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Hi again, i made this topic to ask for 2D workers and historical investigators for references to start an update for the Iberian Faction Infantry/Cavalry, since their units are really outdated and all infantry looks almost the same. References: Weapons used by iberians: Shields: Javelinist/Heavy Swordsman Light Infantry - Basic Rank Scutari equipment: Scutari Formation: Infantry Spearman: Basic rank slingers: Iberian Heavy Cavalry: Iberian Chieftain: Iberian Cavalry and Scutari: Various Infantry: Iberian Cavalry: Religion: Source: https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-iberos/ Celt Iberian Cavalry: Celt Iberian infantry Source:https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-celtiberos/2 points
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For the northern Europe maps implement months of darkness ,and also add fog,and lot's of rain2 points
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I would recommend that we could build some lights like making fire on wood for light etc. Weather simulator would be cool I think that camera fixing is needing the map duelling cliff (3v3) because when we zoom in on the middle cliff it's too high and camera location is bad there.2 points
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What I think in fact is that for a infantry hero / normal unit is normal to dodge some shots (obv not like 100+) moving really fast: what is unrealistic is a cavarly unit that does the same1 point
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Well decreasing unit speed shouldn't have a big impact on the game's speed.1 point
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Question is rather what the Heroes are actually needed for? I mean, at all? They come very late in the game, and are intended for what? attacking, defending, support the economy, support the Army? Create a global bonus to units? I mean what's the point to train a combat unit from a lategame military building that makes gatherers work faster? And why would a hero somewhere on the map make all workers gather faster? There'S no logic behind that except for "we need to find a bonus for this hero type". Followup then is why you need a battlefield unit for economic bonuses or army bonuses is necessary in the first place? Why not make heroes selectible via a "commander" system similar to AoM, or Company of Heroes instead to "modify" your army and grant access to certain bonuses? If you keep heroes as combat units: what about a morale system that affects units that are nearby a hero for battlefield heroes? Experience gain for troops etc.? What about an in depth combat system with combat tactcics like flanking and dynamic sight range? So your proposal is that because Elephants are not useful the aura should affect other siege weapons to make those Catapults even more efficient when spammed? Good idea...1 point
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Configurations of Steppe Urbanism: Permanent Centres of Pastoral Polities in Mongolia Despite productive developments in archaeological approaches to urbanism, the study of constructed centers among steppe nomadic groups continues to receive cursory attention. Although the development of permanent centers of intensive social, economic, and ritual activities are often deemed incompatible with mobile lifeways and systems of pastoral production, revised considerations of the structures and environs of walled sites in early Inner Asia provide alternative notions of urban developments. Through a functional approach to urban centers and their sprawls, I propose that permanent settlement sites of the Xiongnu nomadic empire (2nd c. BCE – 2nd c. CE) were in fact complex built environments configured as expanded spatial occupations incorporating ritual arenas, production facilities, and key pastures. The case of central ‘urban’ places among early Inner Asian nomads thus highlights both the potency of urbanism approaches for studies of societal developments among steppe pastoralists and the potential for such groups to alter our understandings of the emergence and development of urban settings. http://innerasiaresearch.org/seminar-–-27-october-–-bryan-millar/ In a review of Erik Hildinger's “Warriors of the Steppe”, Christopher Berg wrote: “The steppe warriors were nomads, who moved from one settlement to the next to accommodate their pastoral means of subsistence. The steppe warrior's natural proclivity for war springs from their peregrination: “War is therefore a natural consequence of successful nomadism and like any skill needed for survival it will be practiced to proficiency." The steppe nomads were successful conquerors for many reasons including their unpredictability, large number of male recruits, the ability to illicit fear, and drill-like organization. [Sources: “Warriors of the Steppe: A Military History of Central Asia 500BC to 1700AD” by Erik Hildinger (Da Capo Press, 1997); Christopher Berg, Sam Houston State University deremilitari.org /^\] http://factsanddetails.com/asian/cat65/sub422/entry-5481.html1 point
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Unless I missed something, Pyrogenesis is still a 3D engine, isn't it? 2D art with missing-texture-colors still look like missing textures. I get your point but I don't know if that's a good reason either. Sure it is. The heroes in 0AD were among the most badass people to ever walk the earth. I'm pretty sure they weren't prancing around in fuchsia shawls. Well, maybe Alexander the Great was, but that's a different story. I'm not saying you have to do it, or that it needs to be done right now, or even over the next year. Even if it takes a few years, I'd just like it to be noted that it's the wrong color, and should at least be changed to Tyrian purple. Who knows, I might even give it a shot if I can actually find the portraits. If the Thebans ever make it into the game, they'd actually offer a sublime excuse to have some bright fuchsia/pink colors. The Sacred Band of Thebes in particular would look fabulous with some fuchsia shawls. The real 300... Ironic that they were the ones to finally break the back of the Spartans. "It is said that the prancing Thebans were able to flank the Spartan army, and take them from the rear, overwhelming them with many powerful thrusts from their spears, their long shafts becoming drenched in the blood of their now submissive adversaries, begging and moaning for mercy..." (I'm sorry... I'm going to be quiet now...) ...1 point
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Congratulations on getting this to 100%! Since the others aren't around a lot any more, feel free to make the terminology consistent and pick the best terms yourself - maybe message the 1 remaining contributor first, so you can coordinate your work.1 point
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I too had also thought to give their cavalry a build function. In the actor it would work just like the meat gathering does. The horse would stand aside while the rider goes to ground and hammers the foundation.1 point
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I see very well eagles as a ranged attack when #252 will be done. The unit would have a sword in melee and the falcon would just fly above her head, and if switched to ranged the falcon would attack. Should be restricted to slaughter attack I don't think they would waste an eagle in a battle.1 point
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That sounds pretty cool... Daco-Thracians, mmmm.... Considering eagle hunting is most prevalent in Mongolia today, the Xiongnu should definitely have this ability if implementable (Chinese sources mention the practice), and there seems to be evidence for Scythians practicing it as well, making it a perfect general Nomadic civ trait, to help mitigate their lack of farming. Seems to be another thing women excelled at. Female Eagle Huntresses: I don't see why? They weren't 100% horseback all the time. But when they campaign, it was all horses, so I think that created the impression they literally all ride horses all the time. In very general terms: even when migrating, there would have been a lot of walking involved as well. They have slow moving animals like sheep, goats and cattle and their carts don't usually travel at light speed either (and would need regular pushing, and pulling). Don't forget the old folk, pregnant women, and babies. Families and clans would usually have a highly mobile component of riders and a less mobile component: the household and the rest of the family. Everybody also forgets that they ruled over sedentary populations as well (Northern China, Tarim Basin, Sogdiana, Black Sea Coast etc). Especially at their height (Huns, Scythians and Xiongnu), the wealthier families/clans/tribes, whatever, had access to a lovely array of slaves whom I doubt would be given horses. Cavalry having a building ability reminds me of the Maurya elephant being able to build by itself. How did that ever pass the review? We were arguing about elephants' "siege" capabilities, meanwhile some of our elephants are freakin' architects, engineers and construction workers all in one, as well as being a mobile drop-site on top of that... Of course, for the Nomadic civs, I'd change my mind if dismounting units ever becomes a thing.1 point