Bigtiger Posted February 9, 2019 Author Report Share Posted February 9, 2019 @coworotel Here's a little something that I been working on that I can show. Trying to add more foliage/ground cover without fps dropping too much. Spoiler Spoiler 7 3 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 9, 2019 Author Report Share Posted February 9, 2019 Here's a picture of an coniferous forest biome that I have near finish. Spoiler 9 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 14, 2019 Report Share Posted February 14, 2019 On 2/9/2019 at 2:51 PM, Bigtiger said: Here's a picture of an coniferous forest biome that I have near finish. Hide contents Nice. Any chance you would take a look at the core game's biome assets and possibly update them? 3 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 14, 2019 Author Report Share Posted February 14, 2019 11 minutes ago, wowgetoffyourcellphone said: Nice. Any chance you would take a look at the core game's biome assets and possibly update them? @wowgetoffyourcellphone I could look at the core game's biome as i'm currently working on two biomes, coniferous/Alpine and reworking the temperate biome. The temperate is more difficult as it has alot more lush, which has me playing with designs and changing/mixing texture 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 14, 2019 Report Share Posted February 14, 2019 Just now, Bigtiger said: @wowgetoffyourcellphone I could look at the core game's biome as i'm currently working on two biomes, coniferous/Alpine and reworking the temperate biome. The temperate is more difficult as it has alot more lush, which has me playing with designs and changing/mixing texture Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO. 2 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 14, 2019 Author Report Share Posted February 14, 2019 (edited) 1 hour ago, wowgetoffyourcellphone said: Great! The inconsistency in the look of the trees and shrubbery (some trees like the Cretan Date Palms look awesome, while others look dreadful) is bothersome to many and hampers the look of the game IMHO. I agree that some of the current trees lack the inconsistency that you would find in any forest/biome, which is why i started making a biome for my mod. I'll see what I can come up with for the temperate biome by next week. Edited February 14, 2019 by Bigtiger 3 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2019 Report Share Posted February 15, 2019 Let me know when you are done with your set. I would gladly commit them to the repository. 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 15, 2019 Author Report Share Posted February 15, 2019 Making progress on the temp forest ,and trying to model the temp forest to look like a deciduous forest. 8 hours ago, stanislas69 said: Let me know when you are done with your set. I would gladly commit them to the repository. When the set is completed how should I send it? Spoiler Spoiler 4 Quote Link to comment Share on other sites More sharing options...
asterix Posted February 15, 2019 Report Share Posted February 15, 2019 13 minutes ago, Bigtiger said: Making progress on the temp forest ,and trying to model the temp forest to look like a deciduous forest. When the set is completed how should I send it? Reveal hidden contents Reveal hidden contents you can put it in the zip file as an attachment here or over the forum pm to stan 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2019 Report Share Posted February 15, 2019 If there are blendfiles or xcf or PSD files please attach them as well. Also I have to know where the textures are coming from to see if I can use them 1 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 15, 2019 Author Report Share Posted February 15, 2019 30 minutes ago, stanislas69 said: If there are blendfiles or xcf or PSD files please attach them as well. Also I have to know where the textures are coming from to see if I can use them I'll send everything for the biome (xml, blender, png textures) when ready. The textures that i'm using are all from 0A.D. except for the pine tree needle texture, which I took a clipping from my neighbors hedge. But everything will be provided when ready. Temperate Seasons: Spoiler 8 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 15, 2019 Report Share Posted February 15, 2019 48 minutes ago, Bigtiger said: I'll send everything for the biome (xml, blender, png textures) when ready. The textures that i'm using are all from 0A.D. except for the pine tree needle texture, which I took a clipping from my neighbors hedge. But everything will be provided when ready. Temperate Seasons: Hide contents Would look so good with SSAO. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 15, 2019 Author Report Share Posted February 15, 2019 11 minutes ago, wowgetoffyourcellphone said: Would look so good with SSAO Do you think this would hurt game performance? Im just not sure how optimized the engine is with lots of objects using AO. If it doesn't hurt game performance i'll defiantly add it. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted February 15, 2019 Report Share Posted February 15, 2019 @Bigtiger Oh man, that looks so good... These biomes will really help spruce up 0AD's maps! 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 15, 2019 Report Share Posted February 15, 2019 32 minutes ago, Bigtiger said: Do you think this would hurt game performance? Im just not sure how optimized the engine is with lots of objects using AO. If it doesn't hurt game performance i'll defiantly add it. SSAO is a rendering technique, not the AO maps 0ad uses. Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 15, 2019 Report Share Posted February 15, 2019 Spoiler what about this enviroment? (Ancestors Legacy) 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 16, 2019 Report Share Posted February 16, 2019 1 hour ago, Diatryma said: Hide contents what about this enviroment? (Ancestors Legacy) Yeah, that looks super good. Though, I have noticed a lot of strategy and RPG games looking very similar over the past several years, probably because they use the same popular engines Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 16, 2019 Author Report Share Posted February 16, 2019 2 hours ago, Diatryma said: Hide contents what about this enviroment? (Ancestors Legacy) That is impressive, be interesting to see if i can make something like that! Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 16, 2019 Report Share Posted February 16, 2019 4 hours ago, wowgetoffyourcellphone said: Yeah, that looks super good. Though, I have noticed a lot of strategy and RPG games looking very similar over the past several years, probably because they use the same popular engines Spellforce 3 3 Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 16, 2019 Author Report Share Posted February 16, 2019 11 hours ago, Diatryma said: Spellforce 3 Spellforce 3 has the art style i'm more or less reaching for, but less fantasy! Spoiler 3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 16, 2019 Report Share Posted February 16, 2019 28 minutes ago, Bigtiger said: Reveal hidden contents Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest. Quote Link to comment Share on other sites More sharing options...
Bigtiger Posted February 16, 2019 Author Report Share Posted February 16, 2019 10 minutes ago, wowgetoffyourcellphone said: Your deciduous trees need boughs and branches. Otherwise they look super nice. They'd be good for the "middle" trees in a forest. Yes, some smaller/sapling trees would look nice along the edges of the forest. Example: https://www.publicdomainpictures.net/en/view-image.php?image=53672&picture=the-forest-edge Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 16, 2019 Report Share Posted February 16, 2019 3 hours ago, Bigtiger said: Spellforce 3 has the art style i'm more or less reaching for, but less fantasy! Reveal hidden contents add bloom, postprocessing and done you have the visual aspect of AoE3. Nice job! Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted February 17, 2019 Report Share Posted February 17, 2019 22 hours ago, Alexandermb said: add bloom, postprocessing and done you have the visual aspect of AoE3. Nice job! The recent black powder demo combined with this foliage would work well for the start of an AoE3 / age of discovery mod. 2 Quote Link to comment Share on other sites More sharing options...
Emperior Posted February 17, 2019 Report Share Posted February 17, 2019 On 2/15/2019 at 5:22 PM, Bigtiger said: Making progress on the temp forest ,and trying to model the temp forest to look like a deciduous forest. When the set is completed how should I send it? Hide contents Reveal hidden contents What assets are you using? Own? What textures for ground are you using? Quote Link to comment Share on other sites More sharing options...
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