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A24 feedback.


Asger
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10 minutes ago, ValihrAnt said:

1) Spectators are able to rejoin a game even if late observer joins are disabled. Basically, an observer who was kicked from a match can rejoin despite him theoretically not being allowed to by the setting. I didn't test if an observer who simply left a match is able to rejoin despite late joins being disabled.

Rejoin is not the same as late join :)

if you want them to not come back, use /ban instead of /kick :) that should solve it.

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- If you have multiple buildings selected, it can happen that it's not possible anymore to give them a build-ralleypoint, for example if one of the buildings is a siege workshop (which cannot produce builders)

- Adding Units/Buildings to control groups by shift seems to be buggy now, often it doesn't work

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1 minute ago, Player of 0AD said:

Adding Units/Buildings to control groups by shift seems to be buggy now, often it doesn't work

please check settings, there is new option allowing for entities to be in multiple groups and see if that helps, if not can you please describe what's wrong? 

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My opinion:

-Very laggy.

-Wood eco make game slower and it's hard to rush so games are almost always very long.

-Archers / archers cav very unbalanced; slingers / skirmishers do nothing against them. Also fire cav.

-Maps size are too big or too small for classic 4v4 tg.

 


 

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hotkeyError.jpg.292369ab1c721e246ddd8389594cc782.jpg

I am having issues with the new hotkey menu.

My guess is that a24 doesn't like my "<>\" key between "Shift" and "W" on AZERTY. The issue is that once I try to save it as hotkey, the function break down and I am unable to use it anymore.

I might be missing part of the explanation but I was wondering if this could make sense ?

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4 hours ago, faction02 said:

I am having issues with the new hotkey menu.

What is the number at the bottom of the start page?  There was such a problem, but it was fixed with [24931],

The version available to download on the website is 24937. Could it be that you are still using an older version, perhaps even a release candidate?

 1999638428_Screenshot2021-02-24at04_14_55.thumb.jpg.dc5506864d0cc83dc90808e04395e005.jpg

 

Edited by Langbart
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UI stuff:

1. Too small buttons, it sometimes is hard to click (multiple players complaining about this)

2. lack of their favourite mods changing the UI (something @Freagarach noticed in the lobby chat)

Gameplay:

1. Multiple complaints about the game feeling slower.

Edited by Asger
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6 hours ago, Angen said:

looks like more players have now big monitors :)

 

I have a 4k 49" screen resolution for my pc and the fonts are too small to read. I suggest an interface scale option or a resolution option for fullscreen. I know that the game scales with windows' scaling but I dont want to use windows' scaling.

I can play it fine (without my eyes hurting) only when I change my windows resolution to 1080p.

Edited by DjTeo
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10 hours ago, Langbart said:

What is the number at the bottom of the start page?  There was such a problem, but it was fixed with [24931],

The version available to download on the website is 24937. Could it be that you are still using an older version, perhaps even a release candidate?

 1999638428_Screenshot2021-02-24at04_14_55.thumb.jpg.dc5506864d0cc83dc90808e04395e005.jpg

 

Thanks for your answer.

I have just uninstalled/downloaded/reinstalled 0ad, using the direct download link for windows on: https://play0ad.com/download/win/.

179338215_Capturedcran2021-02-24144105.jpg.50c40608dd5e978aad0b8dd9df649930.jpg

I have run the file downloaded today, the version that I get is the following one:

270529103_Capturedcran2021-02-24144953.jpg.7ba9b607015101e8838a63bc0bcd43d4.jpg

Edited by faction02
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20 hours ago, Angen said:

please check settings, there is new option allowing for entities to be in multiple groups and see if that helps, if not can you please describe what's wrong? 

Dont think that it has anything to do with the new setting.

The problem is: If you release shift now a nanosecond before releasing the number, then it will immediately trigger the number command, which is chosing the selection. In A23 you had more time to release the number which was helpful. Can someone confirm and fix?

Another annoyance: Garrisoning plus deselecting via alt+ctrl+rightclick does not work anymore at all.

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16 minutes ago, Player of 0AD said:

The problem is: If you release shift now a nanosecond before releasing the number, then it will immediately trigger the number command, which is chosing the selection. In A23 you had more time to release the number which was helpful. Can someone confirm and fix?

