Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-12-19 in all areas

  1. Straight outta gladiator school. ROMAN GLADIATORS
    5 points
  2. Been working slowly on improve Camel animations and armature with the new knowledge i have been gathering with animations since i've did my first updated with the camel. So far i've reached enough material to only update camel but i want to deliver the camel with at least melee animations for modders and main game if its possible. I need you guys to let me know wich factions could make use of a melee 2H spearman or Spear+Shield camel cavalry to make at least a placeholder entity and test it. @wowgetoffyourcellphone @Sundiata @wackyserious @Genava55 @Nescio @Lion.Kanzen Only the factions and the visual reference, not the history behind them because im very limited with internet and can't read often the forums too much crash and loading times for a single page.
    5 points
  3. sorry, bad screen recorder. Looking for contributors : animations, map creators .. etc https://i.imgur.com/z94y9ut.mp4 don't forget to put the sound on
    2 points
  4. I hate to say I’ve been playing AoE2 DE for awhile and still in single player but the game has no immersions for an infinity game. once all the trees are chopped down the enemy AI stalls. The reason is they are trading only gold. The AI don’t even fish afterwards to get food to keep making attacking units. I have to feed my enemy more with resources to stay in the game. 0ad is much much better in single player by a mile, 1 enemy AI can trade and continues to accumulate resources that are needed for continuity. 0ad women won’t wander towards my settlement to gather wood. Somehow 0ad has better good looking units, more building varieties. AoE 2 DE or any version is only good for multiplayer. You can’t rotate the map! You can’t play on Mac! Tower defense is much worse that they can be placed side by side. And tbh I hate that boar thing coupled with very less fauna. I don’t understand myself why I still keep playing it but probably just to test my newly upgraded A17 laptop. I hope A24 will release soon and can introduce some better gameplay on single player.
    2 points
  5. Wait til I get home lemme see what I can do with current assets
    2 points
  6. Seleucids used them as well but as mounted archers. That is probably the question of Alexandermb, to know which civ could have used them as a melee cavalry. Arabs probably (Saba, Nabata etc.) and Persians because of Arabs mercenaries.
    2 points
  7. Camelry? Hummm, Persians...Egyptians (Ptolemies), Parthians, Nabateans , Palmyrene.
    2 points
  8. 0 A.D. Development Report: May - August 2019 Wildfire Games, the international group of volunteers developing 0 A.D. : Empires Ascendant, is happy to present its latest development report. If you want to find out more about the development of this open-source, cross-platform real-time strategy game or if you are interested in game development in general, it might provide an interesting read. If you want to be part of this project, feel free to visit our forums and join our active community, or just grab a task from our list of open tickets and get right to it. We are currently looking for Programmers, Animators and Artists. *names written in bold black are Wildfire Games staff and names written in bold grey are community members Programming wraitii has rewritten UnitMotion for better code and easier extensibility, with the goal in sight of introducing optimisations. He's optimised the Hierarchical Pathfinder, and is working on pathfinder threading. he has also worked on two patches, allowing triggers to give units modifiers, and making attack effects easily moddable so that, for example, a unit can both capture and damage in the same attack. Stan` Created a first version of the polycount guidelines and updated the art design document. He also added a glow material that also supports normal maps (basic_glow_norm). Stan` worked on many other fixes and improvements, such adding more animations to the atlas drop down list. vladislavbelov continues to work on the renderer among other things, improving the water's GLSL shader by increasing the reflection and refraction realism. He also added a tool to Atlas, which allows choosing water height by simply clicking on a part of the terrain with the desired height. Itms worked on our Continuous Integration system, and improved the developing environment for the programmers behind the scenes. He made the move from VS2013 to VS2015 as the default compiler on Windows, with help from Angen. He also upgraded SpiderMonkey to version 45. s0600204 increased the usage of pkg-config instead of hard-coding or library-specific programs, and added support for special characters (UTF8) in map names and descriptions. elexis rewrote source/gui/ to have a cleaner code structure and use C++11 features (most code still came from 2004), fixed a number of compiler warnings and some memory leaks. JoshuaJB fixed some memory leaks introduced by the implementation of STUN + XMPP