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Showing content with the highest reputation on 2022-09-29 in all areas
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My perspective is to start with small things that people agree are OP or broken (such as the Han thing I fixed). As a maintainer I'll only merge stuff there that feels consensual enough, whether that comes from a PR on the mod or from a diff that ended in A27 from A26 playtesting. The idea of the mod is to allow: Having an A26 that's playable in MP Allowing some experiments potentially in a slightly easier way4 points
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Little off topic, but with the known (and long-standing) problems with formations, it probably makes sense to just change the hero bonus to a range like all the other proximity based bonuses3 points
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I played the new alpha and had the occasion to observe the game with my formation mod integrated, and I must say I'm glad it was merged (credit to @maroder), formations do seem to move more naturally. But I regret that one of the changes in my mod wasn't merged: I had turned off the automatic switch that makes formations change shape when you give them a target far enough. Column formation is particularly akward and it shouldn't switch on by itself, most often the reshape is unexpected and surprising in a annoying way. I would post a video example, but I can't seem to capture one in this alpha. What do you think?2 points
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Alpha 26 on mod.io coming soon: https://0ad.old.mod.io/delenda-est File is uploaded, waiting for acceptance.2 points
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Citizens: I'm thinking the Mayans (and Zapotecs; ie the Mesoamericans) could have a unique Citizen concept, similar to the Atlantean citizens from Age of Mythology: The Titans, where the Citizens don't require dropsites. All economic upgrades would be in the Observatory and Market. Special Buildings: I suggest keep the most unique special buildings for them and move the others to Atlas-only. The 3 I suggest to keep as buildable special buildings are the Range (replaces the Stable), Ball Court, and the Observatory. I like the design of the Zapotec ball court, so maybe use that model for the Mayan one too (it's the one special building that can tie all of the Mesoamerican civs into the Mesoamerican culture, thematically). The Ball Court gives an military (+5% attack for foot soldiers) and a cultural bonus (all capturable structures +20% capture points). The Observatory is where you research all of your economic technologies and maybe 1 extra special technology per phase (total of 3). Temple: The current temple model is too small. I suggest make that their Shrine, and then use the "Temple of Masks" model for the new regular Temple. Shrines (left to right): Kushites, Chinese, Italians, Mesoamericans, Egyptians Doing that, makes the Mayan temple closer in size to the temples of the other civs (see image below): Temples (left to right): Athenians, Han, Mauryan, Ptolemaic, Mayan, Mayan (upgrade) I'm thinking the Mayan temple could have a special Upgrade ability, similar to how one can upgrade Sentry Towers to Defense Towers. Upgrading a standard temple to a "Sacrificial Temple" gives it an additional aura that very slowly drains the health of nearby enemy units and unlocks 1 extra special technology ("Ritual Sacrifice" which gives Mayan priests the same aura). Can also train the Kanetuki Bell Ringer in the upgraded temple. Civic Center: Choose 1 model. I like this one best: We can put a tile decal beneath it. Wonder: It's too big. Scale the model down by about 10% just so it's a little closer in overall visual mass to the other wonder models. Units: Super bright colors need to either be toned down or converted to player color. A lot of the bright colors don't correspond to player color: I could help you standardize the colors if you'd like? I made a textures/skins/props/standards/maya_infantry_1.png for you too: champion_infantry_sumo_sarcedote.xml should probably be champion_infantry_bell_ringer.xml2 points
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Hi everyone, I've created over 2000 tracks of original music and sound effects that you are welcome to freely use in your games and projects. All I ask is to be attributed as described on my website: soundimage.org/ I sincerely hope some of my tracks are helpful. Enjoy! :-)1 point
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you should always have a hero. They’re stronger than normal unit and don’t count against pop limits. Separately, I think heroes should all be radius based. Formations apply to a potentially unlimited number of units while at the same time being potentially under inclusive of units walking directly through a “formation.” They require players to engage in an annoying “tap formation” button mashing in order to derive the hero benefit. formations should be good on their own, and not good because of something else.1 point
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I think that's at least a decent Plan B: either formations get sorted out for the next release or those formation heroes get their buff changed. Sometimes there is no hero I'm interested in; naval or formation bonuses and I wont use neither...1 point
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I see, so we could start to address the han swordcav rush in this mod? (honestly in this case, i think swordcav in general are just a little too tanky, -1 pierce armor seems fine to me) Would something like my proposed unit specific upgrades (https://code.wildfiregames.com/D4788) be to large a change for the community mod? I guess this would be done once there is some agreement on the upgrades (and first whether or not to add them).1 point
