Jump to content

Should outpost make a warning sound while enemies are in the range of it?


rkt
 Share

Recommended Posts

  On 16/03/2022 at 5:12 AM, wowgetoffyourcellphone said:

Perhaps, but only for the first time an enemy enters that outpost's vision range.

Expand  

I *think* that in the 0-8 min mark if the outpost would make a sound (maybe different for cav/infantry) each time they are spotted it would make them have interesting utility for counter-raids.

After 8 mins sounds could be muted?

  • Like 1
Link to comment
Share on other sites

  On 16/03/2022 at 5:17 AM, Dizaka said:

I *think* that in the 0-8 min mark if the outpost would make a sound (maybe different for cav/infantry) each time they are spotted it would make them have interesting utility for counter-raids.

After 8 mins sounds could be muted?

Expand  

Or there could be a 2 minute cool down between notifications. If no units within range for 2 minutes, then it resets and will play the notification the next time. 

  • Like 3
Link to comment
Share on other sites

  On 16/03/2022 at 5:19 AM, wowgetoffyourcellphone said:

Or there could be a 2 minute cool down between notifications. If no units within range for 2 minutes, then it resets and will play the notification the next time. 

Expand  

That's an alternative.  Though the utility of the outpost is greatest in the early stages of the game.  Resetting it every 2 minutes only makes it possible to go off 4 times in the first 8 or so minutes.  

 

 

Link to comment
Share on other sites

  On 16/03/2022 at 5:21 AM, Dizaka said:

That's an alternative.  Though the utility of the outpost is greatest in the early stages of the game.  Resetting it every 2 minutes only makes it possible to go off 4 times in the first 8 or so minutes.  

 

 

Expand  

Then 60 seconds or so. The cool down could gradually get longer and longer until by minute 20 it no longer works. (all of this would be invisible to the player).

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

The idea makes sense. A hot key similar to the go-to-last-attacked-alert could also go along with it.

A general comment on sound notifications and cool downs.   We often operate as though unless a sound effect has played we are not under attack.  Sometimes we come under attack but no sound effect has played and we are upset to see the damage we have suffered.  (Is this because of cool-downs? What are the other conditions?)

Having the outpost make a noise, especially inconsistently, might similarly frustrate players by habituating them to expect alert sounds. 

  • Thanks 1
Link to comment
Share on other sites

Since there is a ping indicator that should work for the outpost as well - some french horn sound like preparation for alerted stance - like a few tones just to break the usual game music followed by notification: "(in colour of the player insert player name) red player has been spotted by your sentry" - just like there is a notification for attack from a player/gaia

 

And I like the Idea of a cooldown - maybe even make it like a tech for research costing 50 food and name it "Alert sentry" - each garrisoned outpost sounds a noise when your enemy enters the vision range

Link to comment
Share on other sites

  On 20/03/2022 at 4:37 PM, Alar1k said:

Since there is a ping indicator that should work for the outpost as well - some french horn sound like preparation for alerted stance - like a few tones just to break the usual game music followed by notification: "(in colour of the player insert player name) red player has been spotted by your sentry" - just like there is a notification for attack from a player/gaia

 

And I like the Idea of a cooldown - maybe even make it like a tech for research costing 50 food and name it "Alert sentry" - each garrisoned outpost sounds a noise when your enemy enters the vision range

Expand  

@Freagarach do you know how hard it is to tweak the attack detection code to trigger a ping?

  • Like 1
Link to comment
Share on other sites

  On 20/03/2022 at 6:11 PM, Stan` said:

@Freagarach do you know how hard it is to tweak the attack detection code to trigger a ping?

Expand  

Nope, but it isn't hard (TM) to introduce a range query to outposts (and scouts for DE) (could be called AlertRaiser, but we have that component already).

Please make a simple ticket for this. :)

Edited by Freagarach
Ticket.
  • Like 1
Link to comment
Share on other sites

  On 16/03/2022 at 11:19 PM, wowgetoffyourcellphone said:

Well, you have to have some kind of cool down or else you're inundated with notification sounds

Expand  

So you send a unit to trigger the alert and then sometime before the timeout ends you pass with your army ;) Now you are worse off as without the alert in the first place.

 

PS: changing the behavior after some minutes (8 here) sounds like broken design to me, don't care for mods tho.

Link to comment
Share on other sites

  On 25/03/2022 at 6:52 PM, hyperion said:

So you send a unit to trigger the alert and then sometime before the timeout ends you pass with your army ;) Now you are worse off as without the alert in the first place.

Expand  

It's only supposed to be an early warning system, not supposed to do everything for you. You still should use map awareness as a player.

Link to comment
Share on other sites

  On 25/03/2022 at 8:37 PM, faction02 said:

What about adding as requirement that the outpost is garrisoned to get the ping?

Expand  

  

  On 16/03/2022 at 5:23 AM, wowgetoffyourcellphone said:

Then 60 seconds or so. The cool down could gradually get longer and longer until by minute 20 it no longer works. (all of this would be invisible to the player).

Expand  

 

  On 25/03/2022 at 9:14 PM, Stan` said:

How about having a constant ping on the map, but an occasional sound?

 

Expand  

 

 

Could these three be combined?

 

Edited by Dizaka
  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...