26 letters of the English alphabet, maybe it's time to start releasing Betas? That would prevent new users like me from thinking that the game is still a buggy mess not ready for prime time.2 points
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That would be ok, but generally rules are in place for a reason and they should be enforced without regard to the person. If anything, I could make the argument that it's more important to enforce them with a high-profile person than with a nobody that no one even knows or notices. But I don't have any beef with Yekatarina, so I'm not really invested in the outcome.2 points
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Here is the first 'Release Candidate' of Alpha 27 - Agni Downloads - Current bundles are for SVN revision r27645/bbae4080acaf09e2716cde8027c7a3c2cd3eaff4 Linux data and build Windows MacOS Builds currently unavailable due to signing issues. You can only test the installer but the game will not run. macOS (x64) macOS (ARM) Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A26 config file somewhere, ideally. or use -writableRoot. What changed: Alpha27 – Wildfire Games How to port my mod PortA26ToA27 – Wildfire Games What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Upload your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Test Vulkan performance. Enable feedback and see if it works (Main menu) See this video Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Play in LAN Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios) Connect to and use mod.io Test replaying new games Test multiple game modes (e.g. Regicide) Test Atlas terrain previews. Test Screenshots (F2) Test deleting all saved games Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.1 point
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I have lobbied a while ago for Spartans to simply be free yet cost 2 population and available to train at a slow pace at the appropriate building from the first phase. On the flip side, there would be technologies that could significantly alter them, making them either powerful support units or more spammable mainline infantry. This isn't necessarily a good idea, but it does push a faction to be much more asymmetrical from its counterparts, which I think could make it in theory more flavourful and fun.1 point
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Splitted from including the start of the discussion about the Mauryan palace.1 point
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I've been playing the game recently and have some suggestions. First, could the game's unit encyclopedia be expanded to include historical information. I want to know the history behind every single civilization unit and hero. I love the hole women citizen/ citizen gather mechanics, however I have a few problems with how it works in the current version. First, I noticed the female citizens are in the support category, but their support effect was removed. Should that be changed? Second, while female citizens are useful in early game, they are pretty much useless once you get to age three. By then you have enough men to chop wood and mine and all the fruit bushes are gone, and the farms aren't really efficient. I just use the coral and horsemen. If I get attacked, the women all die (they aren't that durable) and my economy is stopped. It is almost more efficient to kill them all, so I can train soldiers. A solution to this (I think) would give the female citizens a late game form of resource gathering. I know that in Hellenistic period Greek and other Hellenistic societies the women mostly stayed home.(But not always) At the home I have read that the women sometimes wove cloth for people to sell. Maybe in the third age there should be a house upgrade that if you garrison the female citizens in the houses, they give a small trickle of metal. Garrisoning the women would also protect them from being slaughtered. So another issue I had is very easy and easy are too easy for me, but in medium I get slaughtered. I don't think it's a skill thing because I've played Age of Empires III Battle For Middle Earth and Empire at War and not had that much of a problem. But before I can even start building soldiers to defend myself, the AI comes in with 40 + soldiers. I know AI in games is tricky, and it might be hard how to iron the kinks out, but I have a suggestion. Could you change the resource gathering upgrades at the store house's resources? Not how many resources, but what resources I have to use. Because if I am playing and need wood I would naturally want to get the wood upgrade, but I can't because it costs even more wood which I'm going to need for everything else (because everything except female citizens cost wood in the beginning) I remember in age of empires II realizing that in order to upgrade a resource income you had to use the other two resource and thinking how smart it was gameplay sense. Also, it doesn't seem right that the stone and ore upgrades cost the same resources. Do you think it'd be possible to change the upgrade types to Axes: Metal and Meat, Stone: Wood and Ore, Ore: Wood and Stone? The baskets are fine, but if the others were changed it'd help me be able to get wood quicker early game, which will help me be able to get more men before I get attacked. It also balances out the fact that two upgrades require stone and metal, which doesn't seem well-balanced. One last feature request, could you add horse trampling? I loved in Battle For Middle Earth, being able to run orcs over with my horsemen. Trampling is something Calvary did in real life. Units could have trampling and trampling resistance, and you could integrate it with formations so that wedge formations does more "trample effect" than other formations.1 point
