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  1. The wait is almost over! 0 A.D. Alpha 25 “Yaunã," will officially be released tomorrow, Sunday 8th August 2021. The release of various versions and distributions will be staggered throughout the course of the day and the official release announcement will appear on the main 0 A.D. website and then echoed out through the 0AD forum and social media channels shortly afterwards. play0ad.com/ *Be aware, some distributions may not be available immediately, full release may occur over the subsequent days.*
    13 points
  2. The IPCC will release this Monday a new report from its Working Group I (the group working on the physical science review), so I think this should be a good opportunity to open a new thread and to talk about it (and about climate change more generally). A few articles about the new report and the IPCC: 234 scientists read 14,000+ research papers to write the upcoming IPCC climate report – here’s what you need to know and why it’s a big deal https://theconversation.com/234-scientists-read-14-000-research-papers-to-write-the-upcoming-ipcc-climate-report-heres-what-you-need-to-know-and-why-its-a-big-deal-165587 Climate explained: how the IPCC reaches scientific consensus on climate change https://theconversation.com/climate-explained-how-the-ipcc-reaches-scientific-consensus-on-climate-change-162600 Isn't there a lot of disagreement among climate scientists about global warming? https://www.climate.gov/news-features/climate-qa/isnt-there-lot-disagreement-among-climate-scientists-about-global-warming + https://climate.nasa.gov/scientific-consensus/ About the IPCC itself: The Intergovernmental Panel on Climate Change (IPCC) is the United Nations body for assessing the science related to climate change. The IPCC provides regular assessments of the scientific basis of climate change, its impacts and future risks, and options for adaptation and mitigation. Created in 1988 by the World Meteorological Organization (WMO) and the United Nations Environment Programme (UNEP), the objective of the IPCC is to provide governments at all levels with scientific information that they can use to develop climate policies. IPCC reports are also a key input into international climate change negotiations. The IPCC is an organization of governments that are members of the United Nations or WMO. The IPCC currently has 195 members. Thousands of people from all over the world contribute to the work of the IPCC. For the assessment reports, IPCC scientists volunteer their time to assess the thousands of scientific papers published each year to provide a comprehensive summary of what is known about the drivers of climate change, its impacts and future risks, and how adaptation and mitigation can reduce those risks. An open and transparent review by experts and governments around the world is an essential part of the IPCC process, to ensure an objective and complete assessment and to reflect a diverse range of views and expertise. Through its assessments, the IPCC identifies the strength of scientific agreement in different areas and indicates where further research is needed. The IPCC does not conduct its own research. Working Groups and Task Force The IPCC is divided into three Working Groups and a Task Force. Working Group I deals with The Physical Science Basis of Climate Change, Working Group II with Climate Change Impacts, Adaptation and Vulnerability and Working Group III with Mitigation of Climate Change. The main objective of the Task Force on National Greenhouse Gas Inventories is to develop and refine a methodology for the calculation and reporting of national greenhouse gas emissions and removals. Alongside the Working Groups and the Task Force, other Task Groups may be established by the Panel for a set time period to consider a specific topic or question. One example is the decision at the 47th Session of the IPCC in Paris in March 2018 to establish a Task Group to improve gender balance and address gender-related issues within the IPCC. Where to find the previous reports? Here: https://archive.ipcc.ch/publications_and_data/publications_and_data_reports.shtml https://www.ipcc.ch/reports/ If I can suggest you a good start, I recommend the first chapter of the Third Assessment Report (2007) - The Physical Science Basis (Working Group 1), it deals about the history of climate science and the discovery of the current issue (aka global warming): https://www.ipcc.ch/report/ar4/wg1/ Direct link to the PDF of the chapter: https://www.ipcc.ch/site/assets/uploads/2018/03/ar4-wg1-chapter1.pdf ----- A good introduction on the topic:
    3 points
  3. Ranged infantry can be manned on the walls and they'll attack as usual. There is even more room on top! Just the corner pieces are attack-less now. (Else one could make many short pieces and thus abuse those corner towers.)
