Intellect Posted May 12, 2020 Report Share Posted May 12, 2020 Hey guys, specifically @Lion.Kanzen and @Stan`, I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas. Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu? Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that. Thanks. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 4:19 AM, Intellect said: I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas. Expand Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup On 12/05/2020 at 4:19 AM, Intellect said: Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu? Expand There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. On 12/05/2020 at 4:19 AM, Intellect said: Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that. Expand Unit or structures? For units you can see my answer in the other thread. 1 Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 12, 2020 Author Report Share Posted May 12, 2020 On 12/05/2020 at 6:18 AM, Stan` said: Unit or structures? For units you can see my answer in the other thread. Expand Units mainly. Can you link your response here? Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 4:19 AM, Intellect said: Ancient Norse Expand Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) Speaking of ideas... How about trapper-units and eagle-hunters (land-air unit to raid peasants and hunt)? Reveal hidden contents 0 A.D. would finally use 3-rd space - air. Edited May 12, 2020 by Paruru Slowlegs Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 12, 2020 Author Report Share Posted May 12, 2020 On 12/05/2020 at 7:14 AM, Paruru Slowlegs said: Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians. Expand Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) On 12/05/2020 at 7:59 AM, Intellect said: Norse are different. Expand I think, If you want to try promote "#addingnorseincore!", you probably should find enough germanic artifacts to designers from 5 B.C. to 5 A.D. (That is why we would not see slavs (to late) or veneti (to poor data) in-game.) Edited May 12, 2020 by Paruru Slowlegs Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) On 12/05/2020 at 7:59 AM, Intellect said: We remove territory restrictions Expand I think it would needs AI rewritting and changing prices to prevent mad spamming. Edited May 12, 2020 by Paruru Slowlegs Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 4:19 AM, Intellect said: Zapotecs and Xiongu Expand As I see, the direct portation of "that" into core, will completely ruin balance. 1 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 7:59 AM, Intellect said: Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines Expand I like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting. Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 12, 2020 Author Report Share Posted May 12, 2020 On 12/05/2020 at 8:33 AM, OptimusShepard said: I like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting. Expand Totally, Of course balancing would be a consideration but it would be cool. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 8:33 AM, OptimusShepard said: the possibilty for them, to package and rebuild there buildings. Expand Like at C&C. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 8:33 AM, OptimusShepard said: like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting. Expand Did you ever play the Xiongnu? 1 1 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 8:56 AM, Paruru Slowlegs said: Like at C&C. Expand Yep, something like this. On 12/05/2020 at 8:58 AM, Stan` said: Did you ever play the Xiongnu? Expand Is this a mod, or a mod faction of 0 A.D.? I have allways played the vanilla game. Quote Link to comment Share on other sites More sharing options...
asterix Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 9:38 AM, OptimusShepard said: Yep, something like this. Is this a mod, or a mod faction of 0 A.D.? I have allways played the vanilla game. Expand https://0ad.mod.io/terra-magna Mod they use nomad system prototyped by @Alexandermb later used for hyrule conquest for moblins ( 1 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted May 12, 2020 Report Share Posted May 12, 2020 On 12/05/2020 at 9:44 AM, asterix said: https://0ad.mod.io/terra-magna Mod they use nomad system prototyped by @Alexandermb later used for hyrule conquest for moblins ( Expand On 12/05/2020 at 8:58 AM, Stan` said: Did you ever play the Xiongnu? Expand Thx, I will have a look on it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) On 12/05/2020 at 9:38 AM, OptimusShepard said: Yep, something like this. Is this a mod, or a mod faction of 0 A.D.? I have allways played the vanilla game. Expand Tera Magna. Millenium And Aristeia are our WFG official mods. Edited May 12, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 12, 2020 Report Share Posted May 12, 2020 (edited) On 12/05/2020 at 8:05 AM, Paruru Slowlegs said: I think, If you want to try promote "#addingnorseincore!", you probably should find enough germanic artifacts to designers from 5 B.C. to 5 A.D. (That is why we would not see slavs (to late) or veneti (to poor data) in-game.) Expand Cimbrians might be possible in the future, but not really Norse (They were a Celto-Germanic tribe from Jutland); and most reference would have to be drawn from Celts or later Germanics. Iron age Scandinavia before the Vikings does not have much material and was quite isolated. If he wants a African civ, he might be interested in the Kushites who are