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Showing content with the highest reputation on 2019-01-31 in all areas

  1. Decisions of the original designers aren't set in stone. If it makes more sense and people agree, things can be changed. (I don't have the authority to say if that is applicable to this case)
    4 points
  2. Delenda Est makes this happen by making units classes that the civ currently can't train for historical reasons or whatnot into mercenaries available to them at the mercenary camp.
    4 points
  3. Update: From a conversation added the first Celtic carnyx: Added two new bosses: 1 New spina: More designs:
    3 points
  4. lack of manpower, sometimes everyone has a different idea on how to implement it so are stuck in reviewing phase.... many factors.
    2 points
  5. is probably they used Assyrians and other helmets, there bunch civs that influence them by centuries. check Edomites or Herodian guardsmen . http://www.twcenter.net/forums/showthread.php?681361-PREVIEW-Mamlaktha-Nabata For centuries, the land of Edom was the crossroads for caravans traveling north and south, as well as some of those traveling east and west. The lands of Edom and Moab were connected by a well traveled path, known as the King's Highway. Along this road, goods from Egypt traveled to Babylon and back, and goods from southern Arabia traveled to the kingdoms in the north. This trade had existed for centuries before the Nabataeans came on the scene. The Bible tells us the story of the Queen of Sheba bringing gifts to King Solomon, including frankincense and myrrh. Immediately following these verses, the Bible tells us that King Solomon gained tremendous income from taxation. I Kings 10:14-15 records the amount as 666 talents of gold. Footnotes in the New International Version of the Bible calculate this as being around 23 metric tons of gold. Then the Bible tells us that to this total was also added to the tribute paid by the Arab merchants and traders and the leaders of the Arabs. Since many of the caravans traveled up the King's Highway, the land of Edom played an important role in the merchant world. As a result, Edom was conquered by the Israelites, the Assyrians, then the Babylonians (Chaldaeans) and finally the Persians. When the Greeks arrived on the scene, Edom was again the center of attention. When Alexander the Great conquered the Middle East, he brought the entire region under Greek control and he began the process of Hellenization. This was the process of bringing Greek language, thought, and culture to all the lands that were under Greek control. Upon Alexander's death, however, the Greek kingdom was divided up between his generals. The Ptolemies of Egypt and the Seleucids of Syria fought bitterly over control of the region. It was in 312 BC, early in this struggle, that the Nabataeans were suddenly catapulted onto the stage of world history. Immediately following the dissolution of Alexander's empire one of his generals, Antigonus The-One-Eyed, briefly rose to a position of power in Syria. He aspired to defeat his rival, Ptolemy, whose power base was in Egypt. Antigonus' plan for success had two components: military and economic, and the mountain top settlement of Selah and the Nabataean people figured in both. By this time the Nabataeans had not only made a name for themselves as one of the principle trading powers in the region, they had also established a monopoly on bitumen which they harvested from the Dead Sea. They shipped this product to Egypt where it was essential in the embalming process. Antigonus felt that if he could gain control of the Nabataean stronghold of Selah, the hub of the major caravan routes in the region, then he would gain control over the frankincense and bitumen industry as well. This would mean that he would not only command access to and from Egypt but he would have in his possession commodities more valuable to the Egyptians than gold.
    2 points
  6. Update: Ships_Update.7z Latest changes to kush ships Now we have normal maps for ships Ive also made the kush victory paitings normal maps and now they look way better like if they are sculpted into the wall.
    2 points
  7. Update: Celtic_Shields.7z Re-Baked again all the base shields, now every piece have the same center front and back texture. improved normals for bosses and spinas.
    2 points
  8. It's a bit wasteful though. I think what we have is better because I prefer the larger viewing area, but we do lose out on the corners. That could probably be fixed in C++, but I don't know how hard that would be.
    2 points
  9. This areference and cultural post about , clothes, armory and visual reference about this people who serves under Seleucid kingdom. relationship between these people. Are some hard to find good reference so, in order have solid and conclusive material , I open this topic and I will link with Main Seleucid/Ptolemaic reference topic.
    1 point
  10. Im not very good with 2D programs, the artist behind shields after i'll bake the base shape and props is @wackyserious thats why i'm leaving all the layers. I would like to deliver all this new brit/gaul modifications to Alpha 24 with some modification/addition on helmets like correction of meyrick helmet name.
    1 point
  11. @borg- i Confirm Expansion mod 1.0.2 version doesn't display this beautiful kushites concept illust. i love this beautiful illust but it seems update is hard...
    1 point
  12. Yeah they definitely had ornaments on each side The cone shaped end of the ship seemed weird.
    1 point
  13. I don't think they used ramming techniques in naval combat on the Nile. It was focused on missile tactics and trying to board enemy vessels. A litteral ram's head (the animal) could actually decorate the tip of the prow. A golden ram with the curved horns. I would urge to only do this for the largest (royal) vessel.
