chrstgtr Posted September 25, 2022 Report Share Posted September 25, 2022 Creating a post so we can get a26 feedback. Running list of issue: The minimap is really busy now. I used to be able to easily discern what was occurring on the other side of the map, but now I have no clue because the map feels so busy. For anyone else who felt this way--it can be undone in Options-->Game Session-->Minimap Icons-->unchecked Han buildings all look really similar. Maybe this improves as we get more used to playing Han, but right now everything looks the same Han farm upgrades do not work for p1 and p3 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 25, 2022 Report Share Posted September 25, 2022 Thought about a thread like this as well to collect stuff. 13 minutes ago, chrstgtr said: The minimap is really busy now. I used to be able to easily discern what was occurring on the other side of the map, but now I have no clue because the map feels so busy. Don't know if it's more busy now, but while I liked the new symbols I felt distracted by them, or they hid stuff; thought about playing with their size or opacity, but once I turned them off I stuck with that. 17 minutes ago, chrstgtr said: Han buildings all look really similar. Maybe this improves as we get more used to playing Han, but right now everything looks the same I had that feeling with several civs, but since where I place my buildings is a deliberate decision and I remember it, it feels ok; Han didn't feel noticeably worse in that regard. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 25, 2022 Author Report Share Posted September 25, 2022 (edited) 5 minutes ago, Gurken Khan said: Don't know if it's more busy now, but while I liked the new symbols I felt distracted by them, or they hid stuff; thought about playing with their size or opacity, but once I turned them off I stuck with that. To each their own. But see OP. The new mini-icons can be turned off. 5 minutes ago, Gurken Khan said: I had that feeling with several civs, but since where I place my buildings is a deliberate decision and I remember it, it feels ok; Han didn't feel noticeably worse in that regard. For me, it's mostly a problem with houses, storehouses, and farmhouses. I often place houses close to my wood line and it is easy to forget where each is. Farmhouses are often placed wherever berries are, which is easy to forget after the berries are exhausted. It is good to know where you don't have to build a new farmhouse. Farmhouses are easily recognized from one angle, but not from all angles. Regardless, I feel like good art design requires differentiation (while staying within a theme ofc). Even if I do get used to it, I think it would be good to make it easier for newbies. Edited September 25, 2022 by chrstgtr Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Report Share Posted September 25, 2022 4 minutes ago, Gurken Khan said: Don't know if it's more busy now, but while I liked the new symbols I felt distracted by them, or they hid stuff; thought about playing with their size or opacity, but once I turned them off I stuck with that. It would be good to start putting options on the minimap. Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 25, 2022 Author Report Share Posted September 25, 2022 1 minute ago, Lion.Kanzen said: It would be good to start putting options on the minimap. See OP. It already exists. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Report Share Posted September 25, 2022 Just now, chrstgtr said: See OP. It already exists. I mean display options. Turn off terrain...turn off icons...turn off units...turn off buildings...display only military...only economic....etc etc.... Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted September 25, 2022 Author Report Share Posted September 25, 2022 Just now, Lion.Kanzen said: Turn off terrain...turn off icons...turn off units...turn off buildings...display only military...only economic....etc etc.... Icons option exists. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 25, 2022 Report Share Posted September 25, 2022 4 minutes ago, chrstgtr said: Regardless, I feel like good art design requires differentiation (while staying within a theme ofc). Even if I do get used to it, I think it would be good to make it easier for newbies If they will play with the Mayan mod and the Lusitan you would know how difficult it is to vary the buildings. I told Duileoga to differentiate and he must follow the patterns of the game. For Han, I don't see it as difficult as those mentioned above. Maybe it needs more props. Quote Link to comment Share on other sites More sharing options...
5XT Posted September 25, 2022 Report Share Posted September 25, 2022 (edited) I deleted all 0ad and downloaded alpha 26 for M1 and "file is damaged and can't be opened. You should move it to the bin" UPD fixed with xattr Edited September 25, 2022 by 5XT Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted September 25, 2022 Report Share Posted September 25, 2022 6 hours ago, chrstgtr said: The minimap is really busy now. I used to be able to easily discern what was occurring on the other side of the map, but now I have no clue because the map feels so busy. For anyone else who felt this way--it can be undone in Options-->Game Session-->Minimap Icons-->unchecked There are another two parameters that didn't fit into the main options (you need to set them in user.cfg) but might help you to not disable icons at all: gui.session.minimap.icons.opacity - how transparent icons are (0.0 - 1.0, default: 1.0). gui.session.minimap.icons.sizescale - multiplies the icon size by that value (should be greater than zero, default: 1.0). 1 3 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted September 25, 2022 Report Share Posted September 25, 2022 Locking corral animals by age is a mistake 1 1 2 Quote Link to comment Share on other sites More sharing options...
Nobbi Posted September 25, 2022 Report Share Posted September 25, 2022 (edited) Nice, thank all devs for all the effort to launch the new alpha! There is a little mistake on the main page where the new alpha is described (sorry didnt know where to report it) "What’s next? This release cycle was one year long, and it was a bumpy ride. As usual, for the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter A. Keep it original and related to the time frame portrayed in 0 A.D. (c. 500 BC – 1 BC)." I think it should be 500 BC to 500 AD. And maybe you can add the revision number of a26 for the people who need to use svn to play the new alpha, till snap works here or there: https://trac.wildfiregames.com/wiki/Alpha26 or https://trac.wildfiregames.com/wiki/Changelogs I think its 27102. Edited September 25, 2022 by Nobbi Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 25, 2022 Report Share Posted September 25, 2022 2 minutes ago, Nobbi said: I think it should be 500 BC to 500 AD. No that's correct. Only DE covers that. 3 minutes ago, Nobbi said: And maybe you can add the revision number of a26 for the people who need to use svn to play the new alpha, till snap works here or there: 27104 Quote Link to comment Share on other sites More sharing options...