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It should be possible to completely disable by setting the 'radius' in pathfinder.xml to 0. But you'll also want to increase unit obstruction radius in that same file to something like '2' if you want no overlap at all. This will generally make pathfinding terrible though.1 point
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In the options, Network/Lobby, is TLS Encryption activated? Does toggling it fix the issue?1 point
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Really need an autosave feature every 5/10/30/60 minutes of the game and so on. It is very bad when the game overflows the memory and crashes without saving.1 point
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It's great when you know it. But for beginners, it would be much easier not to open secret passages, but to have a ready-made official tool.1 point
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Actors already have the variation, we just need the animation.1 point
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''Concerning Trend'': Almost Half Of All 2022 Web Traffic Came From Bots, Says Study". https://www.ndtv.com/world-news/concerning-trend-almost-half-of-all-2022-internet-traffic-came-from-bots-says-study-4038382/amp/1 https://dailyhive.com/canada/half-web-traffic-bots1 point
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This has a cultural background that I love to repeat from time to time: In 1538, Jean Calvin and some of his friends were expelled from the city of Geneva by the authorities. Cardinal Sadoleto took advantage of this moment to send a letter to the public authorities of the city urging them to reject the Reformation and return to obedience to Rome. Cardinal Sadoleto's letter was very well written, but the truth is that it must not have convinced the Genevans, who in 1539 asked Calvin (who was still in exile) to reply to the cardinal by letter. Calvin wrote his reply to Cardinal Sadoleto in six days and the text became a classic in the history of theology. It is beyond the scope of this series to delve into the booklet, but it is worth mentioning because in it we can contemplate two visions of the law that differentiated - as so many other things! - the nations in which the Reformation triumphed from those in which it did not. The dilemma that arose was whether the criterion that marked conduct should be in submission to the law or, on the contrary, to the institution that established without superior control what a law says and to which one must submit. Sadoleto defended the second criterion while Calvin supported the first.For Calvin, it was obvious that the law - in this case, the Bible - had primacy and, therefore, if a person or institution departed from it, it lacked legitimacy. Cardinal Sadoleto, on the other hand, argued that it was the institution that decided how that law was applied and that to depart from obedience to the institution was extraordinarily grave. The Reformation opted for the first view, while in the nations where the Counter-Reformation took hold a different principle was maintained, which established not only that not everyone was equal before the law but that, in addition, there were social sectors that were not subject to the law. A culture of justified exception was thus created. Translated From- Protestant Reformation and the primacy of the law https://protestantedigital.com/la-voz/1863/reforma-protestante-y-la-primacia-de-la-ley ---- This has a cultural background that I love to repeat from time to time. And you are right the rules do and should apply equally to everyone with no exceptions. https://www.americanbar.org/groups/public_education/resources/rule-of-law/ The rule of law is a set of principles, or ideals, for ensuring an orderly and just society. Many countries throughout the world strive to uphold the rule of law where no one is above the law, everyone is treated equally under the law, everyone is held accountable to the same laws, there are clear and fair processes for enforcing laws, there is an independent judiciary, and human rights are guaranteed for all.1 point
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For differencing civs, you have to put balance to one side for a moment. Try not to think about how this can affect the balance, but the gameplay.1 point
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Don't hesitate to report them The full threads are easy to spot, small comments like this can fly under our radar if we are not participating in the thread.1 point
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Thank you! I have few ideas now. Are you able to reproduce it with SVN? If so could you change source/renderer/backend/gl/Device.cpp to always assign false to device->m_UseFramebufferInvalidating and recompile?1 point
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Lets play AI's rated. Update AutoTrain (use source from ProGUI) AutoSend resouces to Team when you resign (use source from godseye) Option for MaxGameTime-Play. Best Poins win (use digigal ChessClock or some more Maps like "Extinct Volcano"-Rising Water map or option for "Rising Water" for each map also Mainland). Use easy-HotKey-Config- Logig for autoCiv that every beginner easily could understand configurable which should remain the default/standard Map, even if the mod settings have changed. At the moment its: Greek Acropolis (2) source/simulation2/tests/test_Serializer.h mapReader->LoadMap(L"maps/skirmishes/Greek Acropolis (2).pmp", public/maps/skirmishes/ acropolis_bay_2p.xml.cached.xmb acropolis_bay_2p.xml1 point
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I think since we have large fields and slower units farming, spreading out with points (like aoe2) would not work very well. Maybe it would be fine to allow resources to accrue even if the unit is 'walking'. in that case, it would be sensible to use a farming animation, where workers could select 1 of three or five of these animations. However, that sounds like plenty of trouble.1 point
