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Showing content with the highest reputation on 2018-05-15 in Posts
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Now you have a good example of why going to platforms like steam too early might be fatal.6 points
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Their publicity might actually have been their undoing. They grapped attention, raised hopes, and published promising teasers, therefore people had high expectations and they were unable to live up to them. Selling an unfinished game might be a disappointment to many, but if they had postponed their release they would probably have lost most of their potential customers too. Contrast this with 0 A.D. Wildfire Games does not promise anything, clearly indicates the game is in development, and does not sell it is a product. It's a long-term project and I hope it'll never be finished: the honest permanent alpha stage is possibly its greatest strength. So what can we learn from them? Nothing we already know: publicity is nice, but focus on developing and improving the game; do not release or endorse an unfinished product. Let players do the publicity instead of the team. Basically business as usual.3 points
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I kind of feel bad for these guys... I wanted to like it. I don't really understand what happened. It was a nice project with lots of potential but they shot themselves in the foot by releasing it so early... Looks like they could have really used another year of development... Maybe the budget ran out, and they just "needed" to start making sales?3 points
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They even haven't scenario editor or LAN. and no campaign. and a DLC with OST.3 points
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We tried demos of many options in the past when we were designing the current GUI. Honestly, bottom left for the minimap tends to work best. Our current layout isn't in the actual left corner, but it's close and works well.2 points
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Hmmm... I wouldn't know... Surely, they must have some skills we could cannibalize, no? We could definitely learn something from their publicity... They made it look like the next best thing in classic RTS, even though its not even 1/10th of 0AD... How does Empires Apart actually compare to AoE definitive edition? Curious about AoE IV, when is it coming out and what could we expect from it? I think once campaigns start being implemented, 0AD is going to be the undeniable king of the historical RTS games... (I already think it is, but some people are all about the campaigns) I think Wildfiregames is one of the most interesting development environments out there (not that I know so much about it), and the nature of this community comes with its own challenges, but it also seems to be the most potent! It's really fascinating to see so many volunteers working together, essentially on whatever suits them. This "who the shoe fit, let them wear it" approach has really brought so many wonderfully interesting levels of detail to the game. There is just so much here... The dynamic and constantly growing community also adds a lot. Its not a static team with dogmatic views, but is constantly adapting to new people, skills and resources. New possibilities are constantly being explored, tested and adapted... It's lovely to imagine who might come up with what next In a random response to the critiques of 0AD. It is indeed not a finished game, and this is not a secret. But to be fair, most issues like lag on large maps/high pop and pathfinding issues affect every other similar RTS, and 0AD has progressed enormously over the years. It's almost as if 15 years of development is finally bearing fruit , the sweetest fruits in the genre I can only dream of what Beta will be like, let alone a mythical official release of the finished game... I don't mind the perpetual development though. Its one of the biggest plus points of 0AD. It constantly gets updated (I hope forever), so none of us really know what the future may hold. If we look at the trajectory, its going to be the most AWESOME RTS ever! Yeah, and we'd probably have to delete this entire thread as well because, you know... Although I'm sure some of them would have already read it Dillema's...2 points
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^ - True dat. Now I'm tempted to suggest that an answer to the FAQ "Why not 0 A.D. on Steam?" is "Empires Apart. Nuff said." Though it's not really "early" by their standards. I remember that they actually delayed the release for about half a year. I'm actually surprised by the review's criticism: - Bad pathfinding - Missing animations - No Campaign - Horrible AI These problems are also present in 0 A.D. but is in a much much better form... in Open Source Alpha. Not to mention you guys are in a better situation feature-wise as well. I hope that Slitherine won't make excuses for supporting Empires Apart. Staying quiet, moving on to other projects, and forget it ever happened is the best they can do.2 points
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I like your eye candy. It reminds me of the original intent with the UI. I was intended to be very circular and orb like. We had planned to do lots of context sensitive commands that appeared around objects that we're clicked to minimize the mouse cursor travel all over the screen. It was annoying at 1024x768... I can't get imagine what it's like in 4k. Another:2 points
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Hmm, the difference being that Empires Apart is claimed by their developer to be a completed game. WFG does not claim 0 A.D. to be a completed game. I wouldn't buy 0 A.D. in its current state, but like I said, WFG doesn't pretend they have a complete game on their hands, while the Empires Apart devs do. lol2 points
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When I was a beta tester that thing was an pre-alpha, so the game still in alpha or beta. but the publisher buy some publicity from youtubers. The only guy admitted they make a video because somebody send a code as gift. Mayorcete test many games but I'm sure when he is not totally enjoy something. They try to make a tournament in a Italian castle.(video by Zeroempires) I forgot this. https://steamcommunity.com/games/530630/announcements/detail/3338732583910258854 TheViper wins. https://www.facebook.com/empiresapart/ But in the comments the people ask to fix bugs. And Mayorcete makes a raffle of 10 free codes to changes in steam.2 points
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2 points
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The current GUI has empty space on the left and right (assuming a wider resolution than 1024x768), so it works left-handed or right-handed.1 point
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@Shiyn Very interesting design! Kind of looks like a boat. It leaves the lower right corner empty which makes it easier to make extra large selection rectangles (at least for right-handed users). There is a lot to like about that GUI. They only had one resource to display though. Also, battalions / squads weren't displayed (but there was room). Actually, I think it works better on the left for right-handed people. When making a large selection, a right-handed person will normally start at the top left and drag to lower right. If there is a large piece of the GUI there, then they would have to stop before they reached the GUI which makes for a smaller selection rectangle. You could allow dragging / release on top of the GUI, but that's not something most players would intuitively do. This only applies to large selections; smaller selections don't need the extra space.1 point
