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Showing content with the highest reputation on 2020-11-29 in all areas

  1. Buenas , Este es un boceto en progreso ; Mercado lusitano; Disculpen las molestias *
    3 points
  2. It's definitely a great start. Keep at it.
    2 points
  3. Perhaps a new kind of aura or range type: "edge distance." "Radius" to me implies a center point. I noticed the incongruity playing DE and I saw the "Underbrush" aura affecting units outside the radii of the Forest Groves. The aura is intended to only affect units passing within the Grove. With the current aura range issue, it would seem I have to set the radius of the aura range to 0 so that it matches the edge of the footprint? Again, the definition of radius causes confusion of its actual effect.
    1 point
  4. tada! That worked. Thanks Stan
    1 point
  5. Keep up the good work. I can give you some feedback if you want
    1 point
  6. Yes, python2 is used only for the build process.
    1 point
  7. Hello everyone, I have just committed SM60. I'll be around for any bug report should I have missed something. The most interesting thing about this upgrade was that we now compile the game using the C++14 standard. Now, I will work towards using Visual Studio 2017 (I'll make another forum post about that), and once that's done, we can start looking at SM68.
    1 point
  8. Following @Itms lack of time recently, I have taken up the mantle of the spidermonkey migration. For SM52, most of what he had done is directly usable and I plan to commit the upgrade in the upcoming days. I will be uploading patches to Phabricator, but for those using git, you can access the whole thing here: https://github.com/wraitii/0ad/tree/sm52-clean My plan is to try and move rather quickly up the ladder, since we need SM78 for Python3 support (which we need to not be dropped by linux distros), and that will take 3 more rounds of upgrading.
    1 point
  9. A first try converting the famous map "Sahyadri_Buttes" to a random script ... It's difficult to position the CC's on an plane point without flatten the area per painter or heightplacer ... Btw: the problem with the "red" water is still alive ...
    1 point
  10. new thracians by @wackyserious look very nice
    1 point
  11. Pos Posdata; Todo es con la ayuda del inestimable @Lopess , los dibujos que subí son bocetos , pero si creen que tienen futuro , Lopess es quien creo que los moldearía fantásticamente , ya que vi su trabajo y es un artista además que tiene práctica con los diseños 3D. Disculpen me todas las molestias causadas*
    1 point
  12. Posdata referencias para la maravilla; ( estos son altares religiosos "Vetones" mayormente , pero tenían una religión muy similar a la lusitana ( excepto que los vetones no realizaban sacrificios humanos "hasta donde ahora conozco" solían sacrificar animales como cabras , cerdos , ciervos , toros ... ) Estatuas religiosas lusitanas;(verracos) ( se encuentran entre Portugal y España y aunque los Vetones los usaban como delimitaciones de pastoreo o territorio , los galaicos como ornamentos y los lusitanos los utilizaban como estatuas reverenciales " por lo que tengo entendido hasta ahora") Disculpen las molestias *
    1 point
  13. Thanks. I'd refer you back to the other thread I previously linked, but I believe the battering ram is a controversial translation of the "wooden helper" that Piye used at the siege to overcome the enemy walls, and is more commonly held to be a siege tower, which is in-game. To clarify, I do actually think they had battering rams, but there's no direct evidence that I'm aware of. I'm actually in favor of a Kushite battering ram. I think every civ should have them. I'm not familiar with the source for this. Do you mind sharing it with us?
    1 point
  14. @Sundiata] Collins, Robert O.; Burns, James M. (8 February 2007). A History of Sub-Saharan Africa. Cambridge University Press. ISBN 9780521867467 – via Google Books. Evidence that Kush used blast furnaces and bloomery from the 7th century BC. Humphris, Jane; Charlton, Michael F.; Keen, Jake; Sauder, Lee; Alshishani, Fareed (2018). "Iron Smelting in Sudan: Experimental Archaeology at The Royal City of Meroe". Journal of Field Archaeology. 43 (5): 399. doi:10.1080/00934690.2018.1479085. ISSN 0093-4690. More evidence : Edwards, David N. (29 July 2004). The Nubian Past: An Archaeology of the Sudan. Taylor & Francis. ISBN 9780203482766 – via Google Books. Kush was an iron age civilization no doubt. Also @Sundiata, what about the Kushite battering rams. They were similar to the Assyrian but not so large. However, they did use battering rams and it was effective as seen in the damage of Helliopolis' walls. Please add the battering rams. Kush's military equipment are too low compared to the other game options.
    1 point
  15. I'd like them to have palisades like the ones below.
    1 point
  16. My attempt to model a "range" for Zapotecas.
    1 point
  17. 1 point
  18. Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.
    1 point
  19. Hello to all artists, would be nice if someone could create some structures which are missing ...
    1 point
  20. Sapa Inca Pachacutec summoning your warriors!
    1 point
  21. I've found the tupi - enjoy Sorry for the quality, but YouTube has the video-resolution decreased to 1080p (created was in 2160p) - sorry.
    1 point
  22. The Zapotecs in the jungle more pic's on https://imgur.com/a/CqceeU2
    1 point
  23. Who needs another game-engine? No one! Please watch, if possible, in 2160p60 and fullscreen - amazing ...
    1 point
  24. 1 point
  25. Thank you so much even more coming from you! Duileoga is helping me with research now too.
    1 point
  26. An ancient city in the Himalayas---
    1 point
  27. An ancient river-valley civilization...
    1 point
  28. @Stan`thanks so much! that did the trick! City
    1 point
  29. Some structures made in Blender, based on temples 1 and 2 of Tikal.
    1 point
  30. Use @LordGood's new obelisks in rP23530 The obelisks (old and new), are still available as props.
    1 point
  31. I urge you mapmakers to play around with terrain, object, fog, water, and sun colors as well as postproc There is a lot you can do in Atlas
    1 point
  32. Sometimes all you need is a little magic and a few orange fireflies...
    1 point
  33. Nope, I haven't directly contacted them. Something tells me a few may have seen the thread though. I've had contact with some youtube historians though They love my stuff I even saw one guy claiming to have a PHD using images from this thread. I'm still hard at work collecting sources, reevaluating details, factoring in new information. I'm still planning to write a more extensive piece, but I'd like it to conform to academic standards, which means there's still a lot of work for me to do. When I've finished my own compendium on Kushite history, I want to contact every specialist I can think of to see if any of them are willing to proof-read and provide feedback and corrections. Then I'll release it to the world. I'd basically want to write an illustrated narrative history book on Kush one day. In the meantime I'll just keep updating my state of knowledge here. Funny tangent:
    1 point
  34. @Sundiata Have you tried to contact these people to showcase this thread? Perhaps it would be good for us to be actually visible to the academic world?
    1 point
  35. hey, the palmyra palms are starting to grow on me help
    1 point
  36. Autumn winter and dead variants and blue and purple berries.
    1 point
  37. 1 point
  38. You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
    1 point
  39. A mexica settlement in the lacandon Jungle
    1 point
  40. Call to arms, the Illyrians go to war.
    1 point
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