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That's almost done. We are working on it. In a couple of years we may be able to create a game balance updater. Hahaha I notice that too1 point
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Hmm, yeah, I forgot about that. Dunno, we'd have to think about it.1 point
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IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional1 point
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Yekaterina is obviously extremely smart so most of us can't think at her level and some people get annoyed at her or jealous. She is also hyperactive and impulsive witch sometimes manifests in her many great contributions and sometimes in erratic behavior. Anyways, she should really focus on being the best scientist and occasionally waste some time playing 0ad or whatever, but never lose sleep over some lame toxic haters.1 point
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I like this because right now the skirmisher+Skiritai emphasis for the Spartans doesn't make sense historically. Spartiates need to be a good solid percentage of the player's force.1 point
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Ah yes, some people are more equal than others.1 point
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You are not even correct about the things you want to hate on: This is factually wrong and proves you have strangely little experience with 0ad compared to the amount of demands you make. That is comical, especially since you said this:1 point
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You announced your departure several times. That doesn't mean I don't believe you mean it this time. I wish you could find a way with less drama. And separate certain things; like stuff in the lobby, ideas about gameplay... Anyway, best to you.1 point
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Specifically the saying goes that Sparta's men were its walls, and historically, there was no threat to Sparta up until the war with Thebes following the Battle of Leuktra. In theory the game is supposed to represent civilisations at their pinnacle, and thus, Sparta does not have any walls. It is supposed to have better loyalty with its buildings and hardier women to compensate for that fact (at least going off of the original design document).1 point
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Hi @Duileoga this looks like a great lineup, and I think it will make for a well-differentiated civ. Here I will add some thoughts on the lineup in terms of civ balance compared relative to current civs. This looks like a strong CS lineup, and it might be necessary to remove one of the ranged units (probably the archer). I don't understand the idea behind this concept. It should represent a generic Odrysian leader? What would be the role of this unit? Why on foot? I could imagine this being a centurion type unit, with a training limit. That being said it doesn't quite fit super well, as @Genava55 mentioned. I am not sure if I can see a champion skirmisher in that image, but if one of these was a champion skirmisher, that would be awesome. I think this would be a great civ to reintroduce this unit. Perhaps the hoplite should be replaced with heavy skirmisher following @Genava55's point that there were only mercenary hoplites. Does the fortified village have the template of the military colony? I think this would make sense. It would be awesome for these mercenaries to provide units not available as citizen-soldiers (swordsmen, axemen, and clubmen would be a super cool trio, but a mercenary archer would also fit here). I think a swordcav champion would be great for this civ, wielding a rhomphaia would look very cool. The archer chariot is fine from a gameplay perspective, as they would need a unit with range and mobility. Limited ram and ship selection makes sense for the civ. It seems a bit gruesome to train heroes from a mausoleum, no? Jokes aside, it might be good to sort out the unique buildings situation: Currently, the palace trains some champions, the mansion trains other champions, and the mausoleum trains (undead) heroes. How about the following as a solution: The palace trains heroes and any unique champions, like the commander unit (if it is included). This is similar to the gaul theatre building, where heroes and trumpeters are trained. The remaining champions are trained from the barracks/stable. The mansion is a special house available in p3 The mausoleum serves some symbolic role, perhaps providing a global aura, and/or some trickle. Overall, this is looking great! Really nice work!1 point
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Thanks a lot for the hard work! Good. I don't understand the idea behind this concept. It should represent a generic Odrysian leader? What would be the role of this unit? Why on foot? A cavalryman should be enough I guess. There is already an Odrysian guard as champion infantry. It should be a mercenary hoplite. Odrysians didn't train hoplites but they hired them as auxiliaries or mercenaries. Fighting with a rhomphaia I guess? Yes, it could be a plausible name. Is there any evidence for war chariot among Thracians, furthermore with archers? I don't think so. I would say it is better to depict the Getae among the auxiliaries and as a horse archer unit.1 point
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I resolved all the problems rebooting my Mac, incredibly. Thanks to everybody for the answers! Your support is amazing.1 point
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