ICE. historic_bruno has been working on MacOS build fixes. trompetin17 fixed an issue with atlasUI and added a "new" checkbox to the map settings tab. Imarok, FeXoR and bb_ have also been working on various smaller code fixes, improvements and reviews. Mate-86 has worked on a feature allowing entities to be affected by Status Effects, such as flaming projectiles igniting the target or poisoned arrows poisoning the target, which will cause the target to continue suffering damage for a while. Freagarach has replaced the gender-tag with phenotype, adding the ability to choose a random phenotype for a given template, allowing for different looks for the same template, as well as having male and female units from the same template with their correct respective voices. Freagarach, with assistance from wraitii, has also wrapped damage types in a Damage element in XML templates to make them generic. This places the damage types in a "Damage" container, just like the "Resources" are. Part of the effort towards having secondary attacks and a more easily moddable game. Angen made the AI aware of the existence of the new ranges and updated precompiled headers to improve build times. Krinkle fixed ESLint semicolon-related warnings and has been updating various wiki-pages on trac. minohaka helped testing and discovering regressions. Art Alexandermb‘s new fauna models and textures were committed by Stan`, including Marwari, Lusitano and Celtic horse breeds, new cattle textures, sanga variants, a new Maurya trader chariot with new animations and he animated the new Kushite hero chariot by Sundiata. He sorted his many new Celtic shields according to their specific civ, diffenrentiating the Gauls and Britons with the help of Genava55. Another big update were the many improvements to a variety of other shields, including the Greek aspis with new higher quality models and textures. And then there was the big Hellenic helmets update: Thracian, Phrygian, Boeotian, Chalcidean, Attic, Bryastovets, Corinthian and the Pilos helmet, with many variations. New meshes and textures for greaves were also committed. Many other smaller fixes and improvements were made, further enhancing the quality of his already Herculean art contributions, as wel as working on “the great animations re-export” together with Stan` (cleaning and committing) and assisted by fatherbushido and Enrique, in order to solve a flaw in many older meshes, while also taking the opportunity to improve on some of those animations and adding some new ones. Alexandermb has also been working on a number of formations like the testudo, phalanx and syntagma. wackyserious created many new Macedonian, Persian and Roman unit textures, a new Ptolemy IV hero texture and updated the Thracian Peltast, Naked Fanatic, Scythian Archer, Judean Slinger and Seleucid Pikeman and Cataphract. Stan` Made a new blacksmith for the Britons, improved the walls for the Gauls and added some detailing to their barracks. He unified foundation sizes and construction dust, added new scaffolds and updated structure templates accordingly. LordGood is continuing his prolific work in the flora department. Teak, dragon bamboo, strangler figs, bananas, areca palm, doum palm, Atlas cedar, holly oak, juniper tree and some new grasses are his latest additions. He has also been working on the Hellenization of the Ptolemies with a new tower and temple. Bigtiger has worked on some beautiful new flora as well, adding holm oaks, Euro birch, fir tree and a new fern to the collection. He also made new cliffs, new particle actors for snow and clouds and new temperate terrain textures. These new assets can be admired in three new excellent looking maps by Bigtiger himself: Farmland, Oceanside and Roadway. wowgetoffyourcellphone made new icons for the deer, boar, camel, horse, walrus and wildebeest. The Uffington White Horse he made back in 2016 will replace Stonehenge as the new wonder for the Britons. Other Gallaecio has been improving and correcting the English descriptions in-game. Stan` gave a presentation on 0 A.D. and it’s develoment process in Rennes for GrafikLabor 2019. user1 continues his work moderating smurf accounts in the multiplayer lobby. After discussions on the transliteration of Ancient Greek into English, the decission has been made to use the standards of the American Library Association and Library of Congress proposed by Anaxandridas ho Skandiates, who is, in discussion with Nescio, working to update all the Greek specific names, making them more accurate and consitent. Nescio has also been updating the English style guide, cleaned up the technology data files and applied some corrections to the new horse and cattle fauna templates (among others), added skirmishing templates to some structures and cleaned some obstruction and footprint sizes for others, improved a number of tool tips and improved and corrected some of the Roman and Persian specific names. Tom 0ad Has created five new informative videos, including “0AD Faction Overview 04 – Persians”, “0AD Faction Overview 05 – Kushites”, “The Ultimate Guide to Siege Weaopons”, “Top Three Tips to Improve. FAST” and “Essential Team Game Guide”. Likewise, ValihrAnt has made a number of enlightening videos, including “Unit Ranks & Promotions Explained”, “Top 5 Most Underrated Techs” and “Strategy Guide, Cavalry Rush Build Order”. HMS-Surprise, Unknown_Player, Feldfeld and psypherium organized the commentated Sunday Pro Games between April and June. This was a competetive community event, with Boudica ranking number 1! elexis, Stan` and wraitii have been updating an extensive list presenting all noticable changes to the end user in Alpha 24, since development started on December 26th, 2018. Changes include new 3D and 2D art, sound, maps, gameplay, user interface, renderer, pathfinder and more. Check it out at: https://trac.wildfiregames.com/wiki/Alpha24 Art Features A small selection of Alexandermb's new helmets with many variants: One of many new sets of shields. The Greek aspis for the Athenian faction. From top to bottom: basic, advanced, elite and champion. By Alexandermb: Macedonian, Carthaginian and Spartan units showing off their new equipment, by Alexandermb: New Macedonian unit textures by wackyserious: New unit textures for the Romans, Judean Slingers and Seleucid Cataphracts, by wackyserious: Some of the new temperate flora assets by Bigtiger: A lush display of some of LordGood's new tropical flora assets and cliffs: The new Oceanside map by Bigtiger. It's by the ocean... Mediterranean Islets, by LordGood: Hellenized Ptolemaic walls and temples on the banks of the Nile. Take note of the new palms and baobab trees. By LordGood:
    1 point
  9. Well, hello to everyone, i have some free time before i go to work so i'll make this funny post. Since YilmazGNG quitted to me, he says to me every time that he sees me ''stop crying stock.'' or that im not none to him, that he's better than me, etc, always with that little ''.'' at the end of each sentence that makes me see how tiltled he is, (and an eae after each sentence to try to demostrated that he's not tiltled yet) it's really laughing but with time it has became a little stressful, in respond i called him quitter some times, but i decided to stop becouse i have better things to do. But today, after YilmazGNG told me again that im ez for him, i started to laugh and i decided to post this. Hello, I'm Stockfish and this is the proof of how ez i am to YilmazGNG Greetinng everyone =) commands.txt metadata.json commands.txt metadata.json commands.txt metadata.json commands.txt metadata.json commands.txt metadata.json commands.txt metadata.json
    1 point
  10. it will be the best fighting game ever for Linux but still need to work a lot on it. It will be free and open source if people shows up to make it a collaborative project. Also, guns https://streamable.com/x86k4 cars https://streamable.com/9ij9d some combos anims i made https://streamable.com/iacwf https://streamable.com/gkezw https://streamable.com/h5u43
    1 point
  11. Will be useful for Terra Magna.
    1 point
  12. I think you would be seduced by the Fork AD AI then :-)
    1 point
  13. Here's a depiction of a camel from the pyramid chapel of King Arikhankharer, (Begrawiya, pyramid 10), c. 15 AD: Note that it's already highly developed, stylistically, indicating a longer standing familiarity with the subject. Here's a Meroitic bronze figurine of camel belonging to King Natakamani, Arikhankarer's father and predecessor, from Pyramid 5, Begrawiya, "around or earlier than 1 BC to c. 20 AD" Again, note the developed nature of the style, anatomy and seating position. The above saddle is comparable to the post Meroitic saddle from Qustul: Most of the camel graffito at Musawwarat are believed to be medieval, but some are believed to be Meroitic. In particular, those figurines where the rider is placed in front of the hump. From the post Meroitic period, apparently they started sitting on top of the hump, although the above shared camel figurine depicts a camel with saddle on top of its hump, so the dating criteria might need some nuancing. Camels were even of importance to the Nobatae (or Noba, related to the modern Nuba of Kordofan), who start forming some kind of military aristocracy in Kush from the late Meroitic period, and were sometimes buried with large numbers of camel sacrifices in the AD period. Basically for the Blemmyes mercenary camels in the Kushite roster, Beja camel riders should be your main source of inspiration. They're the descendants of the Blemmyes and the Medjay and still maintained a very archaic culture up till the early 20th century, sometimes still wearing the distinctive wrapped linnen or cotton cloths around their waist, and still sporting the same half afro-half locked hairstyle they're depicted with in Meroitc scenes. They even maintained pre-islamic and pre-christian religious traditions to a degree into recent times. For weapons, swords, lances and javelins were preferred. I'd love to add bow and arrows to that but I haven't come across anything like that before in Sudan.
