All Activity
- Today
-
I'm not 100% sure. It might be the link. I've changed settings etc to try and limit the spam posts, but it's hard to find the exact spot where we have as few spam posts as possible, but also no issues for genuine forum members, so sometimes topics/posts are held for moderator approval which shouldn't. As soon as a moderator has time to approve it it should show up though
-
I see there are some typo corrections, which reminds me I did propose some in More specifically (the first a typo, the last 3 mix up plural with singular): -Tyrtean Paeans -> Tyrtaean Paeans. -Perioikoi Hoplite -> Perioikos Hoplite. -Perioikoi Cavalryman -> Perioikos Cavalryman. -Skiritai Commando -> Skirites Commando. And the most necessary (upcoming) fixes regarding the Athenians: -In the civ description, “fell in 330 BC” should be “fell in 338 BC”: a mistake regarding the Battle of Chaeronea. -Catafalque names should be given in two lines: for the Athenian one I’m reading “THENIAN CATAFALQ” because it’s in one long line. Those given in two lines look much better, being kept inside their crest. The Germanic one is missing “Germanic”. Maybe these obvious things should be posted somewhere else? And why is this even posted as "Hidden"?
-
No we started working on both when we reached Feature freeze for R28
-
In there is says: "Development started by Wildfire Games on 2025-10-14" Did they start 29 before they release 28? Or did someone forget to update it?
-
@lilypoppy, I'm not sure what's going on with that writing format, but it took me a lot of time to try to edit a quote, just to lose everything like 3 times just by doing CTRL+Z on text that wasn't even in the quote. Also, I wonder if you are tagging incorrectly, since I saw your post by chance, it doesn't appear in my notifications, and also I didn't see it under Unread Content, which is even weirder... Anyway, regarding potential allies, the source states that the Romans hired the Celtiberians (Belli and Titthi) against the Lusitanians, even after the death of Gaius Vetilius. It's later on that Viriathus detached them "from their allegiance to the Romans". I'd say first read all that's said there about Viriathus, and then think about how you want to organise the whole campaign. I wonder if you really have to limit yourself to just 3 scenarios. Also, the Vettones are pre-Celtic, like the Lusitanians (both were usually allies), thus not Celtiberians (although some claim otherwise, but doesn't seem the main view). All of them appear in this map (these things might not appear on ancient sources, you have to read modern texts also):
-
The official page is here https://gitea.wildfiregames.com/0ad/0ad/wiki/Release29, but it's likely a bit behind.
-
Asher started following are we close?
-
Is there a simple list of all the things they are changing for version 29?
-
Preset Hotkeys feature
real_tabasco_sauce replied to guerringuerrin's topic in Game Development & Technical Discussion
I think it is pretty nice! and you can presumably share custom hotkey setups as a .txt file. I think it is useful, and simple enough that it fits with the existing intrastructure. -
It's still there https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/art/actors/geology/geo_waterfall_double.xml Since it was placed as an actor you need to alt + select
-
MelindaReize joined the community
-
Joshuathire started following 0 A.D. Social Media Accounts (We need you!) , Alpha 27 release is temporarily halted and Server upgrade
-
Did this waterfall item change in update 0.28? I made a map using it. The eyecandy waterfalls are there in 0.27 but are missing when loaded in 0.28. Opening the map in atlas editor I can see them but not select or handle them. The section of xml-file is: <Entity uid="10404"> <Template>actor|geology/geo_waterfall_double.xml</Template> <Position x="1155.12537" z="847.9823"/> <Orientation y="-2.01528"/> <Actor seed="1508"/> </Entity>
-
@Thalatta I really like the resource. I find it a bit hard to read and fully understand, but here's my Scenario 1 based on the first chapters. SCENARIO 1 – UNITE THE TRIBES (Inspired by Appian, §61-62) Element Detail Objective Rally the Lusitanian tribes to build an army. Context After Galba's massacre, 10,000 survivors are in hiding. You must convince them to follow you. Hero Viriathus (leader). Potential Allies Belli, Titthi, Vettones (Celtiberian tribes). Enemy Gaius Vetilius (Roman general) – 10,000 legionaries. Historical inspiration Viriathus saved his surrounded army by a ruse : he scattered his troops and harassed the Romans with swift cavalry. 0 A.D. mechanics Build your base, defend against Roman attacks, send emissaries (or troops) to convince nearby villages to join you. Victory condition Gather at least 4 allies on 6 and repel Vetilius' army.
-
guerringuerrin started following Preset Hotkeys feature
-
I've been working on a new feature to add to the game. The idea is to provide an easy way to preserve our hotkeys, create templates, and quickly switch between them. Potentially export presets into a plain text file. I currently have a basic implementation that covers the minimum functionality: duplicating and deleting hotkey presets, while always keeping a Default Preset as a baseline. The presets are stored in binaries\data\mods\public\moddata\hotkeypresets.json (in theory, this would be mods/user in a compiled redistributable version). Just like with user.cfg, this .json file only stores hotkeys that differ from the default hotkeys. Initially, I wanted to use an INI-style file structure, but I'm not sure if there is an equivalent function to WriteJSONFile for that. I chose this location because it is already included in the whitelist, so I can avoid making changes to the Engine. I also didn't want to use user.cfg and add dozens of extra lines to it. So basically, the code adds a .json file that stores, reads, and modifies hotkey presets, and then copies/applies the active hotkeys to user.cfg. As for mods that interact with hotkeys, the idea is to change the current workflow as little as possible. So if there are any details I should take into account from a modding perspective, please let me know. Do you think this functionality would be useful to have? And, especially for the devs, does this seem like an appropriate approach, or would you recommend a better alternative?