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Mirá vos encárgate de hacer mejores tocados y con mejores me refiero a que los tuyos no están mal, me refiero, sino a que parezcan un poco de lejos parezcan mayas sea que se noten los penachos el cabello largo las plumas lo que sea que tengan en la cabeza qué son como figuras de animales que es parte del tocado. También quiero que les agregues es Jade a la joyería. Y sobre todo que las plumas sean muy habituales porque una cosa que noto es que nuestros indios no tienen plumas. el aspecto del guerrero de nuestros indios debe tener plumas ya en la vida habitual pueden verse como los tenemos actualmente (sin las plumas). necesito que no solo veas referencia de primera mano también veas referencias de figuritas o sea de miniaturas. Podemos pedirle a wow es el mejor modder de 0 A.D. Wow, you can help us with appareance(modding).lopess is busy and he is our XML guy. @wowgetoffyourcellphone1 point
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les faltan plumas y adornos de jade. Las plumas son de Quetzal y variedad de loros incluyendo la Guacamaya(Guara).1 point
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-Thanks for the translations and your criticism. -I have a little more variety, but they seem too different from each other and it is possible that they do not look like the same unit. (feathered headdresses, proto-turbans, hairstyles...) ,and from all that variety I made a unit "Cortesano"(courtier/member of the court): -If you want to choose 3 ... and I will remodel them.(weapons ,texture of the war unit etc...)1 point
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@Duileoga I will need variety with head props, especially champion units. Voy necesitar variedad con los props que van en la cabeza de las unidades especiales campeonas I need they have a more traditional headdress to the Mayan culture.. Necesito que tengan un tocado mas tradicional a la cultura maya...1 point
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Just way too many special buildings. Can't stray too far from the 0 A.D. standard. Having the Range replace the Stable is just one basic building replacing another, so that almost doesn't count. But to also include a Colony, Square, Observatory, Major Temple, Library, Palace, Ball Court, and a Pyramid, all as buildable special structures is way too much. I advocate that you make some hard decisions to make the civ feel better with the game's other civs. Can keep all the unused buildings in Atlas for scenarios.1 point
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Well, the long term idea is to have unique battalion standard/banner models for each civ. If you want a unique banner model for the Mayas that would be awesome, the texture needs to be player color though. I'd import the current standard/banner model and make sure to scale your new one to it.1 point
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This sounds great in my opinion. I was concerned about how small an impact the ministers have on gameplay before the release. I think the capture attack hero changes are good to allow for an interesting use of the ministers. I think these changes, with some player creativity, would make the ministers worth making. I think it would also be cool if you could speed the production rate of a barracks or stable or imperial academy by up to 2x as fast with like 20% faster per minister. Only thing I disagree with would be moving blacksmith techs to fortress, but perhaps I misunderstood that part.1 point
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Anyone who tried the a26 appimage and got **libc errors** should try the newer a26 appimage at https://github.com/0ad-matters/0ad-appimage/releases/tag/v0.0.26-alpha (Though no errors like that have been reported yet)1 point
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I'm going to need @wackyserious I can fix some textures, but wacky is the expert on textures on models. Yesterday I was saying the same thing to Duileoga about the animals.1 point
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That's what I was saying yesterday to Duileoga. An observation, the Mayans built their temples on top of the previous one. It would be nice to have a small temple and then a big one.1 point
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Esa tarea le corresponde a lopess en programación. El desorden está en cómo están las unidades en el juego.1 point
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Version Update 0.0.7 This new version is completely supported by A26. • I've added few patches to keep the mod running smoothly • Input sounds in GameSetup removed • Password reset integration ( will be added soon ) • New account settings page ( not functional - will be added in later update) • Minimized file size • You can now mark a player as smurf directly from the lobby • You can now tell all unready players to get ready using a single button / permanently ban a player for joining your hosts ( merged with and inspired by hostenhanced mod ) • This version no longer supports A24. Make sure you have installed A25 or higher to continue using all God'sEye features. • Anti Busy / AFK What to expect in later versions? • New and improved game summary with new icons • Fight ratio improved with new icons • Real time fight ratio counter • Password reset system • Budges • Name change system ( 1 time / month - this does not totally eliminate your old name as it will be shown along side your new name and also broadcasted whenever name is changed ) • Impersonation blocker1 point
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Thanks for the info...I'll check it out when I get a chance. :-) The vast majority of game developers who use my tracks create games that don't have the kinds of elements in them that you mentioned, but I do get this question occasionally, usually from developers who create adult games. Generally speaking, as with films, if there is artistic merit to the element(s) in question, then I have no problem with it. If in doubt, email me with some details and I'll be happy to give it a look.1 point
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sure it's not the internet connection?0 points
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How about making another 3 alternatives for the unit? ---- La quiero decir es que se puede poner al azar la apariencia de la unidad, pues esta puede tener un porcentaje de variación según sus ítems o texturas.0 points
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Well it seems we revealed a bug in the code... Would have been prevented if anyone tested Atlas in RCS...0 points