nani Posted October 28, 2021 Author Report Share Posted October 28, 2021 On 11/10/2021 at 9:09 PM, guerringuerrin said: TY for quick response, @Langbart. In early pages @ValihrAnt discuses with @Stan` that the blood itself really matters in the FPS dump, so i though i could keep like 10 max corpses but hide the blood and keep improving performance. But maybe just using the max corpse option to 0 its the best way to improve as much as i can game's performance (ofc also lowering graphics tho) TY again see u in the battlefield I suggest to keep 30 corpses at least otherwise the gameplay suffers alot (you won't know where your unit died and how many otherwise). Performance only starts getting bad when you have > 50 corpses lying around 1 1 Quote Link to comment Share on other sites More sharing options...
nani Posted December 11, 2021 Author Report Share Posted December 11, 2021 16 hours ago, seeh said: hotkey.someting = "Z" ; <= Problem here it need write Z for Y(german). The GUI crate it so. in other words: If I configure a hotkey with Z in the configuration via the GUI, it is written as Y. Sometimes this creates confusion. Is it possible to tell the game or autociv thats a german keyboard? Yes, if I'm correct @wraitii did a great job implementing this. From what I did get, basically 0ad now uses scancodes (positional) instead of key codes (value based), so that it doesn't matter what type of keyboard you have the keys would be saved internally as the default keyboard and translated according to the current keyboard you have on the fly. So, for your issue, 0ad is doing the conversion correctly, so no need to worry, let 0ad handle it for you. Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 12, 2021 Report Share Posted December 12, 2021 neither pyro or zip works for me. is anyone else having trouble? I need help with this. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2021 Report Share Posted December 12, 2021 24 minutes ago, SneakEP said: neither pyro or zip works for me. is anyone else having trouble? I need help with this. You mean drag and drop on the executable doesn't work? Quote Link to comment Share on other sites More sharing options...
nani Posted December 12, 2021 Author Report Share Posted December 12, 2021 1 hour ago, SneakEP said: neither pyro or zip works for me. is anyone else having trouble? I need help with this. Explain the steps you did to install it (the more detail the better) and what exactly doesn't work, any errors? Quote Link to comment Share on other sites More sharing options...
nani Posted December 25, 2021 Author Report Share Posted December 25, 2021 3 hours ago, seeh said: Need Hotkey to "Rise the Alert" (in CC). Idea? The way the alert system is designed doesn't allow for a hotkey (at least a correct one), sorry. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 25, 2021 Report Share Posted December 25, 2021 Just now, nani said: The way the alert system is designed doesn't allow for a hotkey (at least a correct one), sorry. Why not? Is it hard to patch? Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 On 12/12/2021 at 6:19 PM, seeh said: what you mean? unzip it in a folder in ~/snap/0ad/current/.local/share/0ad/mods/ if u use linux i'm using Windows 10 Home Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 On 12/12/2021 at 2:30 PM, nani said: Explain the steps you did to install it (the more detail the better) and what exactly doesn't work, any errors? so it's here in my downloads. How do I get it to start working in 0 AD? Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 25 minutes ago, seeh said: https://trac.wildfiregames.com/wiki/GameDataPaths yes got that but i don't know how to activate it in 0AD Quote Link to comment Share on other sites More sharing options...
nani Posted December 29, 2021 Author Report Share Posted December 29, 2021 19 minutes ago, SneakEP said: yes got that but i don't know how to activate it in 0AD Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working. Quote Link to comment Share on other sites More sharing options...
nani Posted December 29, 2021 Author Report Share Posted December 29, 2021 (edited) On 25/12/2021 at 11:52 PM, Stan` said: Why not? Is it hard to patch? Not really, it just doesn't mesh well. The alert system is based on having a building from where to trigger the alert, then the units AI inside the building radius will find a place to garrison, the problem is knowing what building to automatically select in the case this hotkey were to be triggered and also to take care of any edge cases (no building found in visible camera view, multiple options, etc). Edited December 29, 2021 by nani Quote Link to comment Share on other sites More sharing options...
