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Showing content with the highest reputation on 2018-10-23 in all areas
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3 points
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Hi again, i made this topic to ask for 2D workers and historical investigators for references to start an update for the Iberian Faction Infantry/Cavalry, since their units are really outdated and all infantry looks almost the same. References: Weapons used by iberians: Shields: Javelinist/Heavy Swordsman Light Infantry - Basic Rank Scutari equipment: Scutari Formation: Infantry Spearman: Basic rank slingers: Iberian Heavy Cavalry: Iberian Chieftain: Iberian Cavalry and Scutari: Various Infantry: Iberian Cavalry: Religion: Source: https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-iberos/ Celt Iberian Cavalry: Celt Iberian infantry Source:https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-celtiberos/2 points
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There is a solution to this "collecting food from berry bushes during winter",and that is to add a feature where you have to gather your berries when in season,and when winter hits your next two options will be to fish or hunt.,and than you will be able to feast all winter. You can still just eat the berries you gathered before winter because you have them stored in the farmstead,and we can still enjoy these beautiful winters,and remind us of good memories Did the Vikings not produce a mass army,and also fight a battle during winter ? So wars are only fought in the summer and spring ? Wars are fought anywhere from desert to plains to winter wonderland. Ever hear of Alexander Nevsky ? If we are in a winter setting you are going to produce a mass army in a light snow fall or even a blizzard. What about the battle of the bulge ? What about operation Barbarossa ? What about Napolean ? All fought in the winter.2 points
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Angen was faster to post his reply, so I'll just emphasize what might be the probable cause in my opinion. The name you are entering is not the game name, so this field might have to be unique for each participant. Since you mentioned before that both of you have the same IP address, I'd think you were talking about the public one, which is really not what we need here. You probably don't have to be afraid to say what exactly you are entering, so we can find out possible problems easier. If the values are actually correct, there might perhaps even be a firewall / router problem.1 point
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Hi, just select palisade segment and there is icon to upgrade it into the gate. But it can be done just for long segment of palisade.1 point
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That would be a great idea,and we can get the harpoon using skill in the dock abilities like we have the nets for more fish. How about implementing traps for easier hunting where you can go about your fighting or bow hunting while waiting for an animal to walk into the trap ? We can trap bears better without risking death.1 point
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Works with (diff distro) GNU assembler (GNU Binutils) 2.31.1 gcc (GCC) 8.2.1 20180831 Takes very long to compile spidermonkey (Unified_cpp_js_src9)1 point
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If we had battalions this would all probably be a moot discussion. Though I am sure battalions would have their own exploits we'd have to work on.1 point
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Hello and welcome to the forum. In game are 3 main types of damage (talking just about vanila, no mods activated) pierce, hack and crush. The same types are for armour. Every unit deals different types of damages. For example, swordsman has high hack damage. Pikeman, spearman, archer has high pierce damage, catapults and slingers, believe elephants too have high crush damage. Acording to damage types mentioned above, every unit and building has 3 types of armour. pierce crush and hack. When you select an unit or building and looks on its stats, you will see that every type of armour is different. These numbers are levels of armour protection ( higher better) but you have behind it how much percent of incoming damage of that type will be ignored. for example, use swordsman against rams because rams have high pierce armour and low hack armour. I think there are some modifiers saying that spearman deals 2xdamage to cavalry. it means every type of dealt damage is multiplied by this number (now 2 for this example). If unit is attacked, first is calculated how much of damage will be actually dealt for every damage type ( based on how many will armour block) it is sumed and the health of unit is degreesed by computed this sumed damage.1 point
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The game is based in 500-1 BC timeframe and the second part 1-500 AD. may be scenarios or some campaign.1 point
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If implemented to a full extent textures will change. And maybe the ground too. It can also be imagined that water level would be replaced with icy terrain. Adding a snow variant for unit and buildings should be doable too. I'd like to add Aurora borealis to the game but it should be done with shaders.1 point
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Would be cool if there was a way for mods to call a "if current weather = X" flag in mods to somehow create weather dependent unit effects/scripts in mods. I probably butchered the explanation but you know what I mean hopefully.1 point
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Well decreasing unit speed shouldn't have a big impact on the game's speed.1 point
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Helmets some are already done in celitc helmets topic. Iberian only helmets must be done. Unit textures should be reworked at 100% for match the other factions visual update.1 point
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Just worth noting, in case someone is interested. Regenerative Resources -> #1973 Weather -> #401 point
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Snow, af. All the OP says reminds me of good memories - I can't nail down the game... light snowfall covering the ground, while you're out there producing mass army to push out your enemy in the corner. As far as things go I am afraid it won't work for every 0 A.D. map from a design standpoint. Like collecting food from berry bushes during... winter, doesn't sound so good to immersion. Easily this could be disregarded if players benefit from weather simulation system to better interact with the world. For example you have different environment, not necessarily to affect the gameplay (ever). Is just a visual gimmick, NO DISAPPOINTMENTS.0 points