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rome_struct_2 looks good for roof, the only issue left would be the darkening of the bricks1 point
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To clarify, I'm not saying I agree with them, but I can understand why they did what they did. Releasing the game at the promised date was perhaps the only promise they could and did keep. Personally I think they should not have announced any release before their product was finished and they had done a decent amount of playtesting, but they made a different decision, and I'm sure they've had good reasons.1 point
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My small modding team has begun a fork of this mod that aims more for hardcore realism and lots of fun content and civs. https://discord.gg/hpdWE4H https://github.com/Ferrumian-modding-team/rerum_aestimatione_magni1 point
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They put themselves in a position they had to release it. Last year they declared the game would be released in 2017; on February 15 they announced the release would be at March 29. Once you've declared a fixed date you can't simply say `sorry, we're not quite ready yet, please wait another year or two`. And yes, they were probably desperate for money as well, personnel has to be paid etc.; hopefully for them they make break-even.1 point
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I disagree completely with that. Why wouldn't you buy it after an extra year of development. At least the people following them would see they're serious about the game... Releasing early feels like a failed cash-grab/desperation. I agree with all the rest though They've basically made themselves to be the No Man's Sky of RTS...1 point
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Send them a mail: "So, we noticed Empires Apart falling apart. A real pity, but not to worry. Just come on over to wildfiregames and apply your skills to 0AD instead. Help give birth to the real dream-RTS that Empires Apart wanted to be. Also, forget about money. Or fame. Or crappy textures."1 point
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I got it. Git got a weird error/mix up when I renamed the shoushe model.1 point
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Excellent choice. His war against the Bulgars even starts at the nice, even 1000 A.D.1 point
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The game is very limited, so you can bored easily. only have few features like Blizzards game, but at this point, is almost dead. No LAN No scenario Editor 0 modding No campaign Ai worst than our sandbox Ai. http://steamcharts.com/app/530630 https://steamcommunity.com/app/530630/reviews/?browsefilter=mostrecent&snr=1_5_reviews_&p=1 They even make to have some more multiplayer. https://steamcommunity.com/app/530630/discussions/0/2828702372997344082/1 point
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I think you guys are misunderstanding what "soft shadows" means. In the context of graphics, 'soft shadows' means 'variable penumbra shadows'. In real life the size of a shadow's penumbra increases based on the size of the light and the distance between the shadow caster and the shadow receiver. So for example a tall tree casts a blurrier shadow than a short one: Or a giraffe's head casts a blurrier shadow than its legs do: And you can see here how the shadow smoothly becomes blurrier from the base of the tower to its top: The shadows are still sharp, but they look dramatically more realistic in terms of creating the impression of distance.1 point
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Yes, I will update this mod to A23, but only after it's officially released, not before. The reason this mod also changes the GUI is because the default interface does not support displaying five resource types, nor more than 24 structure icons, etc. I'm not entirely satisfied with the results myself, it's a temporary solution, and will be changed later. Sorry, I don't quite understand what you mean. EDIT: If the corners are problematic, why not try putting the minimap in the middle then?1 point
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You seem to be assuming wider screens have more pixels, which is not necessarily true. If the resolution is kept the same, taller screens can display more (because a square is the most compact rectangle). A different way to visualize it would be by listing displays by height instead of width: Anyway, let's discuss your design; missing or unspecified are: game build and version name hero and catafalque icons research in progress faction emblem Furthermore, I'd recommend putting the mini-map at the right side of the bottom panels, rather than the left, because the majority of people are right-handed. Other than that, I like your concept :)1 point
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yes I know .. i have played the game for sometime .. i like that when constructe buildings near the location of the enemy and u take part of his land it's Thessalonian .. Thessaly is other part of Greece1 point
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Hello everyone, I'm Chris and I'm from the USA. I would just like to say that It has been a real pleasure getting to know and play 0ad with people who enjoy this game as much as I do. Palaiologos - double headed eagle emblem, always fascinated by its symbolism during the middle ages.1 point
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@wowgetoffyourcellphone Yes! The colours are warmer, more vibrant, and yet, softer to the eye this way! The buildings should all be like these A golden cross on the top of the church should be good too!1 point
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Can I submit a single sample in English here first to make sure you are happy with the sound quality? Then I can look into Irish and possibly Greek recordings1 point
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that shield would be badass for norman knights, but the carolingian franks seem to favor the round shield1 point
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There's nothing much I can do with the mod unless the team comes up with some more interesting gameplay additions. @LordGood's new archery ranges and stables and workshops are intriguing though. I could try to make a coin resource, but whatever code I come up with will become deprecated lickedy friggin split. Another thing I could try is extending the slave/citizen concept to all/most civs per my gameplay proposal here:1 point
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Hi, I live in Ghana (where my father is from), GMT -0, but I grew up in Belgium, in the Flemish part (where my mother is from). Sundiata Keita was the founder of the Mali Empire, and I'm fascinated by African history and empires, so... That's where the name comes from... Oh, and my profile pic is one of the famous "Ife Bronzes", from medieval Nigeria...1 point