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Alexandermb

===[COMMITTED]=== Animations

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6 hours ago, Alexandermb said:

@Stan` can we make builders select 1 Single building variant animation per variant file while building? That could be awesome to have if i make some saw animations and even plowing.

I don't think that's possible without extra code :/

Can you make the lateral mining anim ? I want to showcase both lordgood and big tiger's cliffs and Freagarach mining patch :)

 

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@Stan` while the resting on shield is pretty awesome in blender, being the "shield" bone attached to the hand blender doesn't handle it very good exporting to collada so.. it moves after being droped and doesn't feel good.

Any opinions if they should be added or not? They could work for predefined idles when the shield isn't part of the actor but of the ambient.

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3 minutes ago, Alexandermb said:

while the resting on shield is pretty awesome in blender, being the "shield" bone attached to the hand blender doesn't handle it very good exporting to collada so.. it moves after being droped and doesn't feel good.

That's weird, maybe it's missing constraints bake ?

 

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6 minutes ago, Stan` said:

That's weird, maybe it's missing constraints bake ?

 

Even if i bake the action before exporting it looks weird. Looks more blender related like not being 100% accurate, here you can see the problem i mention:

Spoiler

gaul idle_ test.gif

The constraits works perfectly while being stationary, the problem starts while picking it up.

 

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If it's weird people will give feedback about it, so I'd say unless you find a solution, maybe asking on the blender forums, it shouldn't go him as long as it's "broken"

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11 minutes ago, Stan` said:

If it's weird people will give feedback about it, so I'd say unless you find a solution, maybe asking on the blender forums, it shouldn't go him as long as it's "broken"

Yes, i think so.

Going to mine: Wouldn't matter if the starting pose is different?

This is the one we have for "constant" minning:

Spoiler

image.png

This the last one ive did for front minning:

Spoiler

image.png

if its horizontal minning it could end being like 2nd idle or something similar.

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Well if you can use the same idle stance for both it's nice. I want to add special garrisoning animations like for formation. The prefix would be specified in the template and replace all animations and variants  or fallback to existing anims (needs c++ changes)

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9 hours ago, Stan` said:

I wouldn't put a sharp sword next to my feet If I was bare foot but other than that looks nice.

i've avoided to put the sword straight to the feet, in case swords is bigger:

Spoiler

image.png

 

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Gaulish idles Done. (Named _0# for start the new naming convention for animations).

 

Note: Managed to get smooth transition of idles using a 10-20% similar final frame bone positions in the frame #54.

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Victory Animation
Feels better than letting the victor control his units after the game (but of course, that's more on the programming side).

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images?q=tbn:ANd9GcSgavBOT0gaS_Up2e4bY35

I don't know what this gesture is called.

Maybe, a soldier bending/arching his body a little bit and moving forward his head while doing the gesture above (Something like spotting something from a distance?)

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8 hours ago, wackyserious said:

I don't know what this gesture is called.

Maybe, a soldier bending/arching his body a little bit and moving forward his head while doing the gesture above (Something like spotting something from a distance?)

i've done this before, thought in this case it could be used for long idles, both hands have either sword, bow or shield. 

8 hours ago, wackyserious said:

images?q=tbn:ANd9GcRU0stuwkyP-81oLyIrAV_

Resting the shield on the limbs or on the side of the body while doing this. (Something like, I am really bored with what is happening pose)

Same in this case, the shield being dropped can't be possible as long as blender fix the flickering shield after being dropped.

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6 hours ago, Stan` said:

@Alexandermb I think the body is rotated too much on that last test, which makes the unit look like it's contortioning.

Rotated the body slightly to make hip face front view:

Spoiler

image.pngimage.pngimage.pngimage.png

Btw the hip must be tilt like that for make the legs have that position (one straight and the other bend)

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@Stan` used the same animations of the hoplites for the pikeman with slight tweaks to make the sarissa heavier. (don't used the long cleaning animation)

i wonder if i should change sarissa walking to 2 handed instead of 1? i think a 2meter spear not because its weight but because of the lenght it should be annoying to hold with 1 hand unless it rest on the shoulder.

What you think? @wackyserious @Sundiata @Lion.Kanzen @Stan`


Pikeman_Base variant will be renamed to base_pikeman and replaced on every pike unit, (Following the rest of the variants names)

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Just now, Alexandermb said:

i wonder if i should change sarissa walking to 2 handed instead of 1? i think a 2meter spear not because its weight but because of the lenght it should be annoying to hold with 1 hand unless it rest on the shoulder.

What you think? @wackyserious @Sundiata @Lion.Kanzen @Stan`

Some idle and march poses that might be interesting:

 

Spoiler

Makedonen_225437450912724_387584377_n.jpg.a7fb845c443c540ad4f6307f529ca6e7.jpg

ac00f9d74c3235b7c9d3df817a835f5d--greek-warrior-ancient-greek.jpg.bc1a9a15a54173635a0f6c06c66f1fc1.jpg

97444939070741f175e72dbef481b975--ancient-rome-ancient-greek.jpg.700d317b07c36aefbff739b2216fac9b.jpg

1341845-1.thumb.jpg.16ceaf7b18eddeddeb46d4d7a310446f.jpg

english-an-ancient-fresco-of-macedonian-soldiers-from-the-tomb-of-agios-athanasios-thessaloniki-gree-e-4th-century-bc-272-agios-athanasios-1-fresco-P08KT6.thumb.jpg.c9ae57a7da2dbef3125ea518a4589ada.jpg

2becb60aa718995da69a24cf145c0fa0.jpg.c9dec17568491d989aff64b758327c90.jpg

20150802_15-11-30_DSCN8778.thumb.jpg.90cd100cb285ed26cc5af6cf77630e44.jpg

20150802_15-03-08_DSCN8737_0.thumb.jpg.2a840421324a19212ac8a0e1888936dd.jpg

11283245_420695854803216_1578934013_n.jpg.ed2cb9a51f6aec73aaa4f9f70443bd27.jpg

dz05s46ahy231.jpg.4f014873d0d073f27c9d1dd0460cc0c4.jpg

20150802_14-56-12_DSCN8701_0.thumb.jpg.66f7c64d0d0b3f13a2480f6e0bb2b010.jpg

e93698808a90cf669acfd745b8829a67.thumb.jpg.24b25024603c9c46d863f0e5c7e22f86.jpg

 

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