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Showing content with the highest reputation on 2019-04-14 in all areas

  1. Working on adding decals for more details on maps.
    8 points
  2. Hi All, I would like to introduce to you weekly livestream pro game series. Our main purpose is to create something like a league that not depends on players. This is a weekly event contains only one game with commentary by feldfeld. The best players have priority to play. Teams will be organized by the host, unknown_player. There are some basic at the moment rules: -Mainland, 200 Pop, Normal Size -No players who lag -No Specs. Watch on feldfeld's twitch channel: feldfeld0ad -Sundays at 18:00 (UTC) This is currently a developing event organized by several players. We would like to invite you to play/watch/contribute to the event today at 18.00 (UTC). Twitch Link: https://www.twitch.tv/feldfeld0ad Have fun,
    4 points
  3. Something like this has a footprint slightly larger than a Civic Center.
    4 points
  4. The Carthaginians were not happy upon hearing the news that the Roman Republic has set foot in Northern Africa.
    4 points
  5. This is instead the implementation of the products in the economy panel: we set a small economy with 1 City Center , 3 bakers, 3 builders and 4 farmers ( please don t mind now the white building, that will be the storehouse in the future ) we open the economy panel and we select the city of Carthage and we click the products button now is possible to see all products available in the city. If no product available the icons will keep be grey color. In our case because the only producers are the bakers , and each carry 100 breads we got a total of 300 breads. Next i will set the real prices for each products (240 is not real) . Also i added a buy all button for traders , but i am still not sure if i will keep it
    4 points
  6. The updated textures were committed just now.
    4 points
  7. Sorry I took so long, the Moblin units had an insane amount of animations that needed to be done, but they are all done now!
    4 points
  8. Regarding "hills" needed, we can use hills, cliffs, mountains, or simply pits in the terrain -- small depressions in the terrain grid simulating an open quarry. Different maps can use different methods. Doesn't require every map to have lots of hills everywhere.
    3 points
  9. Hi everyone! i finally created the first producer: the Carthage Baker, i also implemented also the producer panel which is split in two part, one is the catalogue, where the producer store the product produced, and the second is the actual stock of raw material. In this case the baker need grain and wood to make bread (following the product table created few post above)
    3 points
  10. @wackyserious, ooooh, found a beautiful painting of the Carthaginian Sacred Band supported by some Libyan skirmishers (or perhaps even Gaetuli, I'm not sure):
    2 points
  11. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw javelins constantly. But he needs to refill his supply after sometimes. But it won't happens. Maybe a 3 seconds gap would be sufficient for refilling. I think it can be solved by limiting the number of projectiles for skirmishers, slingers and archers according to their damage. 2. Secondly, a pikeman and skirmishers working speed is same but not their walking speeds which has a large impact on economy. We know that pikemen are slow unit in warfare but when it comes to working he is equally capable of working as fast as a skirmisher. So, I would prefer a common walking speed during doing some job for both of them. Maybe there would be some arming time(i.e. 2-3 seconds). During that time he would have a reduced armour, health and attack. As we know no one carries weapon during working. 3. Thirdly it was widely discussed topic, whether ram needs man power to move or not. I think it needs. Maybe a ram should costs 2 population. But it needs additional 3 men to move it on. On the other hand elephant have a crush damage but it won't applicable for fortress. But a herd of elephants can destroy it. So, I think a elephant would cost 5 population and it have a health of 750. But on the other hand a ram should be only a siege rather attacking units and can be captured. That's all.