-
Michaelsuele started following Question about mean. and My absence.
-
we are NOT close twin
-
cpstester.com joined the community
-
Skam pyblikaciya_odPt joined the community
-
My recommendation would then be to try to make it historically accurate. You can check Appian in https://www.livius.org/sources/content/appian/appian-the-spanish-wars, where Viriathus' story covers from §60 to §75. I can help you with the distillation and writing of information if you need that. You could for example paraphrase Livy (who didn't write a lot about him) by stating somewhere "From shepherd to hunter, from hunter to bandit, from bandit to leader".
-
baga99 changed their profile photo
-
This mod is good to be embed in alpha 0.29
-
This is the AI doing it. I found that geometry is still very difficult, so the AI does not build anything yet. But it will analyze current buildings and plan the fastest route to gather.
- Yesterday
-
I'm working on a 3-scenario campaign with the Iberians. Little known and a story to highlight I think it could be fun and original. The Fire of Freedom or (The Eagle's Shadow) You play as Viriatus, a Lusitanian chief fighting against Rome. Scenarios : i. Unite the tribes – build your base, defend, convince villages to join ii. Ambush a Roman supply column in the mountains iii. Final siege – hold your fortress against Roman waves I'm still learning the Atlas editor so if anyone has tips or knows good tutorials, I'd appreciate it. Any feedback or suggestions! Thanks
-
Yes, I think I could just have the AI scan the manual to update the site
-
I think I just assumed that was the case, because it says "loot" and how ever many resources. I just assumed you got those, but I guess you have to destroy an enemy build/unit to get that
-
The Etruscans were a loose collection of city-states on the Italian Peninsula. Although together in battle and native to the region, the Etruscan city-states were more like dysfunctional family members than they were brothers, constantly fighting with each other when not under attack by their neighbors. Nevertheless, the Etruscans were a light in the dark that engulfed the peninsula, as they were greatly enlightened and sophisticated compared to their tribal neighbors like the Samnites. By the iron age, the Etruscans were close to being fully Hellenized in both culture and military, though certain aspects remained Etruscan. The Etruscans were one of the first people to become subjugated by Rome, though the Etruscans remained a unique identity well after their defeat, only being fully absorbed into Rome by 27 BC. In 0ad, the Etruscans are an infantry civ that benefit greatly in team games, and this is not more apparent than their team bonus: Integrated forces, which allows the Etruscans and their allies to recruit each other's units. This is a multi-faceted bonus so I'm going to explain this as simply as I can. The Etruscans and their allies can recruit each other's civilian units, allowing civs to have options they normally wouldn't have. For example, The Mauryas do not have a ranged option other than archers, but by being in a team with the Etruscans, they could get Etruscan slingers, and the Etruscans can get Mauryan elephant archers. The unit exchange is a two-way street; if a third team mate is using the Han, the Etruscans can use Han units but the Mauryas cannot. None of them get access to each others champion units, and neither are technologies, which is important for a reason I will explain later. Their civ bonuses include wealthy citizens, which reduces the total resource cost down to only 10 but costs metal instead of food, and Etruscan bronze, which improves the crush protection by +1. The Etruscan roster, although balanced, is quite small compared to other civs. Their village phase units are the Etruscan Hoplite, Etruscan archer, and Etruscan cavalry, a spear cavalry. Their only town phase unit is a slinger. These are their only citizen units. Their champions include an elite hoplite and an elite archer. Their ships are Greek and consist of a ramming ship and an arrow ship. Their only siege equipment is a ram. The Etruscans get no unique buildings but do get houses with 10 population. Their technologies consist of Irrigation network, which is an improved city phase grain technology, and Etruscan Ironworks, which improves the rate of metal gathering. Despite being a Hellenized civ, the Etruscans do not get technologies usually available to Greeks, such as hoplite tradition and Hellenic architecture. Their heroes are Lars Porsena, Lars Tolumnius, and Aulus Vibenna. The appearance of the Etruscan units would appear very much like one would see in Athens and Sparta, to the point that there would not be many differences, if any at all. The biggest difference is the variety of equipment; Greeks would use mainly the muscled bronze armor or linen armor, the linothorax. By comparison, the Etruscans did use these, but would also combine scale and disc armor native to the Italian Peninsula. The Etruscans also used Celtic scutum shields as opposed to the Aspis, and would not have commonly worn greaves. While the Etruscans had a slightly modified corinthian helmet, towards the end of their existence the Etruscans also used Celtic helmets.
-
@Perzival12 I'm planning to make a campaign with the Iberians. I think it's something different and original. I already have some scenario ideas and I want to try the editor. The campaign is called "The Fire of Freedom" and you play as Viriatus, a Lusitanian chief fighting against Rome. @ShadowOfHassen If anyone has suggestions or is familiar with the editor, I'd love some help to bring my ideas to life. Thanks in advance! Let me know what you think!
-
Looks pretty OP! I will have to PM you to see how you are using AI. Wondering if I can share the updated manual with you when we make changes and if that can change stuff on the website. For example, currently Legacy of Marathon is not an Athens tech. But if we bring it back you would just have AI scan that manual and make changes?
-
Unfrotunately i cannot give two hearts
-
Latest Topics