I can confirm that, it's the new expected behaviour, which fixes other (unrelated) issues with hotkeys.
However this remains fixable by fixing the control group behaviour to work more like normal selection.

I made #6064 to fix this for A25.

In the meantime, just release the # first.

16 minutes ago, Player of 0AD said:

Another annoyance: Garrisoning plus deselecting via alt+ctrl+rightclick does not work anymore at all.

That seems weird, are you sure?

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14 minutes ago, wraitii said:

I can confirm that, it's the new expected behaviour, which fixes other (unrelated) issues with hotkeys.
However this remains fixable by fixing the control group behaviour to work more like normal selection.

It might be expected behaviour but is a desirable behaviour? This means that any and every hotkey that combines two key presses is bound to have side effects in the case having another hotkey with one of those key presses. I don't think it good but I can see this is a pain to fix. :(

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1 minute ago, nani said:

It might be expected behaviour but is a desirable behaviour? This means that any and every hotkey that combines two key presses is bound to have side effects in the case having another hotkey with one of those key presses. I don't think it good but I can see this is a pain to fix. :(

The fact is having conflicting hotkeys with instant actions is a bad idea. The order of keypress will lead to different behaviour, which is inconsistent and unexpected.
The solution is to avoid conflicting hotkeys, or have a 3rd action (such as a mouse click) to trigger the actual thing.

There's actually no case I can think of where it's really problematic, except indeed this control group thing. Maybe there's a few other lurking, but I would somewhat doubt that.

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39 minutes ago, Freagarach said:

This still works?

Ok it works. Maybe it just didn't work in a specific situation.

Or it didn't work because I modified one hotkey: I've set AltGr as alternative Hotkey for the single Alt, and this has been somehow interpreted as Alt+Ctrl (Windows issue?).

The reason for this was that I could not select "fighters only" by holding AltGr anymore.

However, when I removed AltGr again, the garrison-deselect-combo worked again : )

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4 hours ago, Langbart said:

Yes, I am using a Mac version. For Windows its 24936 you have the correct version, are you still able to produce this error that you mentioned before?

Reinstalling the game fixed the issue. I have tried to reproduce most of what I have done before getting the issue but I am unable to reproduce it.

Thanks.

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Hi,

many thanks to everyone involved in the development of 0ad. I enjoy the game very much. If feedback is desired, here is my opinion on the current status (a24 vs a23).

 

Things i like

  • Unit balance (especially bow and ranged Siege weapons)
  • Champions are viable now
  • Quality of life features (especially Building snapping, Hotkey editor)
  • Anti dance, new Cheering

 

Things i don’t like

  • Action sound (fells like quiet war, spooky and unreal, difficult to notice and thus to orientate)
  • less unique gameplay mechanics (Civisation Boni)
  • Accessing different types of siege weapons is too easy and less unique
  • game fells slower, less dynamic (possibly through unit speed and training time)
  • Harder to cavalry rush (cav is too close to target unit for hit and run with new anti dance)
  • Outpost (no outposts vision tec, unit in outpost need more armor)
  • Training several units from several selected buildings (same or different building types) does not always work: When multiple buildings are selected, units are trained in one building, in the buildings in which no training is currently taking place, or in all buildings. Often only one building is used for training, although other selected buildings are empt.
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7 minutes ago, a 0ad player said:

Hi,

many thanks to everyone involved in the development of 0ad. I enjoy the game very much. If feedback is desired, here is my opinion on the current status (a24 vs a23).

 

Things i like

  • Unit balance (especially bow and ranged Siege weapons)
  • Champions are viable now
  • Quality of life features (especially Building snapping, Hotkey editor)
  • Anti dance, new Cheering

 

Things i don’t like

  • Action sound (fells like quiet war, spooky and unreal, difficult to notice and thus to orientate)
  • less unique gameplay mechanics (Civisation Boni)
  • Accessing different types of siege weapons is too easy and less unique
  • game fells slower, less dynamic (possibly through unit speed and training time)
  • Harder to cavalry rush (cav is too close to target unit for hit and run with new anti dance)
  • Outpost (no outposts vision tec, unit in outpost need more armor)
  • Training several units from several selected buildings (same or different building types) does not always work: When multiple buildings are selected, units are trained in one building, in the buildings in which no training is currently taking place, or in all buildings. Often only one building is used for training, although other selected buildings are empt.

Tnx for feedback.

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