wowgetoffyourcellphone Posted February 1, 2021 Author Report Share Posted February 1, 2021 (edited) On 01/08/2020 at 1:43 PM, Nescio said: The Sudd (swamp along the Nile in the centre of South Sudan) separates the savanna regions. Edited February 1, 2021 by wowgetoffyourcellphone 8 2 Quote Link to comment Share on other sites More sharing options...
Panther Posted February 1, 2021 Report Share Posted February 1, 2021 14 hours ago, wowgetoffyourcellphone said: For a split second I thought this was 0.AD and was like; what. 1 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 17, 2021 Author Report Share Posted February 17, 2021 Temperate Terrains on a new map I call Gallic Highlands Spoiler The Belgian Bog map using new Temperate terrains Spoiler A reimagined Lorraine Plain map using new Temperate terrains Spoiler How a jungle map (here using the India set) can look Spoiler 6 3 Quote Link to comment Share on other sites More sharing options...
hyperion Posted February 17, 2021 Report Share Posted February 17, 2021 7 hours ago, wowgetoffyourcellphone said: A reimagined Lorraine Plain map using new Temperate terrains Replacing rivers with streets makes this sort of a different map. More like yet another variation of mainland. The farmland in front of red seems to be a mound. Usually the darker colours are at the lower parts signifying wet while the higher parts already dried after some rain. I really like the trees in all your screenshots. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 17, 2021 Author Report Share Posted February 17, 2021 3 hours ago, hyperion said: Replacing rivers with streets makes this sort of a different map. More like yet another variation of mainland. Indeed. Maybe kinda like Hillcountry from AOE1. 3 hours ago, hyperion said: I really like the trees in all your screenshots. I only use the good tree models for my maps. If I have my way, all the maps for A25 will do the same until all the trees look good. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 25, 2021 Author Report Share Posted April 25, 2021 Terrain Overhaul has begun for A25 (terrains successfully ported over from Delenda Est to A25 dev version, locally): The current idea is to release the new terrains with A25, and have all the old terrains exist alongside the new terrains for 1 development cycle (A25 released-A26 release), so that map makers and modders (and WFG) can have a whole dev cycle to retrofit their existing maps. Then the old terrains would be eliminated at the A26 release. A26 would include a script to help anyone port over any other maps they may have to the new set of terrains (the switching will be rough approximations). 6 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 27, 2021 Author Report Share Posted April 27, 2021 The map and terrain overhaul will come with some new and updated maps, some ported from Delenda Est. Perhaps 10-12 new or updated skirmish maps will showcase how the completed map overhaul will revolutionize the look of the game. Work continues. 4 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 28, 2021 Author Report Share Posted April 28, 2021 Do you think it would be possible/desirable to make the 'New' map selection the default for A25? (returned back to normal for A26) 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 28, 2021 Report Share Posted April 28, 2021 Your graphics are seriously OP! Thanks! Do I need an RTX GPU for that shader or can I run them on GTX series and lower? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2021 Author Report Share Posted April 29, 2021 10 hours ago, Yekaterina said: Your graphics are seriously OP! Thanks! Do I need an RTX GPU for that shader or can I run them on GTX series and lower? My graphics card: Geforce GTX 1060 Not a very good card. I get 120 fps with that screenshot. 3 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2021 Report Share Posted April 29, 2021 Is this graphics going to be implemented in A25? Do you think we could make an OP graphics mod for people with especially good GPU? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2021 Report Share Posted April 29, 2021 5 minutes ago, Yekaterina said: Is this graphics going to be implemented in A25? Do you think we could make an OP graphics mod for people with especially good GPU? I plan to integrate those maps and terrains yes. Other maps won't probably get an overhaul soon. (Unless we get more help that is) 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2021 Author Report Share Posted April 29, 2021 (edited) Compared to modern games, these really aren't all that "OP" graphics. I'm just using the capabilities already in the engine. The old terrain textures never used the engine's capabilities in any consistent way. EDIT: Combined with some good lighting settings and only using the best assets in the game (the best tree actors, etc.), you start to get a game that looks somewhat modern. Edited April 29, 2021 by wowgetoffyourcellphone 3 1 Quote Link to comment Share on other sites More sharing options...
alre Posted April 29, 2021 Report Share Posted April 29, 2021 Those rock textures are pretty awesome. What's the plan with random maps? There I could help a bit. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2021 Report Share Posted April 29, 2021 5 minutes ago, alre said: Those rock textures are pretty awesome. What's the plan with random maps? There I could help a bit. The plan is we need help to substitute the textures with the new ones. Might not happen before A26 though. 1 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 29, 2021 Report Share Posted April 29, 2021 5 hours ago, Stan` said: The plan is we need help to substitute the textures with the new ones. Might not happen before A26 though. Can the community help? Is there a table of texture x / substitutes for / texture y? I believe that on random maps it would be a very easy thing to do (a modified biome changes several maps at once). I think it would be nice to have some easy requests, but tedious to make so that the rest of the community can help, many want to help this I am sure (I don't want to appear in the credits or anything, just help in whatever way possible for me). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2021 Report Share Posted April 29, 2021 There are few steps Identify all the maps that are unfinished / broken and make a list Delete or update those maps. Identify textures that need to be replaced with the new ones from delenda est. Write a script to update the pmp files with the new texture references Write a script to update the js files with those new textures. Commit the new texture files Make sure their resolution are consistent eg no more than 2k for diffuse and norm, spec could be smaller like 1k Make sure they are named properly and adjust the scripts accordingly Update the maps Identify sub par props and make a list Delete or update those props. Consider support for Lods. (Optional) browse the map packs around (eg balanced maps), and propose some new maps updated with the new textures. 5 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2021 Author Report Share Posted April 29, 2021 4 hours ago, Lopess said: a modified biome changes several maps at once This is the hope. It should be that simple. 1 Quote Link to comment Share on other sites More sharing options...
