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Forests and Farmlands, a new idea


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So, DE has a feature called Groves, which are collections of trees which are 1 large selectable and gatherable object. There's a few interesting things you can do with this, like make an "underbrush" aura which makes units move slower through them, have less accuracy while shooting in them, etc. Also, as one selectable object you have fewer things to keep track of and also conceptually they make sense in that forests were valuable sources of resources, not just individual trees. There are still individual trees (stragglers), but they aren't the sole source or primary source of wood, the groves are your primary source of wood.

Now, also in DE you can build Storehouses and Farmsteads outside your territory. This creates a soft concept of "weak countryside; strong city", where a lot of raiding happens outside of the home territories of the players.

But instead of suggesting EA adopt DE's features, I've come up with something specifically unique that the core game could adopt. It takes the DE concepts and pushes them forward a bit.

So, imagine the map has these Forests and Farmland areas. Forests would be a collection of large wood-bearing objects similar to DE's groves with a Gaia Lumber Camp nearby, while Farmlands would be large open areas of furrowed land terrain with a Gaia Farmstead nearby or centralized to it. The basic game still doesn't let you build Storehouses or Farmsteads (I would rename the player-built object to Granary to distinguish) outside your territory, but it does let you capture these Lumber Camps and Farmsteads which are outside your territory. (the overall concept is similar to the capturing Stone Quarries and Metal Mines idea, which are resource bearing objects outside your home territory). So, instead of the old "slotting" concept, you just capture these Lumber Camps and Farmsteads which are already there.

Forests become "renewable" sources of wood (it regenerates wood over time if not reduced to 0), but slower to gather than individual straggler trees (which don't renew) that you find inside your home territory. You can still build farms in your home territory, but those on the Farmlands are much more productive. 

Edited by wowgetoffyourcellphone
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I like the original DE concept better, farmstead and storehouses outside of territory does not seem bad. Having territory allows you to protect it better, so it's still encouraged for taking map control. At the same time allows for players using heavy mineral dependent civilizations to not be too far behind if the map gen is not generous, encourages players to constantly scout or make outposts on resource dense spots which is a plus in my opinion.

Capturing a stray farmstead or storehouse could make some sense but it feel out of place in my opinion.

Farmlands + forests would be awesome :thumbsup:

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9 hours ago, badosu said:

I like the original DE concept better, farmstead and storehouses outside of territory does not seem bad. Having territory allows you to protect it better, so it's still encouraged for taking map control. At the same time allows for players using heavy mineral dependent civilizations to not be too far behind if the map gen is not generous, encourages players to constantly scout or make outposts on resource dense spots which is a plus in my opinion.

Capturing a stray farmstead or storehouse could make some sense but it feel out of place in my opinion.

Farmlands + forests would be awesome :thumbsup:

Well, the lumber camps and farmsteads you capture would take a little bigger footprint and be more eyecandyish and detailed. But yeah, I like DEs method but I was trying to find something slightly different for EA.

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8 hours ago, wowgetoffyourcellphone said:

Well, the lumber camps and farmsteads you capture would take a little bigger footprint and be more eyecandyish and detailed. But yeah, I like DEs method but I was trying to find something slightly different for EA.

I like the concept, would enable a gameplay of 'bases', a mechanic I miss when designing maps for 0ad. Currently extra minerals barely hit the spot but not really, they are just not essential for most factions (which could change in a24 with champs rework).

Farmlands + forests perhaps could do that, do you think it's possible to add a map script to replicate that? (I think DE has farmlands right, I could look at the source)

I would be up trying to come up with a map introducing this dynamic to EA.

Edited by badosu
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