Leaderboard
Popular Content
Showing content with the highest reputation on 2019-05-05 in all areas
-
It would be nice if there were some clear procedure to get simple gameplay changes implemented. 0 A.D. has greatly improved over the years and a lot of content has been added, but when it comes to gameplay, fundamentally the status quo has hardly changed. @borg-'s and other mods do much more than just a few balance tweaks and are therefore not straightforward to implement. Overhauling everything at once is not necessarily a good idea. Doing it in small steps is preferable, because then it's easier to explain what has changed and why. For instance, the last stat tweak of rams was 3 years ago (18735); since then it has been frequently pointed out that rams are still too powerful, yet nothing has changed so far.6 points
-
4 points
-
Widelands Build 20 Released The Widelands Development Team is proud to announce the immediate availability of Widelands Build 20. Widelands is a free, cross-platform economy strategy game in which players control the fate of a small tribe that can grow into a big empire, in a style of play that is unique in the open source world. Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers. Also, the AI has been rewritten to use a genetic algorithm. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. There have been additional improvements to the stability and performance, as well as numerous bug-fixes. PeerTube Trailer Full announcement on Widelands Homepage3 points
-
I lost nearly all my army against SexyStalin, but my sneaky rams destroyed his base and then he totally failed when attacking (with cca 170 soldiers) my base (defended by 30 soldiers). commands.txt metadata.json3 points
-
Why so much fear in experimenting? Make a change and if it doesn't have the desired effect then revert that change or change it some more. I swear the team didn't used to be so tepid when it came to this stuff. Who cares if some people howl at the changes? Listen to those who make constructive suggestions and ignore those who don't. Battering Rams have been OP for 3 years, Bolt Shooters have been UP for years. Siege Towers are just weird. People spam Slingers, when really melee infantry is what they should spam (ranged units should support the melee infantry and cavalry should be for raiding or targeted strikes). Perhaps it's because there hasn't been someone designated to decide these things?3 points
-
3 points
-
In your POV what are the pros and cons of this approach? I don't think balancing changes are like adding new code or features. It's basically just tweaking stats or enabling things already in the game. Perhaps balance changes could be given fewer restrictions.2 points
-
Well I guess it started when we started to be very critical on how people do commits. Which in turn lead us to have a very strict review process for anything that isn't art related where everything needs to be as perfect as possible before it's committed. Then comes the part where balancing needs experimenting yes, but also experience, and the people who were up to do it in the team went AWOL, or just couldn't stand failing an alpha.2 points
-
hi, this may not really be a bug, but the battering ram is way to OP. nothing can stop it exept for the battering ram itself. i really think you should nerf it.2 points
-
Indeed, it would be very nice to have such a procedure. However, I am not sure how it would work. One would also have to define simple gameplay changes. Just because it's easy to change one value in the root template doesn't mean it is a simple change. It could have big repercussion down the hill. Some might also affect Petra. That being said, the design document is still being worked on. It is currently private though. Once it's up to date with the current game, one will be able to submit "patches" just like for the main game for it.2 points
-
I do believe the privileged citizenry of Carthage would have spent a lot more time indoors than their counterparts. It's a non issue at the end of the day.2 points
-
Carthaginians and Lybo-Phoenician use sunblock filter? I'm want sounds rude.2 points
-
Mmmh, in my own POV pros: gameplay mods can strive, if the balancing was perfect, there would be no need for gameplay mods. It also keeps the changelog history clean. On the cons... It doesn't showcase the full potential of the game It makes external contribution painful and frustrating, even useless sometimes Makes most contribution about the engine, and not about the game. It makes adding new functionality like adding growing fattening or #3488 very complex, because even if the features is good someone needs to take responsibility for committing it. I can't even think on how hard it would be to get bb #252 and my #2577 in the game... Of course this is my own opinion, and I might be painting a darker painting, than it currently is;1 point
-
In fact my mod has few changes other than balancing. Just a few things like: units do not celebrate promotion, numbers of icons on the dashboard, animals can get fat, that kind of simple thing. No changes of risk. In addition, I did not get any kind of mistake in multiplayer games.1 point
-
For the Carthaginians, I already reduced the skin tone saturation and brightness by at least 15%, I believe. I aimed to level it with the tone of the current Persian head prop, which majority of the Carthaginian units use.1 point
-
One could also install the WSL (Windows subsystem for Linux) and use commands like on a real linux. I don't think it's really necessary though1 point
-
If your machine is fast enough, you could installing an easy to use distribution like Linux Mint as a virtual machine - programs to do that are VMWare or Virtualbox. The programs might also be available in MSys, which is basically an Arch Linux that will run under Windows and is a lot more lightweight.1 point
-
This is how the Paeonians were depicted in Ancient Warfare XII.2 with The Thracians and Their Kin. Their shield was substituted with a round bronze pelte, similar to the one used by the pezhetairoi. Also, could I use Hellenistic era tunics, similar to the ones above and the ones used by the Ptolemaic and Seleucid thureoporoi for the pezhetairoi?1 point
-
So I was wrong once again? ^^ At least I think placing docks is better visible and controllable than for example some out-of-bounds trees where you waste your workers' time...1 point
-
Yeah, shields, stacked weapons, crates, barrels, cooking fires, etc.1 point
-
Yep. Now proceeding with the missing foundation sizes for wonders and a few other buildings. I'm running out of steam though. Also have to get my art presentation ready for next week1 point
-
there are two youtubers that like this games. one is english speaker and other is Spanish speaker. Kaiogamer from Argentina. he loves retro pc gamer speccially strategy and RPG gaming, city builders... many pc old school. GamerZakh is similar but less diverse.1 point
-
1 point
-
I originally joined the team as a translator and ended up learning C++ and managing the project.1 point
-
1 point
-
I look this kind military tent. the reenactors look very late antiquity... but why not? Dacian camp. more reenactors props. i love these targets (i forgot the name) for archer practice. we need more of this.1 point
-
Very nice work ! Add some flags and banners maybe ? Also maybe some props1 point
-
There was a debate about that, both had pros and cons :)1 point
-
Wow!(wolf whistle) Thiis is really good(still) keep it up!!!!!!!1 point
-
I've been having to do some serious overtime at work, it's going to be slow for a while1 point
-
@nani 3/4 of those backgrounds were making use of @LordGood's fabulous paintings, check them out at: https://www.deviantart.com/lordgood/gallery/1 point
-
1 point
-
1 point
-
1 point
-
The consensus is the Trojan War took place somewhere around 1200 B.C.; Britannia (Roman Great Britain) started with Claudius' invasion in 43 A.D. So unless both series are about something else than their titles suggest, they are actually outside our current timeframe (500-1 B.C.).1 point
-
Rome HBO Sorry if isn't so new, but it was for me seen recently but it fits 0 AD period including Cleopatra.1 point
-
I thought it's some type of bronze armor with small scales, plainted linothorax makes sense though. Looks fine Not sure exactly what direction to support though. Are we talking battalions or single units in the end? Is the focus multiplayer and readability or maximum realism? Those 4 types are a happy medium to me. @Nescio To further differentiate units, and since this pikeman above is most likely in his civilian outfit, I'd say let's keep the Kausia hat (and any other hat/helmet) to a minimum of unit classes.1 point
-
Great! The Kausia should probably be used by pikemen and maybe by support units as well. A Macedonian phalangite (pikeman): A Macedonian thureophoros/thorakites:1 point