    2 points
  4. Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
    2 points
  5. Github repo: https://github.com/Mare-Nostrum-0AD/popup_choices Zipfile: popup_choices.1.zip Hey everyone! Here's a new feature I've been planning to create for a while. It allows Scenario designers to include "popup choice" menus in their trigger scripts. These popup choice menus can have up to three buttons, with each button (optionally) triggering a function when it is clicked. This allows you to create scenarios with storylines and more interesting scripted events, and also to display information to the player during gameplay (i.e. a "Historical Background" blurb at the beginning of the scenario). The instructions for how to use this are contained in the README.md of the github repo and zipfile I linked to above. I included an example script at maps/scenarios/demo_popup_choices_triggers.js. To try out the scenario, go to the Scenario selection menu, filter by Demo maps, and look for DEMO: Popup Choices. You'll have to know at least a little JavaScript to use this feature, of course. I know a lot of you here aren't coders, so I'll try to build a "template" scenario script and a library of functions for simple use cases to make this as accessible as possible to everyone. I'm also willing to help people build their scenarios, as long as it's just a small or medium sized project. I'm also including this feature in my other mod, Mare Nostrum, from now on. I hope y'all can make some interesting scenarios with this!
    1 point
  6. The basics of climate change were known in the 60s/70s, so it's more half a century of wasted potential. And all the money grabbing/corrupt people responsible for keeping destroying our planet will never be hold accountable.
    1 point
  7. I've seen games where a player is essentially dead but for 10-20 level-3 priests that greatly helps the "dead" players' allies. This typically occurs in long games where players run out of wood, but food remains plentiful. But to your point, it is very rare.
    1 point
  8. That was my immediate thought as well, that priests can still affect a team game. But let's be honest, how many priests would it take to actually affect a team game? Then again, you could also ask how many spearmen does it take to affect a team game? It's certainly a rabbit hole one could dive into, but at the end of the day a line has to be drawn somewhere. I would make priests ConquestCritical though.
    1 point
  9. @wowgetoffyourcellphone Yeah, I thought priests might be like fishing boats or merchants regarding that aspect, I just wanted to make sure.
    1 point
  10. Conquest is kill all "ConquestCritical" units and buildings. ConquestCritical units and buildings are essentially those that can attack and thus alter the course of the game.
    1 point
  11. On the bright side, I will be underwater before the truly apocalyptic stuff goes down. Good luck, you will probably need it in 50 years if you don't end up dying in the resource wars first.
    1 point
  12. The report will tell us we are on track for a 'worst case' scenario and that we will not turn this around in time. The only thing we can possibly do is try to mitigate the worst effects. But in the end, what will happen is that the rich northern countries, specifically the richest people within those countries, will attempt to wall off the rest of the world's suffering while continuing their lavish lifestyles financed through rampant capitalism and resource depletion. Essentially, the ostrich sticks its head in the sand while the hyena of climate change eats it alive anus-first.
    1 point
  13. I know that climate progress does depend at least somewhat on individual choices, but we can't forget how the governments and industries play such a powerful role in our daily life choices. I think there are many ways in which corporations could lead change or be forced to change. For example, what if industries were required to make their packaging easily recycle-able? In the USA there is a bunch of "do your duty: recycle!" attitude about packaging waste. But in order to recycle the packaging you must practically disassemble the packaging, separating plastic from cardboard, which almost no-one does because it can take minutes. If packaging took 5-10 seconds to disassemble, then recycling would be way easier. Even better yet, there could be ways to make these companies financially responsible for the waste from packaging their consumers buy with the products.
    1 point
  14. Shooting the messenger is a tempting fallacy, but most of the impact from an individual comes from its daily transportation, the energy-source for heating its home and what the individual eats regularly. Not taking a flight time-to-time nor using a computer.
    1 point
  15. player Kurdistan quit without resigning with alex_alex
    1 point
  16. Just the messenger here, nothing else. The only feature I have contributed currently is the proposed specific name for the building. Thanks for the offer, if only I had another computer with the space for such creative tools... expecting one sooner or later!
    1 point
  17. I can give you some if you want... but not so publically on this forum
    1 point
  18. Agreed...formation dancing (changing formations quickly) has needed work for awhile...with that said, I won't believe the posted comment until I see it executed against a good player.