SneakEP Posted December 29, 2021 Report Share Posted December 29, 2021 9 hours ago, nani said: Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working. thank you. got it from there. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 31, 2021 Report Share Posted December 31, 2021 @nani I found a bug: the numbers in stats panel don't add up 60 + 35 + 1 = 96 != 104 Quote Link to comment Share on other sites More sharing options...
nani Posted December 31, 2021 Author Report Share Posted December 31, 2021 18 minutes ago, Yekaterina said: @nani I found a bug: the numbers in stats panel don't add up 60 + 35 + 1 = 96 != 104 ships or some special units? anyway the list is not exhaustive so its not really a bug. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 1, 2022 Report Share Posted January 1, 2022 1 hour ago, nani said: ships or some special units? anyway the list is not exhaustive so its not really a bug. They were on mainland and berhudar was Kushite, so the healer was there. But no idea why such a big difference; both were just booming with inf. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted January 1, 2022 Report Share Posted January 1, 2022 8 minutes ago, Yekaterina said: They were on mainland and berhudar was Kushite, so the healer was there. But no idea why such a big difference; both were just booming with inf. I think "pop" counts units in the queue, but "inf" doesn't 1 2 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted January 7, 2022 Report Share Posted January 7, 2022 @nani The mod is convenient. The worst that can happen is getting a message "autociv has hotkey changes". Is there a way to make autociv never reset hotkeys? Quote Link to comment Share on other sites More sharing options...
nani Posted January 7, 2022 Author Report Share Posted January 7, 2022 (edited) 5 minutes ago, LetswaveaBook said: @nani The mod is convenient. The worst that can happen is getting a message "autociv has hotkey changes". Is there a way to make autociv never reset hotkeys? Autociv will only change autociv and only autociv hotkeys. The message you describe happens because autociv detected you are lacking some autociv hotkeys. From what I know there is a "bug" in the hotkeys editor that deletes any non "vanilla" 0ad hotkeys from the settings if you click "Save" or "Reset" and that might why autociv tells you the hotkeys are missing. Edited January 7, 2022 by nani Quote Link to comment Share on other sites More sharing options...
sarcoma Posted January 15, 2022 Report Share Posted January 15, 2022 got this error 3 times ERROR: JavaScript error: simulation/components/GuiInterface.js line 258 Script value conversion check failed: v.isNumber() (got type Object) GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:258:36 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2141:20 @simulation/components/GuiInterface~autociv.js:250:19 GetEntityState@gui/session/session.js:205:28 EntitySelection.prototype.addList@gui/session/selection.js:297:34 playercommand@gui/session/messages.js:279:15 handleNotifications@gui/session/messages.js:358:43 onSimulationUpdate@gui/session/session.js:667:2 __eventhandler129 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Error calling component script function ScriptCall Quote Link to comment Share on other sites More sharing options...
nani Posted January 15, 2022 Author Report Share Posted January 15, 2022 4 hours ago, sarcoma said: got this error 3 times ERROR: JavaScript error: simulation/components/GuiInterface.js line 258 Script value conversion check failed: v.isNumber() (got type Object) GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:258:36 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2141:20 @simulation/components/GuiInterface~autociv.js:250:19 GetEntityState@gui/session/session.js:205:28 EntitySelection.prototype.addList@gui/session/selection.js:297:34 playercommand@gui/session/messages.js:279:15 handleNotifications@gui/session/messages.js:358:43 onSimulationUpdate@gui/session/session.js:667:2 __eventhandler129 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Error calling component script function ScriptCall When does it happen? Some context please. Looking at the stacktrace (this error you posted) autociv is probably not the culprit. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted January 15, 2022 Report Share Posted January 15, 2022 That's all I got, sorry. Happened yesterday but I can't even remember in which game to provide replay. I played many more games without that error. Must be the same js error several people complain about, happens randomly to 1 player in tgs. Quote Link to comment Share on other sites More sharing options...
SneakEP Posted January 20, 2022 Report Share Posted January 20, 2022 (edited) On 29/12/2021 at 1:29 AM, nani said: Move "autociv" folder to the folder "mods" not "mod". Then open 0ad and in the main menu select "Settings" -> "Mod Selection", a new page will appear. In the page search in the upper list the mod "autociv", select it, then click the "Enable" button on the bottom, this should move the mod to the list bellow. Then click on the "Save Configuration" then on the "Save and Restart" button. Now you have autociv installed and working. Now, I'm trying to do the same thing with the boonGUI mod but it's not showing up in the mods like the autociv did when i followed these same steps. Help please! Edited January 20, 2022 by SneakEP Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 20, 2022 Report Share Posted January 20, 2022 6 hours ago, SneakEP said: Now, I'm trying to do the same thing with the boonGUI mod but it's not showing up in the mods like the autociv did when i followed these same steps. Help please! What is in the boonGUI folder? 1 Quote Link to comment Share on other sites More sharing options...
nani Posted January 20, 2022 Author Report Share Posted January 20, 2022 9 hours ago, SneakEP said: Now, I'm trying to do the same thing with the boonGUI mod but it's not showing up in the mods like the autociv did when i followed these same steps. Help please! For boonGUI, it should be the same procedure. If that doesn't work, it would be better for you to ask the boonGUI's creator. @Langbart Quote Link to comment Share on other sites More sharing options...
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