already in game. Edited May 12, 2020 by Ultimate Aurelian 2 Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 13, 2020 Author Report Share Posted May 13, 2020 Thanks for your input guys Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 22, 2020 Report Share Posted May 22, 2020 (edited) On 22/05/2020 at 6:28 PM, m7600 said: To be honest, "Voodoo" doesn't sound right for an Ancient African civ. This is because Voodoo is a religion, not a group of people. In fact, there is no single version of Voodoo, there are many of them, practiced by different peoples. It would be the same as if you made a European civ and you called them "Pagans". There were many different pagan groups and they were all different. For example, Ancient Romans and Gauls would both qualify as pagans, but they were completely different from each other. If you want more African civs in the core game, then a much better candidate would be Garamantes, or Numidians. If you search through the forums, you will find more info on them. Expand Voodoo originated in West Africa, an area who we know very little about in the time of 0 a.d. Alongside with Garamantes or Numidians, you could also have proto-Aksumites (Kingdom of D'mt). Edited May 22, 2020 by Ultimate Aurelian 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 22, 2020 Report Share Posted May 22, 2020 On 22/05/2020 at 8:49 PM, m7600 said: But would you still call the civ "Voodoo"? I understand your point, but look at it this way: we don't know much about the Ancient Picts either, but we wouldn't call them "Pagans", we simply call them "Picts", even if they didn't call themselves this. Expand My point was not that the civ should be called Voodoo, just that a civ from that area would be hard to implement due to lack of material before the middle ages. The Nok culture is the most well known one, could be a mini civ in the future (Perhaps a African map with some neutral Nok settlements and mercenaries). 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 23, 2020 Report Share Posted May 23, 2020 (edited) On 22/05/2020 at 11:20 PM, m7600 said: @Ultimate Aurelian Either way, it would be necessary to ground them in a particular, historical faction. Expand Yes of course, Voodoo is not really tied to the Nok culture. Azanians (Early inhabitants of the Swahili coast, they cities are mentioned in the Periplus of the Erythrean Sea) could be another minor civ, i suggested to add Rhapta in the thread for the new south Africa map. Edited May 23, 2020 by Ultimate Aurelian Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted May 23, 2020 Report Share Posted May 23, 2020 The healer would be a shaman or witch doctor for you unknowing types and most of the old gods and goddesses where fertility types with the shape sifters thrown in for regional flavour and warrior gods several trickster as well lots of old greole(bards) stories to listen to if you can find one willing to talk. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 23, 2020 Report Share Posted May 23, 2020 In 0 AD we haven't Civs we have factions And the tiny that were a mayor faction we call mini faction.. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 23, 2020 Report Share Posted May 23, 2020 (edited) On 23/05/2020 at 4:10 AM, m7600 said: What are you talking about? Both terms are used. There's a folder in public/simulation/data that literally says "civs", not factions. And if you open any of the .xml files in the templates folder, either units or structures, you can see that the corresponding XML tags are <Civ> and </Civ>, not <Faction> and </Faction> In Spanish: León, ambos términos se utilizan asiduamente. Las capturas de pantalla anteriores lo demuestran de manera contundente. La carpeta a la que aludía se llama "civs", no "factions". Y todos los archivos .xml de la carpeta de "templates", ya sean estructuras o unidades, usan tags de XML que se llaman <Civ> y </Civ>, no <Faction> y </Faction>. Con esto quiero insistir en el hecho de que ambos términos se utilizan frecuentemente, así sea solamente para cuestiones de configuración. Expand You know the definition of a civ? Quote Faction: a small organized dissenting group within a larger one, especially in politics. "the left-wing faction of the party" Civilization. the process by which a society or place reaches an advanced stage of social and cultural development and organization. the society, culture, and way of life of a particular area. plural noun: civilizations Expand Then explinationnof your folder capture is quite simple. Theoriginal game have civs current don't. In A6 we had Hellenes as single civ, we had Celts as another civ. Sucesors are factions for examples arent civs. Sparta and Athens aren't diferent civilizations. The game was planned for civilizations since 2004, but since then it has changed a lot, I know you are new and you ignore many things here. Unlike AoE we divide the game by factions, instead of having one culture we divide them into periods like Persia Achaemenid and Sassanid AoE on the other hand is the same. For them Rome is the same from kingdom to fall. They only separated Palmyra. We have no Indians, we have no Mauryas, we have no Macedon as a single entity. I can keep giving you examples until I get tired. In fact it was not me who invented the term but if I thought of the mini factiones, or the first. Edited May 23, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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