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===[COMMITTED]=== Hellenic Helmets


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Crest updated so far:  

Enough for today, my internet wasn't the best this day.  Note: Compare how ugly the helmets looks with a white specular while it looks awesome using bronze specular. Tomorrow i'll continue

Hi folks! another helmet topic, this time we show the "Phrygian Helmet" i've done this because it was fast and cleaner to make. Enjoy. Bronze type added:  

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1 hour ago, wowgetoffyourcellphone said:

They still look great.

That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side.

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Those textures below were never commited.

 

1391115589-dude-heads.jpg

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7 hours ago, stanislas69 said:

That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side.

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

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4 minutes ago, wackyserious said:

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

Makehuman? what is that?

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@Lion.Kanzen

http://www.makehuman.org/

On 1/9/2017 at 3:44 AM, Enrique said:

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

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