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===[COMMITTED]=== Greaves


Alexandermb
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37 Is okayish i guess but it's twice as much as the current state. 100 however is 5 times more which would be a bit more problematic in the long run... Nothing compared to the 300+ on the ships but still... @wraitii @vladislavbelov can we make something to not doom the next alpha for low end computers ?

Very nice armor BTW

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On 8/13/2019 at 5:10 PM, Stan` said:

37 Is okayish i guess but it's twice as much as the current state. 100 however is 5 times more which would be a bit more problematic in the long run... Nothing compared to the 300+ on the ships but still... @wraitii @vladislavbelov can we make something to not doom the next alpha for low end computers ?

Very nice armor BTW

Ideally we need true lods (multiple meshes per model) and lod materials for that.

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29 minutes ago, wowgetoffyourcellphone said:

The greaves look nice, but I wonder if they are truly needed.

As @Nescio pointed wearing two greaves was just for show off, most of them use 1 for the frontal leg:

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hastatus.jpg

our meshes in the current state don't support asimmetrical textures.:

Spoiler

image.pngimage.png

Plus normal maps:

Spoiler

image.png

 

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42 minutes ago, wowgetoffyourcellphone said:

Will you go thru all the unit textures and replace the leg textures? Just curious how far you're wanting to go lol

Yeah, having them over the bronze texture doesn't really help, any good legs textures i can rehuse for all? 

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8 hours ago, vladislavbelov said:

Ideally we need true lods (multiple meshes per model) and lod materials for that.

Well @wraitii's solution extended to actors with old meshes rigged the the new armature could be good enough for now.

Getting rid of the blood lag too.

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1 minute ago, wackyserious said:

So is this project green-lit and good to go?

IMHO this is nice but the cost is too big. All those textures to edit, the actor files, the performance cost. Maybe doing something else would be more productive :) Like I don't know... Animating Micket's models.

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