AIEND Posted September 25, 2022 Report Share Posted September 25, 2022 What is the difference between the farmland of the Han Dynasty and the farmland of other countries except that it can only accommodate three people? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 25, 2022 Report Share Posted September 25, 2022 (edited) 5 hours ago, vladislavbelov said: gui.session.minimap.icons.opacity - how transparent icons are (0.0 - 1.0, default: 1.0). gui.session.minimap.icons.sizescale - multiplies the icon size by that value (should be greater than zero, default: 1.0). Very nice, I do like the icons, but i think smaller is better, and perhaps a particular opacity will be ideal. 12 minutes ago, AIEND said: What is the difference between the farmland of the Han Dynasty and the farmland of other countries except that it can only accommodate three people? cheaper, so the net difference is only how many you can put in one place. Edited September 25, 2022 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
Carltonus Posted September 25, 2022 Report Share Posted September 25, 2022 2 hours ago, Nobbi said: As usual, for the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter A. Keep it original and related to the time frame portrayed in 0 A.D. (c. 500 BC – 1 BC)." I think it should be 500 BC to 500 AD. Rather than going back to letter A, suggesting that the name for the next alpha should reflect the features being added/changed? Like this present one, of course. True, the Briton heroes being the ones that flourished after 1 BC is an example. Those three should be put as Atlas-only entities, replaced with those consistent with the timeframe. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 25, 2022 Report Share Posted September 25, 2022 there seems to be a lot of OOS situations at the moment. IDK if its because of people using different mods. here is a replay, IDK if thats what is needed. metadata.jsoncommands.txt 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 25, 2022 Report Share Posted September 25, 2022 9 minutes ago, real_tabasco_sauce said: there seems to be a lot of OOS situations at the moment. IDK if its because of people using different mods. here is a replay, IDK if thats what is needed. metadata.json 124 kB · 0 downloads commands.txt 668 kB · 0 downloads What we need is the ooslog of both parties. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 25, 2022 Report Share Posted September 25, 2022 1 hour ago, Stan` said: What we need is the ooslog of both parties. hmm i could ask and see if they could add it here. I noticed that once, nobody was OOS in the warning it just said "out of sync: , " Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted September 25, 2022 Report Share Posted September 25, 2022 So far I am seeing worryingly good performance from the Han CS crossbow. The main point of concern is that with upgrade parity the crossbow will kill a ranged inf cs unit in 2 shots, which is 4.5 seconds. That is faster than the skirmisher. For comparison we can use the mace crossbow champion. In order for it to kill a ranged cs unit in 1 shot it needs a 2 upgrade advantage (you need 2 of: will to fight, champ hero, or the enemy lacking final pierce armor upgrade). This means that in most games the champion crossbow takes the same number of shots to kill a ranged unit (2) as the cs version. The strength of the cs crossbow is when it is targeting ranged units, and it relies on upgrade parity. An additional armor bonus from a hero or unique tech would put crossbows into the 3 shot kill range, which would help a lot in battles where both parties are using ranged units to hit ranged units. The crossbow is not as good against melee units due to the combination of lowest speed of ranged inf, lower dps than slingers, and same range as slingers. Javelin cav are also fantastic against them because it takes more hits to kill them and the lower dps of the crossbow is reflected in battle. I predict the unit going in 2 routes balance wise: it teaches people ways to try to counter sniping which we know exist those counter-sniping methods, and armor hero bonuses are not enough and the unit is OP enough to be banned (this would be sad) Quote Link to comment Share on other sites More sharing options...
Sennacherib Posted September 26, 2022 Report Share Posted September 26, 2022 "Formations can now be selected as a whole with one click, making them more of a “battalion” than before. Note that this behavior can be adjusted in the options. Use (civ-specific) standards." I have a problem with this feature, i use ctrl+a number to manage my groups of soldiers, and when needed I like to pick 1/2/3 or 4 soldiers from a group to building something or to repare a captured building. Now each time that I want to pick 1 soldier the whole group is selected, how can I change that? There is nothing in the option. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2022 Report Share Posted September 26, 2022 2 minutes ago, Sennacherib said: "Formations can now be selected as a whole with one click, making them more of a “battalion” than before. Note that this behavior can be adjusted in the options. Use (civ-specific) standards." I have a problem with this feature, i use ctrl+a number to manage my groups of soldiers, and when needed I like to pick 1/2/3 or 4 soldiers from a group to building something or to repare a captured building. Now each time that I want to pick 1 soldier the whole group is selected, how can I change that? There is nothing in the option. Use no formation this cancels formation. Quote Link to comment Share on other sites More sharing options...
Sennacherib Posted September 26, 2022 Report Share Posted September 26, 2022 (edited) edited i found the way to disable this feature Edited September 26, 2022 by Sennacherib Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2022 Report Share Posted September 26, 2022 9 minutes ago, Sennacherib said: So this feature is useless after all, if each time, I must disable the current formation, just to be able to pick 1 soldier. + each time that a group of soldier is selected just to do something, a "bataillon" is created (with a flag), it is a little bit boring and again useless. it is easier to create a specific group with ctrl + a number. in theory the feature is not completed. It needs a lot of development to make it work. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2022 Report Share Posted September 26, 2022 Suggestions about battalions can be made here. 1 Quote Link to comment Share on other sites More sharing options...
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