    1 point
  14. @Lion.Kanzen do not know where to put this https://www.ageofempires.com/news/aom-update-2-7/
    1 point
  15. Only desert-dwelling peoples (“Arabs”) fought from dromedary camel-back; they occassionally served as auxiliaries or mercenaries for (or against) larger empires (Assyrians, Persians, Seleucids), but there is not really a need to create separate actors for different civilizations. Basically: Arab camel archer Arab camel javelineer Arab camel spearman (just in case) Arab camel swordsman The sword in question was very long (four cubits) and very thin; basicallly it was 2 meter-long needle, probably only useful for piercing; see Livy below. Arab camels serving in Xerxes I's army (480 BC) are attested by Herodotus: Arab camels serving in Antiochus III's army at the battle of Magnesia (190 BC) are attested by Livy: and by Appian, apparently deriving from the same source: Although it's possible Arab camels served in a Ptolemaic army (the Nabateans were allied with them), I don't know of any actual evidence for that.
    1 point
  16. Dromedaries were apparently first domesticated in Southern Arabia. Introduction of camels to the Nile Valley is a poorly understood. They're almost absent from Ancient Egyptian art, which is a little strange. Some, myself included believe this is because of cultural reasons. They may have considered it an unclean, or even "offensive" animal. It was occasionally depicted though, so they knew what a camel was. Camels are used primarily by desert nomads or pastoralists in arid regions, and people who were used to life along the Nile, avoid the desert. From the Ptolemaic Period onwards, camels are better attested, possibly because of the Nabataean and Bedouin connection, and Greek connections across the Middle East. There seem to have been wild camels in East Africa since Pre-Historic times. I was surprised to find out recently that camel bones were found in Neolithic sites in Nubia. It's very possible that these were wild ancestors of domestic camels that were being hunted, although the spread of domestic dromedaries is not yet fully understood, and domestic dromedaries appear at very early dates in Somalia as well (Sudan and Somalia are home to about 70% of the total world population of camels today). It's possible these wild camels were hunted to extinction. Camels start (re-)appearing more frequently in the archaeological record of Lower Nubia from the early Napatan Period (at Qasr Ibrim), possibly even earlier in the 1st millennium BC. Actual depictions of camels in Kushite art only seem to appear in the 1st century BC, Meroitic Period, and they are depicted with riding gear. Perhaps these depictions simply illustrate growing influence of the Blemmyes, and an abandonment of the pharaonic taboo on camels (one Meroitic royal chapel features a fine relief of a camel, unheard of in Egyptian art). At what point camels were first employed in a military context by Kushites (or their "foreign" levies/mercenaries from the arid regions East of the Nile/Nubian Desert) is entirely unknown to me. I suspect they would have been employed in such a context as early as they were adopted by the Eastern Desert peoples. Kushites faced camels in a military context as early as the Kushite-Assyrian wars of the 7th century BC. It's generally believed that Egyptians started adopting camels in larger numbers after the Persian conquest of Egypt in the 6th century BC. How they were equipped is difficult to say with confidence, but more recent Beja camel forces were equipped primarily with lances, javelins, swords, round shields and linen/cotton wrapped around the waist. There are a very large amount of crude graffito from Meroë and Musawwarat es Sufra depicting camel warriors, but these pieces are very difficult to date. Most of them are believed to be medieval, and depict mostly swordsmen on camelback. Domestic camels seem to be absent from the North Western Sahara until the the first century BC. Carthaginians are not known to have used them. Interestingly Julius Caesar actually captured 22 camels from King Juba of Numidia in the 1st century BC, North West Africa. Oddly camels are well represented in Central and South Western Saharan rock art. The so called "Camel Period" in Saharan rock art is believed to begin around 1000 BC, about 2 centuries after the beginning of the "Horse Period", 1200 BC (although the dates are still debated). These are depictions of warriors on camel back, carrying spears, round shields, swords and sometimes feathers in their hair, some perhaps wearing turbans. They look like "proto-Tuaregs" and are closely related to Libyan warrior figures, but are found as far south as Niger and Chad. Very possibly/probably there is a Garamantian connection, although outside of this rock art which also exists in Libya, little is known about the importance of camels in the Western Sahara before the common era.
