nifa Posted February 2, 2021 Report Share Posted February 2, 2021 (edited) Hey all, I made a scenario map about the Roman Limes (latin for border), more specific the Upper-Germanic and Raethian Limes. The Limes was a Roman border defence and controll system against celtic and germanic raids, consisting mostly of walls, moats, palisades, towers and military camps. The land in the middle of Europe was mostly covered in forests and swamps, what complicated warfare for the Romans. I hope you'll like it Overview (spoiler alert): Spoiler some references: https://wildfiregames.com/forum/topic/35014-inspiration-for-map-creators/ https://en.wikipedia.org/wiki/Limes_(Roman_Empire) https://en.wikipedia.org/wiki/Limes_Germanicus https://en.wikipedia.org/wiki/Castra to add an ingame preview, copy this to \binaries\data\mods\public\art\textures\ui\session\icons\mappreview Spoiler @Stan`, @wraitii hope you can give me a hand now to make the palisades and towers not lose capture points outside of the territory the_limes_2p.pmp the_limes_2p.xml Edited February 3, 2021 by nifa links corrected 9 Quote Link to comment Share on other sites More sharing options...
nifa Posted February 3, 2021 Author Report Share Posted February 3, 2021 some ingame screenshots 2 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted February 3, 2021 Report Share Posted February 3, 2021 Nice map, I imagine incredible friction battles on it. I don't know what your intention is regarding the gameplay, but I imagine that some triggers will offer allied Gallic / German troops on the one hand and resources from the Roman side sent from Rome with a new legion according to the passage of time. (Google translate) Quote Link to comment Share on other sites More sharing options...
nifa Posted February 4, 2021 Author Report Share Posted February 4, 2021 Thanks for the feedback:) Gauls start with hunting deers and fishing, Romans start with gathering mostly wine. Both teams have an amount of rock and ore near their CC. Gauls have an advantage of wood. Gauls would have to break through the palisades first to attack, romans would have to defend it or start an attack in the forest. That's kind of the basic idea, and then it might develop. Though I have to admit I focused on terrain and landscape:D On 03/02/2021 at 4:55 PM, Lopess said: I imagine incredible friction battles on it I used actors for dead trees, stones, decal etc to make it look like a dense forest, if that's what you are getting at? But this doesn't effect passability. It also looks nice after cutting the trees. 2 Quote Link to comment Share on other sites More sharing options...
SciGuy42 Posted February 6, 2021 Report Share Posted February 6, 2021 Looks nice, I'll try it out soon. If you're looking for how to make structures not loose points when in neutral territory, I had to do the same in some of my scenarios, you can find an example here, in line 137: https://github.com/SciGuy42/Macedonia_0ad/blob/master/maps/scenarios/Macedonia_31.js Basically, periodically (like every 10 seconds or so), the function is called and it checks every structure of the player and if that structure has gaia capture points, it sets those to 0 and adds them back to the player in question. Also, by default, towers that are garrisoned with troops won't lose capture points. 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted February 6, 2021 Author Report Share Posted February 6, 2021 Yes thanks, that's exactly what I would try to do with the palisades and the sentry tower! Quote Link to comment Share on other sites More sharing options...
nifa Posted February 6, 2021 Author Report Share Posted February 6, 2021 i just noticed that the imp_watchtowers from DE might be even better than the sentry towers 1 1 Quote Link to comment Share on other sites More sharing options...
archaelius Posted August 4, 2021 Report Share Posted August 4, 2021 Excellent map. Well designed, looks great! Have great fun playing it. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2021 Report Share Posted August 4, 2021 @nifa Maybe update with the new terrains? Quote Link to comment Share on other sites More sharing options...
archaelius Posted August 6, 2021 Report Share Posted August 6, 2021 I have some ideas about making mines if you're interested. 3 Quote Link to comment Share on other sites More sharing options...
nifa Posted August 8, 2021 Author Report Share Posted August 8, 2021 Thanks, I'm happy you liked it! Sure let me know what you have in mind. That one looks like I forgot a texture behind the stones:D @wowgetoffyourcellphone I didn't know people are interested, but in this case I'll try to update it. Do I have to do that in altas or are you using a script or how is it done? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 8, 2021 Report Share Posted August 8, 2021 1 hour ago, nifa said: @wowgetoffyourcellphone I didn't know people are interested, but in this case I'll try to update it. Do I have to do that in altas or are you using a script or how is it done? I suppose a script could be used, but since the terrains aren't a 1 to 1 comparison it would probably be better done in Atlas so you could have control over everything. Better to see how it looks as you do it rather than guessing with a script. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted September 29, 2021 Report Share Posted September 29, 2021 I've added The Limes to the community maps 2 mod. 1 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted November 10, 2021 Report Share Posted November 10, 2021 @nifa, minor problem with the map. Could you have a look at @Langbart's comments on PR 21 please and let us know what you'd suggest... 2 Quote Link to comment Share on other sites More sharing options...
Langbart Posted November 10, 2021 Report Share Posted November 10, 2021 On 02/02/2021 at 9:30 PM, nifa said: @Stan`, @wraitii hope you can give me a hand now to make the palisades and towers not lose capture points outside of the territory Related changeset: rP25458 - Allow decaying only in enemy territory. (18/May/21) Proposed patch to add it to more structures: D4339 - [Gameplay] Expand the number of structures that do not decay in neutral territory. (10/Nov/21) 3 Quote Link to comment Share on other sites More sharing options...
nifa Posted November 11, 2021 Author Report Share Posted November 11, 2021 I tried to represent a roman castrum, so I think the fortress makes more sense there, also the civic center looks too big in there. But if it works better in another way I'm also fine with it I don't have much freetime and I won't be active so much, so feel free to improve the map however you want (I won't be able add the new terrains as well). I'm kinda proud that it get's some recognition anyway Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 11, 2021 Report Share Posted November 11, 2021 Enemy at the borders.... I like that... 1 Quote Link to comment Share on other sites More sharing options...
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