    1 point
  19. It still needs AO baking, and maybe a few tweaks, don't remember.
    1 point
  20. Lo and behold, the kind of stuff one wants in a Strategy game!
    1 point
  21. @Yekaterina so are you more worried about pikes being OP than archers being UP? I guess either way we will find out soon enough. I think it is a good result that archers are still very poweful when used with some care and skill, rather than yeeting 120 of them across the map like in a24.
    1 point
  22. Well I need to run the 6hours process to make new installers for all platforms so sadly yes. Whether that RC becomes a release is another matter. Also the problem is what if the changes create another bigger imbalance. Release is scheduled for Sunday in theory.
    1 point
  23. I'd rather not have to make another RC for a last minute balancing change that could break it. So unless I have to remake one because of a terrible bug it will not happen. Gotta leave things for A26
    1 point
  24. This guy calls 0 A.D. a strategic masterpiece, so let's give him/her some views and likes!
    1 point
  25. This is a guide for those who have not yet played 0 AD (or other similar games) yet, or are not familiar with the game + how to beat the enemy. Table of Contents: 1.0 Civilization Overviews and Strategies to Employ 2.0 Hellenes 3.0 Celtic Tribes 4.0 Iberian Tribes 1.1 Civilizations: Hellenes- - Best infantry- slow and immobile though... Spartiates are great =) - Navy is Average - Buildings cost more wood Celts -Cheap Infantry- easy to mass - Navy is horrible - Buildings are less durable Iberians -Average Troops -Horrible Navy -Buildings have strong Defense Romans -2nd Best Infantry -2nd Best Navy -Has not been implemented in game yet. Carthaginians -Average Troops -Best Navy -Has not been implemented yet Persians -Best Horsemen + Archers - weaker infantry -Average Navy -Has not been implemented yet 1.2 Healing: Station your troops in Buildings to heal faster - this is especially good for keeping your elite + advanced units alive if they have suffered damage. -Healers have no functions yet- but once they do, they can heal your troops - build them at your temple. There are basically 3 Different ways you can beat the AI (1v1)... (For those familiar with AoE, this is not a surprise) Rushing - Early Attack Booming - Saving up troops, strong defenses, one MASSIVE attack Turtling - Very Strong Defense, and turns to Boomer when you waste all of your opponents troops in their attack. Alternative Ways may be: Tower Rush - Use Outposts to block off your opponent's mines/resources Ambush - Hit + Run, then Kill with hidden soldiers 1.3 Rushing- At the beginning, set the troops you have to make a barracks, and the rest of the female-citizens (Depends on how many) to Wood, Metal and Food. After, set the troops you begin with (Citizen Soldiers) to begin making a barracks. Once your barracks is complete, spam whatever you can, whenever you can. Just make early 10-12 troops and hit the opponent. Hopefully, if your quick, you may be able to catch your opponent unaware. When you attack, aim for the buildings that matter- Civ Center, Fortress, Hero Trainer, Special Units Trainer, Barracks and demolish them. If this fails, make sure you ruin his economy- killing his female-citizens and getting away. Then change to the Boomer or Turtling Strategies. Set your troops to "Violent" mode in order to kill whenever, and whatever. -- Suits Celts the best, as they have cheap infrastructure and troops, and can be made easily. 1.4 Booming- At the beginning, focus on a better economy, and make enough female citizens to have a total of 15 female-citizens in the beginning. Iberians should have - 4 to food, 3 to wood, 4 to metal, 3 to stone Hellenes should have 4 to food, 5 to wood, 3 to metal and 2 to stone Celts should have - 5 to food, 4 to wood, 4 to metal and 2 to stone After, just spam citizen soldiers and make fortresses, hero buildings and special unit buildings... Basically make as many troops as possible and keep on making more. Make sure you have a good defense though - Outposts/City Wall Towers with 2-5 people stationed in them would be a nice defense. After you have 50+ troops, send some troops 10-20 to go and harass enemy economy- killing female citizens, destroying farms, etc. Once you start losing troops, just keep on spamming troops to fill their spots. Once you've got 100+ Troops, launch your big BOOM. And hit them hard. Get the buildings that can produce troops first, then the outposts that are guarding their city. However, still keep on making troops, as you never know if he had launched a sudden counterattack on you from another position while you were still marching to his city. Booming