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===[COMMITTED]=== Hellenic Helmets


Alexandermb
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7 hours ago, stanislas69 said:

That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side.

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

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4 minutes ago, wackyserious said:

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

Makehuman? what is that?

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@Lion.Kanzen

http://www.makehuman.org/

On 1/9/2017 at 3:44 AM, Enrique said:

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

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