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Showing content with the highest reputation on 2019-08-13 in all areas
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Insert e.g. gui.scale = "2.0" in your `user.cfg` file (see https://trac.wildfiregames.com/wiki/GameDataPaths ).3 points
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Hello, is there a 0AD player from Asia? if anyone can get acquainted with me..3 points
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@Kanabris In this context, forking the project is a necessary decision (one that should've been done a long time ago I might add). There have been constant debates on what features to put in, what features should stay, and what features to scrap. So much so that people began making Mods that emphasized the division amongst devs and players. If we were in a time when the goal of the game was unified, then a fork doesn't make much sense. But we've reached a point where there are divides so significant that developments tend to be on a standstill. This means continuing to develop a game with scattered goals is counter-productive. It makes more sense to have 1 game with 2 separate goals.3 points
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Sorry about not being on touch with this topic or another, re-exporting all cavalry animations for an "8th time" for each changes is time consuming and also made a lot of adjustments to make everything faster and easier to fix or to add. I'll try bake a new metallic border for this shields. Mind if i have a proper fully visible reference of the metallic border?2 points
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Thats just an experiment we gonna take for high detailed units for a future "high poly" 0.A.D. or for Campaing heros. Also leave an open field for single players modders willing to make an rpg like titan quest from 0.A.D. engine and assets. in other talk: Seeding animation added from @Enrique starting pose:2 points
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I think that other thread got deleted because you called each other names while discussing the main topic. Both parties were guilty. Going back to the topic: I didn't see @abc1's deleted comment, so I'll try to respond based on assumptions using the "Read my post again": Level 3 Citizen Soldiers Are Almost Strong as the Champions! Yes, but the champions are still stronger. But The Citizen Soldiers Cost Significantly Less for Such a Slight Disadvantage! Yeah, but you're not taking into account the time needed for that to happen. What if your enemy attacks with Level 3 Citizen Soldiers, do you still plan to buy Level 1 Citizen Soldiers, make them gain Exp, and THEN ONLY FIGHT, Or Buy Champions that don't need time to become stronger? Why Can't Champions Gain Experience? I didn't respond to this one because I left it to the devs to address. It's the only interesting part of the question that I'm on the fence. If you read my comment again, I did respond to your OP... albeit in short un-packable statements.1 point
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We are well aware of your long standing wishlist. Perhaps will you find other reasons! Come join the dark side, we have chocolate cookies!1 point
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I don't recall deleting a thread, but there are other moderators who might have done that. In either case, that's another issue, and honestly we would probably benefit from being harsher - the forums have had quite a lot of annoying and rude posts lately.1 point
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If you have a separate issue with me or moderators in general that belongs in another thread. In this thread I deleted your post because you were basically calling spyrth stupid, without having any arguments other than "go read my first post".1 point
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For being rude and at the same time not having a real point, so there was no reason to excuse bad behaviour. It would be good if you used your original account for that matter.1 point
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Hello you can either disable TLS in the game optiona or download the fixed release bundle from here :https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file Sorry for the inconvenience.1 point
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Champions used to be OP. They got nerfed in these recent versions. But I still don't consider them a waste of resource since I don't have to make them gain experience. They're already stronger than level 3 units.1 point
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Several Roman weapons have been found in Germanic territories, maybe the artist is drawing one of them or he is getting is inspiration from auxiliary weapons. Even gladii have been found in the Elbe region: There are some wooden helmets found in Denmark: And a Germanic helmet, badly recorded but dated to the 1st century AD:1 point
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The Cherusci Pikeman description comes from Tacitus, at my knowledge, there is no archeological records: The Harii Night-Ambusher is described again by Tacitus, as a part of the supra-group the Lugians/Lygians: The Lugians are associated to the Przeworsk culture with numerous offensive weapons found in burial: Both the Preworsk culture and the Balt Iron Age culture displayed burial of females with weapons. Here Przeworsk Female burials with weapons: Aestii female warrior (East-Baltic): West-Baltic+Pomerania and East-Baltic tribes description from Tacitus: West-Baltic swords: Germanic clubman:1 point
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athenian_champion_marine with sheath in prop point "sheath_02_L" with a new falcata sheath i've just did for testing the sheaths bones: The sheath doesn't haven too many details since the small texture size and being so small doesn't let user appreciate any detail properly. But at least we gonna have sheaths for falcata users.1 point
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Related: https://www.zdnet.com/article/github-starts-blocking-developers-in-countries-facing-us-trade-sanctions/ However it's not GitHub itself to blame here, but US government. IIRC we ourselves have a team member from Iran.1 point
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Quick and dirty screenshot from an MP 4v4 at the 16th minute. This shows: - short requests computation (red) taking 50-90 ms per turn, with the odd peak above - long path requests taking about 20ms - Active queries taking 20-30ms per turn - Sim update (excluding active queries) taking 30-40ms per turn - Motion update taking about 30-40ms per turn. So threading the pathfinder and having unit pushing (which will reduce # of short requests) will help, but it won't be completely smooth sailing.1 point