is almost suicidal if you are playing a game with more than 2 people though, as once your troops leave your city, you are prone to attacks from others. Suited best for- Hellenes (Strong Military, but expensive and hard to get) 1.5 Turtling- This is basically a defense game, and when the circumstances are right, become a boomer. At the beginning, start out with making your economy strong- wood, food, metal and stone would all be welcome. Make a couple of houses, and keep spamming female citizens out of them. Also, make whatever units you can from your civ center and make them work as well. If you are hit by a rush, you can select all of them - (clicking on one of the type and clicking it 3 times will give you all that type of a troop) and work as a defensive core. After your economy is pretty strongly entrenched, send your soldiers to build walls that will block off key points where the enemy could attack - secret shallow crossing bridges, etc and leave one route open. At that route... leave the bulk of your forces to play defense, while the others are still building up buildings. Keep your troops on the "Stand Ground" Stance and just let them stay there, waiting for the enemy. However, if there is another alternate route, leave that open, and send 20-30 men to guard it... After, just keep on spamming troops to help build up your defenses, and make your defenses STRONG- multiple outposts and city towers/walls. When the time is right- when he sends his main forces to engage yours, send your 20-30 men in the secret route and hit his city. Aim for his Troops building Buildings first, then his farms/houses then finally anything else-temples/markets, etc. Also, keep on making reinforcements in your Fortresses/Barracks/Civ Center and reinforce your main force as it loses ground to your opponents force. -- Best used by Iberians - Good Defense, Troops are all right. 1.6 Tower Rush- In the beginning, send out your horseman- if you don't get one in the beginning, make one in Civ Center... and find the enemy base. When you do, bring the Citizen Soldiers you were provided with in the beginning, and build 3-5 outposts- depending on how much wood and soldiers you are given in the beginning... Build the outposts in positions, such as beside resource mines, the barracks, or city hall. This way, you weaken his economy by making his female citizens pay. (Make sure you garrison 1-2 soldiers in every outpost, or it won't work) However, at your base, make sure your female citizens are making a steady stream of supplies. Make more troops, and keep them on resource gathering as well. After a while, you should have enough resources to make 50-60 men. After this, just Boom your opponent, as he can't have many troops- you killed his economy, and you'll just destroy him easily. -- Best suited for Celts and Hellenes- their Outposts cost less. 1.7 Ambush- Make enough female citizens until you have 10, then set then to Food: 3, Wood 3, Stone 1 and Metal 3 This way- the resources needed to make soldiers will be at large- with the exception of "Karsken - Iberian Slinger" However, just keep popping up houses and outposts. And keep on making soldiers, until you have 50-60 - more would be better, but for an ambush, it has to be earlier in the game, before he masses up huge amounts of troops. Send a party of 10 into enemy territory, and do just enough to get the AI chasing you. At the time this is happening, march the other 40-50 troops just outside of your city. When the AI is chasing the 10, get them back to the city ASAP, but the AI will follow you, so it walks straight into the path of your 40-50 soldiers on "Aggressive" Stance. You kill all his troops- and just raid his city with your survivors, however, keep on making troops, you never know when or if he has a massive army into the Fog of War. This works with Multiplayer as well- Maybe in the early stages, your opponent is attempting a rush, and what you can do is rush him as well... Wait for his troops to exit his city, then just hit his city before it has a chance to get built up. Or if your opponent is booming another player, you can just boom him while he's booming another player. So- Rushs, Booming and Turtling are almost guaranteed suicide in Multiplayer if you are facing opponents with experience - and can see through the fog of war. Best for Hellenes or Celts - the Hellenes have the strongest troops - imagine an army of spartiates... and the Celts can mass their armies very easily. Feel Free for Criticism/Comments/Questions Thanks, Mrjeremister
    1 point
  26. I wonder how many travel hours, CPU power etc. were used to create such reports.
    0 points
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