    2 points
  12. I did this in DE. The current bonus is just unacceptable.
    2 points
  13. http://kingsandgenerals.libsyn.com/6-celts-before-caesar A good podcast released by Kings and Generals channel. The quality in term of accuracy is above the videos, although it doesn't really discuss the military aspect. For a few corrections, between 8:00 and 9:00. the speaker should have more emphasized the role of the Etruscans in the contact between Northern regions and Mediterranean civilizations. At 11:40, the speaker pronounced "La Tène" as Latèné pronouncing the last e as an English speaking person will pronounce the letter e when he recite the alphabet. Actually, in French we pronounced the letter e more like an English person says uh/euh, and at the end of a word this sound is very little pronounced. Here an example of pronunciation at 1:45. This is a small and not important error but I took the opportunity to correct this common issue. Between 16:30 and 17:00, the speaker highlights the issue of the origins of the Celtic culture (especially Celtic language). It is true that the Hallstatt narrative as a sole explanation for the Celtic expansion is dull and mostly abandoned by modern scholars. But he mentioned the idea of a western origin as a valid theory. However, the hypothesis pushed by Cunliffe and Koch that the Celtic languages comes from the West is mostly based on the idea that indo-european languages doesn't come from Steppic expansion (Kurgan hypothesis) but from Eastern neolithic (for Cunliffe's stand) or that Celtic languages do not come from the same indo-european migration (steppic) but from a later Anatolian migration of culture already bearing an indo-european culture (for Koch's stand). Honestly, this is only misplaced nationalism among two old scholars and there is really nobody following their view. They only got mediatized outside the academic world, this is why people thinks this is a valid theory among scholars. This is not the case. Archaeogenetics shattered their hypothesis about indo-europeans. At 26:16, the speaker says the Celts didn't build roads. This is not true, the first Roman roads got built upon previous roads: https://www.dailymail.co.uk/sciencetech/article-1366468/Roman-road-doubt-discovery-cobbled-built-100-years-invasion.html https://www.theguardian.com/science/2011/mar/15/britannia-roman-roads-iron-age https://halshs.archives-ouvertes.fr/halshs-00639254/document https://www.persee.fr/doc/efr_0000-0000_1989_ant_116_1_3707#efr_0000-0000_1989_ant_116_1_T1_0741_0000 Finally at 26:55, the speaker says the Romans had the advantage of a industrial production of weapons for their soldiers. While the Gauls not. This is true however the latter claim that the chain mail is only for the ruling elite is a bit disputed by late La Tène findings. Especially one I worked on it as a technician. It was a deposit of artisanal waste with a large chain mails piece, mixed with broken objects, unfinished products and productions failures. It doesn't suit the idea of a high valuable object. The chain mail is probably not widespread in the whole warrior class but assuming it is only for high-members of the La Tène society is maybe too extreme. At the end of the La Tène culture, iron production is starting to be very important and close to what is seen in the Mediterranean world. Rome's productivity is exceptional in comparison of Greek cities and I think it is a bad idea to compare everything with Rome.
    2 points
  14. Perhaps it could have some aura as well such as improved movement speed within a particular range. This might seem deceptively useless, but could help with fishing and trade longterm while also giving a better escape window for damaged units.
    2 points
  15. @wackyserious @stanislas69 should this ones be committed? (except the cloth one, i don't like the result)
    2 points
  16. @Sundiata I need to familiarize myself with how the ancient Libyans dressed during the time that their territory was under Carthaginian influence. Which tribe did the Carthaginians recruited their phalanx infantry from? Also tagging individuals who might want to share their insight, others are also encouraged to share their knowledge. @Anaxandridas ho Skandiates @Genava55 @Nescio @wowgetoffyourcellphone @Thorfinn the Shallow Minded
    2 points
  17. @Anaxandridas ho Skandiates I saw you commenting on hellenistic/greek fortifications in the "===[TASK]=== Trees" thread. I thought it more appropriate to reply here. I found these in the Osprey title: "Ancient Greek fortifications 500 - 300 BC": @LordGood, interesting perhaps? Here's the actual Osprey title for those who like to read (includes pictures of ruined fortifications): Osprey ancient-greek-fortifications-500-300-bc.pdf
    2 points
  18. i got a question to ask the community: i completed now the resources panel and i also implemented all the code to let the gatherer add the resource in its subcategory. So far so good, but now while i m developing the productsManager Component ( this component keep track of all cities economies in the game, and is the data source used to populate the economy panel i show you few post above) i got a design dilemma, maybe you guys can give me your opinion. this the situation: the gatherer ( i m planning to use just slave for all gathering task ) work, let s say in a grain farm ( as a slave is himself property of a grain farmer, who own the farm , the slaves and all resources collected) , collect the grain resource (subType of Food ), every 10 grain collected he go to drop in the civ center or in the farm stead .. (1st concept i feel not sure, should we instead have farms that can stock their own production? ) .. all the grain is being added in the player resource counter and is available to be used by the player (2nd concept i feel not sure, should we instead as a player buy the resources from the farmer just when needed ? ) every resource collected and dropped by the slave , the farmer will gain some coin, so as a player we can use or resell that resource to every other producers or trader who need it , earning money from it. what you guys think? i m confuse because i want it realistic and historically correct but also simple and functional as a game .
    2 points
  19. i've been playing albion online and they low poly stuff is really great, i would like to try change the rein as a it is now (separated mesh with separated armature) as a mesh of the same horse armature (just like the blankets and armors works now) for reduce the amount of animation files and make the horse easier to do. TBH i have most of the mod done, only the rein is the annoying piece of the horse to do.
    1 point
  20. 1 point
  21. 1 point
  22. I've been playing Sudden Strike 4 and the way they implement the details into their map terrain is beautiful and gives a realism feel. If that can be brought into 0A.D. we got a stew going!
    1 point
  23. Some more cliff types and some mountain tops and we got a stew going baby.
    1 point
  24. Oh. I thought of a certain Helga asking me to call her in late night TV ads... Seriously, anybody gonna do anything about this? Codebusters! No? Maybe a ticket on trac?