    1 point
  17. I have been working on a mod for the Caribbean, and therefore welcome and encourage mapping efforts for these beautiful island habitats. So far I have only mapped some Bahamas and Cuba using a subset of the tropical textures. @Marcus Brutus Bombastus nice work!
    1 point
  18. I know Vice has a bad reputation but this article is far from being horrible. Video games, especially strategic games, have huge effect on how the average person thinks about other civilizations distant in time and space. A lot of persons discovered the Hellenistic kingdoms and dynasties thanks to video game like the Total War series. So it is quite an important matter for history nerds to understand and to question these things. The article rises interesting questions about the common (mis)conception of progress as linearly growing to more and more civilization. The problem is the same with human evolution and the common view of The March of Progress which has affected how we view prehistoric men. Actually, most of the games with a linear progress has represented Medieval times as far superior than Ancient ones, like Empire Earth and Civilization, which is actually something bothering on some aspects. It is true that the Medieval times are not the dark age often depicted, true that some areas have progressed, but overall Medieval times suggest smaller armies with less training in average and poorer logistics. Which in strategic games should be an important factor but interestingly it is not the case. That's only an example but it illustrates how video games struggles with exception in the framework. However the article make a fallacious argument saying the goal of these kinds of games (like Civ) is to remove diversity. Actually this is simply due to what happened in history. These kinds of game are kinda deterministic and have literally zero imagination to develop any kind of civilizational anachronism. You can become the world ruling Aztec Empire from the early game but somehow you will still end with a Western legacy of civilization in the modern period. But I think it is quite a difficult task, rebutting most of the developers to make a game permitting true anachronisms. Another good point of the article is the common view of primitive and simplicity increasing together the more we look in the past. Simply to enable a bit of introspection and retrospection, I will ask a question about something we talked a few weeks ago about civilization with population bonus in 0 AD. Where did the idea come from that the Celts should have a population bonus? This is an interesting question because it puts the finger on different things we have inherited from the ancients about "barbarians". The same for the idea to put a tavern as representative of a civilization. This is not a critic and I put the guilt of all this in the failure of the academic system to share knowledge outside its own sphere and of the media to have almost zero interest to promote knowledge. Actually the author doesn't seem to criticize the principle of subdividing history since he choose the example of humankind as something better. And Hegel's philosophy is quite more subtle because he focuses on the march of freedom as the main factor of progress, which is attacked in the article. The author should have mentioned Hegel indeed. But the subdivision and the view of history as a succession of stages are not something Hegel invented. Hesiod, Rousseau, Dugal Stewart viewed the history of mankind with the same idea before Hegel.
    1 point
  19. Helmets with transverse crest are normally known to be something related to the centurions during the late Roman Republic and most of the Roman Empire.
    1 point
  20. Hi, @user1 and @Hannibal_Barca Today I was playing against Mativen1983 and just before I finished him off, He left the game. I dont know if he did it on purpose as i didnt explicitly tell him it was a rated game (I dont know if users normally do that?) but it would be nice to get the points... Here is the proof commands.txt
    1 point
  21. Following a recent staff meeting and being available as a self-employed software developer ('Freiberufler'), I hereby offer to do paid development to work beyond the duty of my staff member status. As such, I would plan the features for upcoming releases, be available on IRC to discuss pending tasks of the team and contributors, implement features and rewrite existing code to be more maintainable, review the proposed code of contibutors, write weekly progress reports and take miscellaneous incurring responsabilities, like balancing, testing, producing video trailers or server administration. My previous expertise covers both the scripted part of the game (graphical user interface, simulation, random-map-scripts), but also the core engine (GUI, network, lobby, serialization, pathfinder). As seen on trac, there are still more than 800 unsolved tasks, of which I could fix many directly or in cooperation with new contributors. Here an examplary list of features I envision to solve: Further responsibilities could include project managing: Recommending tasks to team members and new contributors Organizing staff meetings in case the project leader is busy Video editing / promotional trailer Web-Development and server administration Writing release announcements
    1 point
  22. Coastal Reef formed by Honduras to Belize is very impresive near Mayan coast. https://en.wikipedia.org/wiki/Belize_Barrier_Reef Of Course Cozumel (Mexico to the North)
    0 points
×
×
  • Create New...