Sundiata Posted December 29, 2018 Report Share Posted December 29, 2018 @Lion.Kanzen Those are mostly Phrygian helmets, including some original Thracian ones. They have a lot of variety. Love this piece... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 29, 2018 Report Share Posted December 29, 2018 And to be sure we cover all possibilities... With kind units uses this? This is part of a Museum in Rome. And this uses other kind of Bronze.(color) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 29, 2018 Report Share Posted December 29, 2018 Just now, Sundiata said: @Lion.Kanzen Those are mostly Phrygian helmets, including some original Thracian ones. They have a lot of variety. Love this piece... Yes, like Roman's helmets , but i'm including most interesting. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2018 Report Share Posted December 29, 2018 1 hour ago, wowgetoffyourcellphone said: They still look great. That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side. Thread Those textures below were never commited. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 30, 2018 Author Report Share Posted December 30, 2018 Another variant: (It should go around the back head or just in the sides?) Spoiler Added full in case ppl say yes: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 30, 2018 Report Share Posted December 30, 2018 18 minutes ago, Alexandermb said: Another variant: (It should go around the back head or just in the sides?) Really nice touch... The laurel could indeed go around the back Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2018 Report Share Posted December 30, 2018 I have this in my references folder. Thracian helmet with the Laurel. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 30, 2018 Report Share Posted December 30, 2018 7 hours ago, stanislas69 said: That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side. I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2018 Report Share Posted December 30, 2018 4 minutes ago, wackyserious said: I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic. Makehuman? what is that? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 30, 2018 Report Share Posted December 30, 2018 @Lion.Kanzen http://www.makehuman.org/ On 1/9/2017 at 3:44 AM, Enrique said: Here's the same textures at 256x256 resolution (standard unit resolution): Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider. It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it. Here's a pic of the highpoly model with realtime PBR shading if you are curious Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 30, 2018 Report Share Posted December 30, 2018 The current game models are derived from Make Human I believe. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 30, 2018 Author Report Share Posted December 30, 2018 8 hours ago, Lion.Kanzen said: I have this in my references folder. Thracian helmet with the Laurel. laures are very often in helmets, should i make the laurel as a helmet prop for fit it everywhere? 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 30, 2018 Report Share Posted December 30, 2018 BTW I am one of the moderators on the mahehuman forums Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 30, 2018 Author Report Share Posted December 30, 2018 Made the laurel as a separated mesh for a wider variety of helemts: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 30, 2018 Report Share Posted December 30, 2018 52 minutes ago, Alexandermb said: Made the laurel as a separated mesh for a wider variety of helemts: Hide contents Nice! Can go on a Corinthian helmet for the Spartan Olympic champion. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2018 Report Share Posted December 30, 2018 6 hours ago, Alexandermb said: laures are very often in helmets, should i make the laurel as a helmet prop for fit it everywhere? 6 am in my country, I was sleeping. . Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 31, 2018 Report Share Posted December 31, 2018 Is the helmet on the left already created? Referenced on this fresco. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2018 Report Share Posted December 31, 2018 47 minutes ago, wackyserious said: Is the helmet on the left already created? Referenced on this fresco. yes, @stanislas69 made that one. I guess. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 31, 2018 Report Share Posted December 31, 2018 @Lion.Kanzen Are you referring to this one? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2018 Report Share Posted December 31, 2018 28 minutes ago, wackyserious said: @Lion.Kanzen Are you referring to this one? Nope. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2018 Report Share Posted December 31, 2018 https://wildfiregames.com/forum/index.php?/topic/23049-committed-the-next-big-thing-helmets/&do=findComment&comment=342573 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 31, 2018 Report Share Posted December 31, 2018 The one in the reference is taller and more prominent plumes. Maybe it could be modified and make the plumes larger. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 14, 2019 Author Report Share Posted January 14, 2019 Added feather variant: Spoiler 1 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 14, 2019 Report Share Posted January 14, 2019 Looks good to go. I find the laurel unnatural the leaves are too close to each other I believe, but it looks nice still. Would be nice if you could fix the metal texture of Seleucus' helmet. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 18, 2019 Author Report Share Posted January 18, 2019 @stanislas69 like this? moved a bit backwards to fix a clipping with the head. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
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