    1 point
  14. @Itms Ping. They seem to credit us which is fine, but I believe they need to link the creative commons license.
    1 point
  15. @stanislas69 @LordGood @wackyserious @Rolf Dew guys, do you know about this? https://steamcommunity.com/sharedfiles/filedetails/?id=1316911428&searchtext=
    1 point
  16. @Exodarion download it from moddb page and try to run it with wine or playonlinux, then everything that the installer installs copy it to another folder for later use.
    1 point
  17. that's good idea, why vanilla no implement this?
    1 point
  18. Can we not just make them Hellenistic and give them some ethnic aesthetic instead? Here's what I threw together from @wackyserious and the crew from the Millennium AD team's work. Possibly for the Arab Javelineer (Seleucids). The Nabaetaean Camel Archer can use the Elite Umayyad textures and props. At least starting out. We have any good references for Arab/Nabataean units for the antique era?
    1 point
  19. We could also use it for the main game, for the regicide mode.
    1 point
  20. I'm guessing they did that for the Favor/ Glory resource which is what I would do it for.
    1 point
  21. @wowgetoffyourcellphone The units look nice (Ummayads?), but the helmets make them look very medieval (especially that nasal guard). Nabataeans were also pretty Hellenized. I'm sure historical accuracy wasn't at the top of the list for these reenactors at Petra, but the helmet "looks" more authentic: Jewish headgear (probably very similar to their neighbours: The only depictions I've ever seen of actual Nabatean camels dating to our time-frame, 1c BC -1c AD: Bedouins in Antiquity could even have some locks or pleated hair.. King Tiglath-Pileser III, King of Babylon, and of Assyria, executing a Bedouin Bob Marley (apparently he didn't take the killing of his sheriff lightly): The struggle is ancient y'all... https://www.youtube.com/watch?v=GXosJKsKetw&frags=pl%2Cwn And a little bonus, Petra, the Heart of the Desert:
    1 point
  22. Made a few symbols to reduce speed some work: Files with alpha channel available for layer textures: Mod:Celtic_Shields.7z
    1 point
  23. Nabataean Camelry for the Ptolemies?
    1 point
  24. @wackyserious First shields with base wooden texture handle as prop too:Celtic_Shields.7z 9 Shield shapes so far: And a new boss: Update: Added reinforced variant for shield_c Added a secondary manipula: Added another base texture: for shield_i Added another boss thought isn't very much visible from afar: @Genava55 see if i theres any other shape/size that can be added.
    1 point
  25. Sounds like Age of Empires, with the maximum Age option set. I like Age of Empires well enough, so that's not a bad thing.
    1 point
  26. I'll reiterate my 0 A.D. Epochs vision. Where cultures can be explored in detail based on a period of time. Say, you as a player choose the Romans as your civ, and the match Host has chosen Classical Epoch, then your Romans would be the Polybian Romans. If the Host has chosen the Medieval Epoch, then your Romans would be the Byzantine Romans. etc.
    1 point
  27. I'm sorry, I didn't mean to insult anyone. I was just frustrated to find out that the Romans specifically depict the Polybian Era Republic, which makes all the symbols wrong, including my own, as well as the original Roman symbol that has been in the game since god knows when, without anybody pointing it out. Now there's no symbols, just plain sails... The in-game description and wiki pages really need to be changed, because they don't say anything about Polybian armies and allude to Empire. What about the multistoried Civic Center? That doesn't look right for the time. Even the temple. Shouldn't it look a lot more like the earlier Etruscan temples? The towers? There's probably a lot more issues I'm ignorant about... I appreciate the idea behind depicting an earlier, not often depicted era of Roman history. It just makes things very difficult. Furthermore, I believe we are not taking full advantage of the phases. They don't need to be the same for each faction! Romans evolving from early, to mid-, to late republic is perfectly logical and doable. Restricting Romans specifically to the mid-republican era is just less than ideal. I wasn't even excited about limiting the Romans to the Republic, let alone to a sliver in time of that republic...
    1 point
  28. An exciting update is coming soon! With pics The modding team have been working so hard and I am grateful for that
    1 point
  29. I think you both are being too hard on the original designers. One of the premises of the game was that each faction would be represented by a slice of time, preferably at a moment of their greatest strength or at some interesting point in their history. Since almost every other game about the Romans depicts them during the principate or triumvirate, it probably made sense to choose the Punic War era for their depiction. "But the Seleucids!" - the Seleucid reform feature was just supposed to be that: a feature, something special for them to make them stand apart from the other civs, almost like a bonus. It was never meant to be applied to all the other civs. Not to say it couldn't be though.