Sturm Posted April 29, 2021 Report Share Posted April 29, 2021 4 hours ago, Stan` said: Identify all the maps that are unfinished / broken and make a list Delete or update those maps. Please, clean up the list! Less is more! Although the collaborative effort must be respected and exalted in this project, this does not mean that all visual resources must remain in the game forever. Each thing has its time and space inside 0 A.D. history. There will be times when pieces of code, visuals, music, must be replaced. For now, I think only high quality maps should survive. 2 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 29, 2021 Report Share Posted April 29, 2021 20 minutes ago, Sturm said: Please, clean up the list! Less is more! Although the collaborative effort must be respected and exalted in this project, this does not mean that all visual resources must remain in the game forever. Each thing has its time and space inside 0 A.D. history. There will be times when pieces of code, visuals, music, must be replaced. For now, I think only high quality maps should survive. Perhaps an official mod on github (also on mod.io?) With the old works that were part of 0ad one day, in addition to a tribute would be available to future mods or the general public. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 29, 2021 Author Report Share Posted April 29, 2021 1 hour ago, Lopess said: Perhaps an official mod on github (also on mod.io?) With the old works that were part of 0ad one day, in addition to a tribute would be available to future mods or the general public. Perhaps. Luckily though, every past alpha release is still available for anyone and everyone to download and try out if they wish. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 29, 2021 Report Share Posted April 29, 2021 1 hour ago, wowgetoffyourcellphone said: Perhaps. Luckily though, every past alpha release is still available for anyone and everyone to download and try out if they wish. It was just an idea, I know that there are previous versions, since downloading an entire version is very different from a single mod with some art resources, nothing more than a few megabytes. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 9, 2021 Author Report Share Posted May 9, 2021 Hercynian Forest https://www.wikiwand.com/en/Hercynian_Forest Quote The Hercynian Forest was an ancient and dense forest that stretched across Western Central Europe, from Northeastern France to the Carpathian Mountains, including most of Southern Germany, however its boundaries are a matter of debate. It formed the northern boundary of that part of Europe known to writers of Antiquity. The ancient sources[1] are equivocal about how far east it extended. Many agree that the Black Forest, which extended east from the Rhine valley, formed the western side of the Hercynian, except, for example, Lucius of Tongeren. According to him, it included many massifs west of the Rhine.[2] 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 9, 2021 Report Share Posted May 9, 2021 good work, looks similar.I photographed it thinking it would be a good reference. Quote Link to comment Share on other sites More sharing options...
maroder Posted May 15, 2021 Report Share Posted May 15, 2021 (edited) On 29/04/2021 at 4:25 PM, Stan` said: There are few steps Identify all the maps that are unfinished / broken and make a list Delete or update those maps. Identify textures that need to be replaced with the new ones from delenda est. Write a script to update the pmp files with the new texture references Write a script to update the js files with those new textures. Commit the new texture files Make sure their resolution are consistent eg no more than 2k for diffuse and norm, spec could be smaller like 1k Make sure they are named properly and adjust the scripts accordingly Update the maps Identify sub par props and make a list Delete or update those props. Consider support for Lods. (Optional) browse the map packs around (eg balanced maps), and propose some new maps updated with the new textures. Here a first attempt at ordering the maps: * (the maps that are not mentioned should stay in their category) Map filter in each category: All Land (can you reach the opponent by land) Naval (need ships to reach the opponent) Category: Skirmish Move Skirmish Demo to Demo/Test maps Move Gallic Fields to Trigger Maps Category: Procedural (former "Random") Move RMS Test to Demo/Test maps Move Wall Demo to Demo/Test maps Move Jebel Barkal to Trigger Maps Move Extinct Volcano to Trigger Maps Move Danubius to Trigger Maps Move Polar Sea to Trigger Maps Move Survival of the Fittest to Trigger Maps Move Canyon to Arena Move Fortress to Arena Move Gear to Arena Move Harbor to Arena Move Hell's Pass to Arena Move Lion's Den to Arena Move Snowflake Searocks to Arena Category: Arena: Canyon Fortress Gear Harbor Hell's Pass Lion's Den Snowflake Searocks Category: Scenario Move all Trigger maps to Trigger maps Move all Demo, Test and Sandbox maps to Demo/Test maps Category: Trigger Maps Jebel Barkal Extinct Volcano Danubius Polar Sea Survival of the Fittest Gallic Fields Category: Demo/Test maps All the demo/Test maps What to look out for to identify the unfinished/broken maps? All of the ones I tried work as I would expect. Edited May 15, 2021 by maroder Quote Link to comment Share on other sites More sharing options...
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