wowgetoffyourcellphone Posted May 15, 2021 Author Report Share Posted May 15, 2021 6 minutes ago, maroder said: Category: Arena: Canyon Fortress Gear Harbor Hell's Pass Lion's Den Snowflake Searocks "Arena" category for special or "just for fun" maps that don't generally fit the historical or geographical theme of the game? 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted May 15, 2021 Report Share Posted May 15, 2021 Exactly. Everything that seems to have more of an "I am in a human-made battle arena" feeling than the other procedural maps. (To avoid bad surprises with the current Random-Random option) Quote Link to comment Share on other sites More sharing options...
smiley Posted May 15, 2021 Report Share Posted May 15, 2021 Just nuke around 75% of the RMS folder. There are a few well made ones and the rest were made with a quantity over quality approach. Even with new graphics, they would still look pretty bad. 2 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted May 15, 2021 Report Share Posted May 15, 2021 24 minutes ago, smiley said: Just nuke around 75% of the RMS folder. There are a few well made ones and the rest were made with a quantity over quality approach. Even with new graphics, they would still look pretty bad. +1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 15, 2021 Report Share Posted May 15, 2021 45 minutes ago, smiley said: Just nuke around 75% of the RMS folder. There are a few well made ones and the rest were made with a quantity over quality approach. Even with new graphics, they would still look pretty bad. Can't say I disagree. Maybe not 75%, but we could certainly use a 'Maps in need of work' category where we put the garbage. I think 'random' is more easily understood than 'procedural', so I'd rather keep it, but I'm probably OK with splitting the maps in more category for the time being, particularly removing some of the more special maps (arena, the one with no wood, ...) from the general random pool. 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted May 15, 2021 Report Share Posted May 15, 2021 12 minutes ago, wraitii said: I think 'random' is more easily understood than 'procedural', so I'd rather keep it, Yes true. I just find it a bit much that there is the random option in the random maps category and also the map unknown, which is also kind of a random choice. That is confusingly random. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2021 Report Share Posted May 15, 2021 28 minutes ago, wraitii said: Can't say I disagree. Maybe not 75%, but we could certainly use a 'Maps in need of work' category where we put the garbage. I find garbage a bit extreme but I think maps could go into the mod by @coworotel Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 15, 2021 Report Share Posted May 15, 2021 2 hours ago, smiley said: Just nuke around 75% of the RMS folder. There are a few well made ones and the rest were made with a quantity over quality approach. Even with new graphics, they would still look pretty bad. While the quality varies there aren't that many dupes in terms of gameplay. The least desirable is to just have a dozen good looking mainlands. Or in other words an awful looking but unique map shouldn't be dropped but marked as in need of work. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 16, 2021 Author Report Share Posted May 16, 2021 Bactriana (2 players) added. Any ideas for 1 more? Maybe from DE or an area of the "game world" not yet done. 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 (edited) Working on improving biomes for Random Maps. @maroder has also helped. Mainland with an updated temperate biome: Edited May 18, 2021 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted May 18, 2021 Report Share Posted May 18, 2021 Would love to make an unplayable map with those new textures, @wowgetoffyourcellphone in which repo are you uploading it? Or how can I use them? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 55 minutes ago, Skhorn said: Would love to make an unplayable map with those new textures, @wowgetoffyourcellphone in which repo are you uploading it? Or how can I use them? https://github.com/JustusAvramenko/0ad_terrains_overhaul Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 Mainland RMS Sahara Mainland RMS India 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 @Angen @wraitii When I try to make this happen for the India biome: "chicken": "gaia/fauna_peacock" It doesn't work. It always defaults back to fauna_chicken. It doesn't matter what animal I put there, it's always overridden to fauna_chicken when the map is generated. Any ideas? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 Also, "Decoratives" "Tree" doesn't seem to be used, at least not by Mainland. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 Mainland Random Map Script - "Nubia" biome 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted May 18, 2021 Report Share Posted May 18, 2021 On 16/05/2021 at 11:16 AM, wowgetoffyourcellphone said: Any ideas for 1 more? Maybe from DE or an area of the "game world" not yet done. Well if the Han are added, we would need something from China. The problem is the very diverse Landscape there https://link.springer.com/chapter/10.1007/978-981-15-5301-1_1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 1 minute ago, maroder said: Well if the Han are added, we would need something from China. The problem is the very diverse Landscape there https://link.springer.com/chapter/10.1007/978-981-15-5301-1_1 DE has the Chang Jiang skirmish map all ready to port over. 2 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted May 18, 2021 Report Share Posted May 18, 2021 2 hours ago, wowgetoffyourcellphone said: It doesn't work. It always defaults back to fauna_chicken. It doesn't matter what animal I put there, it's always overridden to fauna_chicken when the map is generated. Any ideas? I'm no RM expert, but it seems that the "placePlayerBases" doesn't account for biome. (Specifically "placePlayerBaseChicken" in the player.js in rmgen-common.) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 1 minute ago, Freagarach said: I'm no RM expert, but it seems that the "placePlayerBases" doesn't account for biome. (Specifically "placePlayerBaseChicken" in the player.js in rmgen-common.) Any way we can make it account for biome? The option is already there in each biome json. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 18, 2021 Author Report Share Posted May 18, 2021 (edited) 8 minutes ago, maroder said: Well if the Han are added, we would need something from China. The problem is the very diverse Landscape there https://link.springer.com/chapter/10.1007/978-981-15-5301-1_1 Edited May 18, 2021 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted May 18, 2021 Report Share Posted May 18, 2021 8 hours ago, wowgetoffyourcellphone said: @Angen @wraitii When I try to make this happen for the India biome: "chicken": "gaia/fauna_peacock" It doesn't work. It always defaults back to fauna_chicken. It doesn't matter what animal I put there, it's always overridden to fauna_chicken when the map is generated. Any ideas? I did it in the pre-colonial biome to show turkeys in place of chickens and it worked. highland.jsonhighland.js 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted May 18, 2021 Report Share Posted May 18, 2021 Regarding "Steppe" biome for random mainland. Because of the nature of the Steppe biome (no/ only a few trees), there will probably be big problems with the resource availability (especially wood). So if this biome comes up in the random biome choice for Mainland and the players are not prepared for it, then this may cause some frustration and aborted games. So is there a way to add automatically more wood as starting resource for this biome? Or an autoresearch tech, which reduces all wood costs? Further question: Does the resourceCounts in the biome .json work only for trees or also for stone/metal/hunt ect. ? Judging from the randombiome.js it is only trees, which would be sad. Quote Link to comment Share on other sites More sharing options...
maroder Posted May 18, 2021 Report Share Posted May 18, 2021 11 minutes ago, Lopess said: I did it in the pre-colonial biome to show turkeys in place of chickens and it worked. Mh. doesn't work for me. even if I replace the turkey with other animals. Quote Link to comment Share on other sites More sharing options...
Lopess Posted May 18, 2021 Report Share Posted May 18, 2021 9 minutes ago, maroder said: Mh. doesn't work for me. even if I replace the turkey with other animals. Do you have the files? Here it works. Quote Link to comment Share on other sites More sharing options...
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