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Showing content with the highest reputation on 2019-01-27 in all areas

  1. I started working on a feature that allows sheep to gain more food over time, and make animal's food decay over time, when being left out (rotting) I was wondering if that's something you guys would like to see in the game which would have a positive impact, or if you think that's better for a mod. @borg- @wowgetoffyourcellphone @Nescio @Hannibal_Barca https://code.wildfiregames.com/D1718
    8 points
  2. I've mentioned this idea before, but it came back to mind while adding a new "desert" skyset to Delenda Est today. What if we could have a "Horizon Set" that superimposes over the sky box to make the horizon and sky look nicer? Would probably be another set of DDS files with an alpha. That way the horizon could be a set of desert mountains or rolling green hills or whatever is needed for the scenario. I made this sky set from the new Kushites menu background and I couldn't help to think it would have been easier and/or more powerful to have had the mountains as a separate set of images that I could use over any of the skies in the game. Are there any relevant tickets or patches for something like described? Any pitfalls?
    1 point
  3. Growing farms like Black and White 2. would change how food is collected and use seeding properly.
    1 point
  4. The map plane is actually a square, with the corners shaded in black to make a circle.
    1 point
  5. Another challenge is those black edges of the map making the horizon look ugly, but that's a separate, but related issue. Would it be worth it to truly make the map round? Or perhaps we can think of other ways to make the map and horizon looks more seamless.
    1 point
  6. Would it be desirable to spice up this download page in-game? For one thing, the "mod label" column should probably come first, as that's really the mod's name, not the "name" column. I also think each mod should be able to have its own icon on the left, and also an option to visit the mod's mod.io page from this page to see more information before you download. Thoughts?
    1 point
  7. 1 point
  8. A few legends from the Titans are suspected to come from the Minoan civilization. Rhea for example. Others gods like Posidaeja and Britomartis are from them as well. The minotaurus legend too.
    1 point
  9. I remember asking Elexis for this a long time ago. I really think it adds a bit more realism and depth to the game. I would like to see this part of the game. When you tell sheep, are you telling the animals created by stable?
    1 point
  10. More images like this for Athens, Rome, Alesia, Persepolis, Carthage, Alexandria, would be awesome. I reeeally like how the artist incorporated the game's existing architecture models into the artwork.
    1 point
  11. It would just be nice to be able to show the differences between, say, the Spartans and Athenians in how they celebrated their religion. That's all. It would be difficult to have Mycenaean and Minoan pantheons, though not impossible. Any suggestions?
    1 point
  12. We found only two unbalanced units so far, priests and bolts. Already been fixed in the new version 1.0.1, just waiting itsm release in mod.io. I'm currently working on 1.0.2, improving the base of the units and balancing is even better. The hardest part is to make this work on a24, since some files have already been changed, but with some time I could do that perfectly.
    1 point
  13. If you want different Greekish factions, you can add varieties from Mycenean and Minoean cultures.
    1 point
  14. i saw your kushtes illust at the @borg-'s Expansion mod!! it was so beautiful!! i like it!!
    1 point
  15. 1 point
  16. and i wonder who drawing this beautiful background art!! it's so beautiful!! one of 0.a.d art team drawing this??
    1 point
  17. Looks okayish you might be able to use more uv space by organizing things a bit differently like joining the two middle space. Just make sure that all the uvs have the same texture space. By using the UV texture with squares.
    1 point
  18. The mesoamerican have a lot of mythologes, if you planed to add is some time use the teotihuacan—mexica myths or use the mayan.
    1 point
  19. Hi At the moment we have nine civs planned (those in the poll), we would finish those first. As for Atlantis, there is the possibility, same with Mesoamerican and Mesopotamiens, it just depends on the whether they are wanted by the community, if we have enough devs at that time and if we can find enough info to create a complete civ. Personally I would want the atlantis civ, if it is made, to be as believable as possible. As it is, we have merged sparta and Athens into a generic greek faction for the sake of simplicity.
    1 point
  20. Are you planing to add the atlantians or similar civs?
    1 point
  21. Se asigna mediante "constraits" pero las figuras que ven se asignan creando un objeto y luego se lo asignas en la configuracion del hueso seleccionado. El controlador en español se llama "Cinematica Inversa"
    1 point
  22. @stanislas69 thoughts on UV distribution? Same body legs as human body but with different hands (probably gonna be 5 fingers instead of 3)
    1 point
  23. This one too, very similar: https://en.m.wikipedia.org/wiki/Sextans_(coin)
    1 point
  24. 0abc updated: centres can only train one unit, a basic melee infantry soldiers cost silver instead of metal and wood: dogs: 30 food, 0 silver infantry: 30 food, 30 silver camelry: 75 food, 50 silver cavalry: 90 food, 60 silver bigae: 180 food, 120 silver quadrigae: 300 food, 180 silver elephantry: 300 food, 300 silver AI difficulty levels no longer have resource stockpiling bonus or penalty; instead, they get a multiplier on building, training, and research times: Very Hard: 50% Hard: 71% Medium: 100% Easy: 141% Very Easy: 200% Sandbox: 300% A few other corrections
    1 point
  25. Hello, No unfortunately currently you cannot do that. There is a ticket for it, but no one has taken it for now. Sorry for the inconvenience.
    1 point
  26. @wackyserious @Sundiata @stanislas69 what could be the best UV usage for the centaur? for now i'm just thinking on two options. Mix the mesh and make the texture of the human body and the horse as this Reusing actual textures for some as posible: Or make as separated mesh but used together as root prop like the rider but the human body and the horse keeping his UV as it is now. Animations done so far: 4 Idle_Relax. 4 Idle_Ready_Bow Trot Gallop Walk_Relax Attack_Long Bow_shoot_Hip/Back Promotion In case someone wonder, horse armors can be used as long as they are exported again with the centaur armature:
    1 point
  27. Disabling postprocessing was enough to help, thank you very much for your help
    1 point
  28. Update: textures retouched. Currently working on special structures that will generate resources.
    1 point
  29. Thanks for the recommendation to use an ao. It now looks 100% better. More awesomeness added.
    1 point
  30. Teutonic Order Faction Update. Walls are about 90% finished, as the gate animations are still under development. The gate door will fit 2-3 units wide, making for a choke point if used this way. gate size reference, https://www.dreamstime.com/stock-photo-gate-malbork-castle-medieval-teutonic-order-crusaders-poland-image72248634
    1 point
  31. Teutonic Order Faction Update, Troops are almost finished, and moving on to structure development. Malbork Castle: Teutonic Civ Center https://en.wikipedia.org/wiki/Malbork_Castle
    1 point
  32. My meshes for structures should be fine if I try to limit them to 1-2k verts, and use lower bit textures. Teutonic Order unit development pic.
    1 point
  33. italiancastlerender.bmp lol
    1 point
  34. 1 point
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