Nescio Posted July 21, 2019 Report Share Posted July 21, 2019 Just go ahead with whatever you think is best, I trust you know what you're doing, you've far more experience with the art files than most. 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted July 21, 2019 Report Share Posted July 21, 2019 59 minutes ago, Alexandermb said: Update so far: I Have re-exported most of the foot citizen-soldier animations included in the animation blender file in art-repo, However two are missing (Capture and Sarissa).ļ»æ After thatĀ re export have to continue with the next file: Siege weapons In last step i'll leave the re-export of unit meshes to leave it open to any suggestion or modification wanted for add more unit meshes.ļ»æ Ā ļ»æ Nice you are saving a big part of art! If you need help for something don't hesitate to ask. Quote However two are missing (Capture and Sarissa). What do you mean? 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted July 21, 2019 Report Share Posted July 21, 2019 Do you remember the confusion with the first new anims/meshes try and then the final version with most of the things? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 21, 2019 Author Report Share Posted July 21, 2019 7 minutes ago, fatherbushido said: What do you mean? Those two animations weren't in the blendfile, may have been in another blend file or an unsaved version of the blendfile 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted July 21, 2019 Report Share Posted July 21, 2019 Check that one https://trac.wildfiregames.com/changeset/19137/ (there was a total "blend" with the different source files where different ones were used (one can see the ones using "Armature" and the ones using "Cube" in the exported .dae).) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 21, 2019 Report Share Posted July 21, 2019 Meh I don't care. How often do I edit variant files? Almost never. How confused am I about the current animation structure? Not at all. Will massive changes for meager benefits annoy me? Yeah. Will I adapt? Yes. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 21, 2019 Author Report Share Posted July 21, 2019 17 minutes ago, wowgetoffyourcellphone said: Meh I don't care. How often do I edit variant files? Almost never. How confused am I about the current animation structure? Not at all. Will massive changes for meager benefits annoy me? Yeah. Will I adapt? Yes. If you haven't touched variants in your mod, then nothing would need to be done, mostly affectsĀ any1 who included a new "variant" in their actors. If no, then 0.a.d dependency does all alone. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 21, 2019 Report Share Posted July 21, 2019 10 minutes ago, Alexandermb said: If you haven't touched variants in your mod, then nothing would need to be done, mostly affectsĀ any1 who included a new "variant" in their actors. If no, then 0.a.d dependency does all alone. I actually do have some variant files in DE, but not a ton. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 21, 2019 Author Report Share Posted July 21, 2019 6 minutes ago, wowgetoffyourcellphone said: I actually do have some variant files in DE, but not a ton. Saw the git repo, most of the ones you would need to edit are chin gathering, and hoplite one because of the phalanx formation you made. The rest have 3yago date so probably unused. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 21, 2019 Author Report Share Posted July 21, 2019 @fatherbushidoĀ you can be taking a look over hereĀ https://github.com/0ADMods/0.A.D.-Unit-Meshes-FixĀ riders haven't been re-exported yet. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 23, 2019 Author Report Share Posted July 23, 2019 Someone remind me, what are the changes desired of the bodie mesh or the variations ? i forgot where they were asked in forum. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2019 Report Share Posted July 23, 2019 (edited) 5 hours ago, Alexandermb said: Someone remind me, what are the changes desired of the bodie mesh or the variations ? i forgot where they were asked in forum. like fat, skinny, older...? Edited July 23, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 23, 2019 Author Report Share Posted July 23, 2019 33 minutes ago, Lion.Kanzen said: like fat, skinny, older...? Something about, cloth or tunic or sleeves. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2019 Report Share Posted July 23, 2019 (edited) 19 minutes ago, Alexandermb said: Something about, cloth or tunic or sleeves. Short tunic, large sleeves... Tmb las maniqueras , no se ven bien a veces en los brazos se ven ajustadas. Edited July 23, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2019 Report Share Posted July 23, 2019 best example of long sleeves and short tunic. Ā Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 23, 2019 Report Share Posted July 23, 2019 m_armor variant for naked mesh? Do we have one? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 23, 2019 Author Report Share Posted July 23, 2019 47 minutes ago, wackyserious said: m_armor variant for naked mesh? Do we have one? Amor variant to the hip whitout skirt?Ā Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 23, 2019 Author Report Share Posted July 23, 2019 @wackyseriousĀ thoughts on the linothorax neck? Spoiler m_armor_naked: Spoiler Gonna make the long sleeves armored variant. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 Update: Added a lil bit more geometry to feets (No more than 20-30 tris) SayĀ Goodbye! To blocky feets. Compared to blocky hands, this is more annoying because is easily noticeable. Years ago when i talked to a friend about the game the first thing he told meĀ "Uhg! Those feets". Ā Spoiler Ā Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 On 6/8/2019 at 4:42 PM, Lion.Kanzen said: Quoting this post from Roman Infantry Texture updateĀ Topic, @wackyseriousĀ @wowgetoffyourcellphoneĀ @SundiataĀ @Stan`Ā should i add prop points for both legs for add single leg-guards actors for special cases? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 @wackyseriousĀ like this? Spoiler m_armor_tunic_short_sleeves Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Report Share Posted July 24, 2019 @Alexandermb Linothorax shoulder pads had many variants, this would mean that we will be having numerous meshes, also most of the textures will have to be recreated. If something like this would be implemented, I think that it should be a full armor similar to what Rome 2 implemented. With a UV similar to this one Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 24, 2019 Report Share Posted July 24, 2019 1 hour ago, Alexandermb said: Yes, like this one. Thanks Can you double check it in the mesh folder. Last time I was working with the Celts, I noticed that we lack this one, not really sure if it is not really in the folder. Also, this one, although would this cause difficulty in UV mapping? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 24, 2019 Author Report Share Posted July 24, 2019 29 minutes ago, wackyserious said: @Alexandermb Linothorax shoulder pads had many variants, this would mean that we will be having numerous meshes, also most of the textures will have to be recreated. If something like this would be implemented, I think that it should be a full armor similar to what Rome 2 implemented. The main idea was to implement something small like we did with coif's and how it is right now with capes, but if you want to go that far with a full chest piece with skirt can work too but that's add more tris above the bodie. Making the mesh variants wouldn't be a problem. Just adding that idea if for future textures having the shoulder pads make it easier to you. Otherwise continue as it is now. Spoiler Also the possibility to add this too: Spoiler Ā Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2019 Report Share Posted July 24, 2019 15 minutes ago, wackyserious said: Yes, like this one. Thanks Can you double check it in the mesh folder. Last time I was working with the Celts, I noticed that we lack this one, not really sure if it is not really in the folder. Also, this one, although would this cause difficulty in UV mapping? yes is relevant. For some combat unit. Other "medium sleeves" Ā Quote Link to comment Share on other sites More sharing options...
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