    1 point
  25. There are few problem that I want to discuss:- 1. We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw javelins constantly. But he needs to refill his supply after sometimes. But it won't happens. Maybe a 3 seconds gap would be sufficient for refilling. I think it can be solved by limiting the number of projectiles for skirmishers, slingers and archers according to their damage. 2. Secondly, a pikeman and skirmishers working speed is same but not their walking speeds which has a large impact on economy. We know that pikemen are slow unit in warfare but when it comes to working he is equally capable of working as fast as a skirmisher. So, I would prefer a common walking speed during doing some job for both of them. Maybe there would be some arming time(i.e. 2-3 seconds). During that time he would have a reduced armour, health and attack. As we know no one carries weapon during working. 3. Thirdly it was widely discussed topic, whether ram needs man power to move or not. I think it needs. Maybe a ram should costs 2 population. But it needs additional 3 men to move it on. On the other hand elephant have a crush damage but it won't applicable for fortress. But a herd of elephants can destroy it. So, I think a elephant would cost 5 population and it have a health of 750. But on the other hand a ram should be only a siege rather attacking units and can be captured. That's all.
    1 point
  26. gui/summary/counters.js lines 296–301: function calculateFeminization(playerState, index) { return calculatePercent( playerState.sequences.unitsTrained.FemaleCitizen[index], playerState.sequences.unitsTrained.Worker[index]); }
    1 point
  27. Are you sure they aren't missing cheek protection ? If they aren't you can commit yes
    1 point
  28. Just wanted to mention it: I think the 'Tropical Palm' tends to have a leave on the top that seems to awkwardly lie across:
    1 point
  29. We do not have a mesh yet. Alexandermb mentioned that he wanted to add variety to the new mesh.
    1 point
  30. Well people still paying for internet in MB disagree... I want to make a small launcher for 0AD on windows and or other platforms to only update up till last svn or a specific revision A bit like a mmo launcher.
    1 point
  31. https://europabarbarorum.fandom.com/wiki/Noshei-Khereb_Lubiyim_(Libyan_Swordsmen) https://europabarbarorum.fandom.com/wiki/Dorekim_Lubiyim_Meshurianim_(Late_Libyan_Infantry) https://europabarbarorum.fandom.com/wiki/Mashlihei-Hanitim_Lubiyim_(Libyan_Skirmishers) https://europabarbarorum.fandom.com/wiki/Dorekim_Bashetulim_(Carthaginian_Settler_Infantry) https://europabarbarorum.fandom.com/wiki/HaParasim_HaB'hurim_(Carthaginian_Elite_Cavalry) https://europabarbarorum.fandom.com/wiki/Dorkim_Garamantim_(Garamantine_Infantry)#EB2 https://europabarbarorum.fandom.com/wiki/Dorkim_Libi-Ponnim_(Liby-Phoenician_Infantry)#EB2 https://europabarbarorum.fandom.com/wiki/Dorkim_Maurim_(Maure_Infantry)#EB2 https://europabarbarorum.fandom.com/wiki/Mitnag'him_Numidim_(Numidian_Skirmishers)#EB2 https://europabarbarorum.fandom.com/wiki/Gldgmtk_(Numidian_Nobles)#EB2 Album of screenshots, Numidian and Carthaginian roster in the second half: https://imgur.com/a/18bCK Probable depiction of Lybian skirmishers (look similar to the Mashlihei Hanitim Lubiyim of EB2):
    1 point
  32. I am concerned regarding their clothing, I was assuming that they wore clothing in the Carthaginian manner since these soldiers were often referred to as, Libyan-Phoenicians. But if they will be fashioned in the North African manner, it will be similar to how Numidian nobles were interpreted in Europa Barbarorum II.
    1 point
  33. https://agemaminiatures.co.uk/shop/liby-phoenician-spearmen/
    1 point
  34. the first thing a found was tbis but I'm not convince. the greek style sounds reasonable, even some levantine style... https://europabarbarorum.fandom.com/wiki/Hanatim_Libim_(Libyan_Spearmen)
    1 point
  35. Oh, and most of the old shield textures live here: https://wfg.itms.ovh/?dir=oldfiles/users/files/art/members/stag/shlds These originals were made in a much higher rez. You'll have to probably install one of these... Anything newer than v6 should work: http://www.oldversion.com/windows/paint-shop-pro/ You can export a .psd file if you'd like from psp.
    1 point
  36. 1 point
  37. Thanks for the patch anyway. I guess I will be able to reuse parts of it for https://github.com/0ADMods/building-sockets
    1 point
  38. abandoned village and date orchard by a dried up oasis. merchant caravan spending the night
    1 point
  39. The current code expects that a GUI page that is opened with a "callback" argument to be closed with PopGuiPageCB, not PopGuiPage. I don't recall well, but I think the PopGuiPageCB variant clears the callback argument and the PopGuiPage might retain it, which might lead to behavior unexpected by the author. D1684 merges the two methods.
    1 point
  40. I'm not sure where to find the new blender mesh file, but the current mesh works for now.
    1 point
  41. Smaller turret for elephant, @wowgetoffyourcellphone
    1 point
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