    1 point
  30. More images like this for Athens, Rome, Alesia, Persepolis, Carthage, Alexandria, would be awesome. I reeeally like how the artist incorporated the game's existing architecture models into the artwork.
    1 point
  31. and i wonder who drawing this beautiful background art!! it's so beautiful!! one of 0.a.d art team drawing this??
    1 point
  32. @Alexandermb, nice. I think like Stanislas is saying, the wolf would look better with a player color filling. It doesn't matter if it looses some of the details from the lines. Check: I still need to get a better Pegasus done...
    1 point
  33. redone charge anytime cavalry is running and contacts unit which is not prepared and steady, it deals mount damage to it charging against spear, pike formation from front destroys your cavalry elephants can charge too (now a bit unstoppable while running around) elephants deals death damage (for friendly units too) errors caused by archers should be fixed towers now have max range about 30 (same as max range for infantry archers) arrow addition to towers just from archers, javelin, sling visible garrison for rams is rolled back because rams would not attack rams are now impossible to kill with infantry (as it will be visible) - use other ram or anything with crush // technically you can still repair building faster than ram is destroying it morale of unit increases by killing enemy and decreases by every killed member in battalion if it reaches 0, unit starts flee and will not respond to attack orders anymore
    1 point
  34. Sorry, I am really busy this month. You are totally right, thank you. I will do it. Ok, I will arrange it like this. Do not hesitate to criticize even this aspect, they are suggestions as well. No. The word for the sling or the slinger is not known in Gaulish, it is debated. The word I used come from EBII and it is clearly a reconstruction from a suspected proto-indo-european root with some features of the celtic languages. But since the new version of EBII that has come out the last month, they have changed again the name of the celtic slinger. Even so they have some very good linguists, it seems to be a difficult subject. Your logic is flawless. Iron rusts and it is clearly more difficult to preserve it. I will even add that the iron scabbards are even fragile, they flex easily when the sword is not in it. Clearly a possible problem during a battle. BUT We have found hundreds and hundreds of scabbards in Europe, most of them are in iron, some are in bronze or bronze+iron. None are in leather. Sheath in wood are found but only during the Gallo-roman period, indicated a transfer of roman technology like the sheath of Stanwick. Just an example with the location of La Tène in the Lake of Neuchâtel in Switzerland, we have found 120 scabbards. None of them were in leather or in wood while the conditions were good enough to preserve numerous wooden tools and dishes. Then when all the evidences say the contrary, even if the logic is good, we must admit that the assumption is incorrect. In fact the reason is known, we are modern peoples with a modern mind focusing on efficiency. We should not forget that the weapons have other meanings than killing tools. These objects have a lot of cultural meaning and they fit in a society with a hierarchy and strict rules. Here are the tools and other objects in wood from La Tène (some are replica from casting plaster):
    1 point
  35. The title might be a bit misleading, but the point is to open discussion about the use of lambdas for Spartans (and Alphas for Athenians). I've read a fair amount of classical sources, and nome of them attest to the use of either letter for those cities. There is only one particular case in which Xenophon (if my memory serves me correctly) notes that soldiers of Sikyon were able to be identified by the sigmas on their shields. This, however, does not give any evidence for the presence of letters on other peoples' shields. Furthermore, I have never seen a piece of pottery depicting either letter on a shield. The only basis for these letters seem to be from secondary sources. Granted, I am only pointing out that I have found little evidence of the letters when of course absence of evidence is not evidence of absence, yet I do find the lack of evidence to be compelling. If anyone does have some source to counter my lack of findings, please do show me, but otherwise, I think that it would be much better to not use letter based textures for shields unless Sikyon is added to the game as a faction. On a separate note, while I was checking this, I noticed that there are no textures for braided hair of Spartans. Their hair being that way is mentioned on a number of occasions by Herodotus and Plutarch. As is, we are missing the chance to see the glorious sight of Spartan hair billowing through the wind, something that everyone deserves to see.
    1 point
  36. That's most definitely spam, or yeah, as Vladislav says, not really professional enough to do a good enough job anyway.
    1 point
  37. If that is genuine and not just spam, I will just say everything here is done for free, on one's free time, and for now, nobody has been paid for doing it. So it seems highly unlikely we will hire someone to redesign our interface. But thanks for sharing.
    1 point
  38. The Kingdom of Kush: A Random Visual Reference Update You might have noticed that I'm taking a break from the Kushites, but that doesn't mean the research has ended. After the re-release of alpha 23, I'll post a list of some further suggestions to get this faction from 95% to 100%. In the meantime, have a look at some new finds, and a handful of higher quality versions of images shared before:
    1 point
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