All Activity
- Past hour
-
@NationGamer090 I think this has been discussed, it would be a nice addition, but I think there might be problems with pathfinding. Palisades and walls already work like a painting tool (just keep shift pressed), so that shouldn't be much of a problem, I guess. Regarding palisades, I never use them, are they used in MP? I think they should be the preferred defence building early on, but seem underpowered to me. I think they should be faster to build: for Spartans, a house costs 150 wood and is built in 50 seconds, while a palisade costing the same amount of wood is built in over 2:30 minutes. This seems unrealistic, given that houses are more complicated to build, but none of that is really a problem, the problem comes if they are, on top of that, not even used because they are mostly useless. Or maybe people don't want to increase defensiveness in the game.
-
Leonidas auto-promotes, like citizen-soldiers do, to additional ranks as his "Agoge" bonus. Historically, he's one of the only Spartan kings to have attended the Agoge training program. So, his ranks are: Untested Heroic Legendary Mythical
- 49 replies
-
- 1
-
-
- spartans
- delendaest
-
(and 2 more)
Tagged with:
- Today
-
Suggestion: Quick tips guide for newbies?
CheckTester replied to CheckTester's topic in Gameplay Discussion
My idea is to integrate this directly into the game, so that after 10 minutes of reading, anyone can understand what to do and how to succeed. This will lower the entry barrier for new users and immediately reveal the game's full beauty and diversity. I think this is something that's sorely lacking! And I truly believe this will help 0 A.D. grow its community. -
Buenos días o tardes -¡Gran trabajo! Me encanta, ya tengo ganas de verlo en el juego . Disculpen las molestias*
-
¡Feliz pascua!
-
@Noobgame I've update the tower defense mod, it should be available through mod.io
-
New Release: 0 A.D. 28: Boiorix
wowgetoffyourcellphone replied to phosit's topic in Announcements / News
I was actually thinking 'Artisan' would have been good for the Celtic civilizations, since that was an actual class of people in Celtic societies. -
true, sculpting isn't worth the time. Sometimes there are nice CC0 models from museums on sketchfab though: https://sketchfab.com/search?category=animals-pets&features=downloadable&licenses=7c23a1ba438d4306920229c12afcb5f9&type=models
-
Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran
-
NationGamer090 started following "Roads" and Paths
-
Good Morning, after playing this game for a few days, I thought that Roads and Paths would be a great addition. Road and Paths, (Stone, Dirt, etc.) could boost ground units and carriages, especially between allies. It would also look nicer, to have a town with some pathing, instead of just grass or dirt. As an alternative, it could also be done with a painting tool that would allow us to just paint roads and paths, that would not have a gameplay advantage, besides looking nice. Thank you in Advance Imran (I hope it was okay to turn this into a separate Topic-Post, I unfortunately missed the suggestion-topicbefore doing this one, my apologees)
-
- Yesterday
-
It doesn't seem correct. The earliest account is in the Épinal-Erfurt glossary. Which is generally dated to the end of the seventh century. https://en.wikipedia.org/wiki/Épinal-Erfurt_glossary "From the foregoing, it should be clear that Épinal-Erfurt Glossary was compiled in the last quarter of the seventh century, likely at St. Peter and Paul’s Abbey (later St. Augustine’s Abbey) in Canterbury, where the school of Theodore and Hadrian was established." - Herren & Sauer In Épinal-Erfurt glossary the mention I am referring to is the following: ‘conpetum, tuun uel ðrop’ So in this glossary: Compitum = Tūn = Throp. The three terms are equivalents. The Latin compitum was generally used to designate a cross-road during the Roman period, but Isidore of Seville explained that in his day, it referred to a place where people from the countryside gathered. And tūn/tuun at this time still meant enclosure, farmland or yard: the Laws of Æthelberht (L. Ethb. 17) show that "running into a man's tún" (breaking into his yard) was a punishable offense. At the best, it was used for estate. In this case tūn would have the same meaning that the Gothic thaurp. The meaning of throp in the Épinal-Erfurt is obviously not of village. So in the end, the earliest account for throp in Old English doesn't seem to designate a village but a gathering place.
-
I could try to sculpt but i don't have that much time, i would like to. but no time. Having procedural textures is better so you can batch bake multiple textures variations at once.
-
ah cool, that's a pretty straightforward workflow. I've been baking from 3d model to 3d model and from procedural texture to 3d model, but baking from a photography never came to my mind
-
do you have any warnings ? how many sound outputs do you have ?
-
bobbing head like pidgeons? sure! for multiple texture baking you just need to make another variation of the mesh (duplicate mesh) add a new material so your uv's doesn't get lost, and use another reference (picture) and adjust the uv's to the new reference for bake variations if its possible.
-
I, ve been installing and uninstalling OAD over and over in Lubuntu since a year ago and there's no sound at all
-
It's the wonder of the Anglo-Saxons, Church of Brixworth https://en.wikipedia.org/wiki/All_Saints'_Church,_Brixworth https://wildfiregames.com/forum/topic/22783-1000-anglo-saxons-all-saints-church-brixworth-wonder/#comment-336603
-
Which faction is that? Looks amazing, that monastery at the left is like from a picture.
-
AlexHerbert started following Balance Discussion - Hack and Pierce
-
I made an excel with all units For me is not because "it is difficult," but civs like Athenians or Spartans even they are really strong, cavalry is faster.
-
I love options as much as next person but that's more dev time too.
-
I like the texture variations, how do you make them? What would you think about adding this to the walking animation too, so the head stays at one place for a second, then quickly moves foreward and we get the typical head bobbing walk, something similar to what pigeons do? Same for feeding, stabilized head for a few secs, then sudden fast head movement, or some neck stretching and stabilized view looking out for predators? Anyway, great work already!
-
Sounds nice! But just side note nobody disagreed here we could make improvements , the issues has more to do with priorities, time limitations, and the fact everybody has own view on what would be best. This option exist but not sure to what extend it's used/customized by players. Maybe ideally we would have support for expanding tooltips to help make it easy to have both summarizing and exhaustive tooltips at once.
-
Trying to get a mod to show in the Mod Selection screen
Stan` replied to Odysseus's topic in Help & Feedback
No. (On Windows) The game either reads C:\Users\YourName\Documents\My Games\mods or 0adInstallLocation\binaries\data\mods. If you run the game with -writableRoot flag, then it only reads the later. Mods installed through modio are in the former, unless you're using the flag. mods installed in 0adInstallLocation are only visible to that specific installation. -
I'm with @wowgetoffyourcellphone on this one. I find the current tooltips show way too much information. Along time ago I even locally made some mockups revamping them, but I'm afraid those have been lost to time. In fact, I thought about using bars to visualize numbers like attack damage and resource gathering speed, which is still an idea I like. It would be cool to work on this, but for me it's a matter of time, I have so many things I'd love to implement, but they take time and I can't work on too many things at once. I genuinely hope, though, that I'll get to it eventually and I'd also be happy to review PRs for it. @wowgetoffyourcellphone, same for your viewer mockup. https://gitea.wildfiregames.com/0ad/0ad/issues/6860 (I personally prefer icons, by the way, and it would also be nice to add an option to choose between reduced vs extended tooltips)
-
Latest Topics
