Alexandermb Posted November 2, 2018 Share Posted November 2, 2018 Hi!, i have been working on a high poly model of an athenian trireme based on "Olympias Trireme" for later bake on a low poly one and for fun. Here are some screenshots: Spoiler Its also Modular for easy modyfing: Spoiler Gonna be adding details and everything i can see on the references i have, and finaly leave the 3D model as a 3D Tour on Sketchfab in name of 0 A.D. 9 3 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2, 2018 Share Posted November 2, 2018 Nice. For the "low poly" game version, perhaps have the front and back halves be props which break apart when sinking, as if the center of the ship has buckled. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 3, 2018 Author Share Posted November 3, 2018 Update: Added Temporary Oars. Added some Oars Slots. Spoiler 6 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 3, 2018 Author Share Posted November 3, 2018 Should the low poly for 0 A.D. be real size lenght or a few less oars? High poly: Spoiler Side Screenshot: Spoiler 2 Link to comment Share on other sites More sharing options...
Imperator Ferrum Princeps I Posted November 3, 2018 Share Posted November 3, 2018 maybe a rowing crew onboard? It always looks weird when ships row themselves in 0AD. 1 Link to comment Share on other sites More sharing options...
Stan` Posted November 3, 2018 Share Posted November 3, 2018 Just now, Imperator Ferrum Princeps I said: maybe a rowing crew onboard? It always looks weird when ships row themselves in 0AD. Would look weirder with off scale units :/ 1 hour ago, Alexandermb said: Should the low poly for 0 A.D. be real size lenght or a few less oars? I guess make it the same than the other triremes. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 4, 2018 Author Share Posted November 4, 2018 Preview of the low poy baked: Remember its modular so i can cut the rows N times desired. However the Tris amount its kinda high for a ship (Around 6k and still needs the 3 line of oars for each side, mastiff and back zone) gonna try decimate it when finished. Also the higher amount of tris its on the upper zone. Spoiler 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 6, 2018 Author Share Posted November 6, 2018 Almost done with the baking, all pieces modular, still need to finish tail and chair. Still missing add the back zone oars. Spoiler 7 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 6, 2018 Share Posted November 6, 2018 can be possible best scale size? more realistic? Link to comment Share on other sites More sharing options...
Servo Posted November 6, 2018 Share Posted November 6, 2018 (edited) Very thankful to Alexmb on his works really. I wonder big structures occupy huge virtual area/space that when you click on open spots it hits the structure, ships too. Edited November 6, 2018 by Servo Link to comment Share on other sites More sharing options...
Alexandermb Posted November 6, 2018 Author Share Posted November 6, 2018 Almost done with the 0 ad model, just need to make a few tweaks more and adjust the sail mesh Spoiler 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2018 Share Posted November 7, 2018 @wackyserious or @LordGood can improved that textures. Link to comment Share on other sites More sharing options...
Stan` Posted November 7, 2018 Share Posted November 7, 2018 One could use the seleucid textures and replace the symbol in the middle. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 8, 2018 Share Posted November 8, 2018 On 11/6/2018 at 6:16 PM, Alexandermb said: Almost done with the 0 ad model, just need to make a few tweaks more and adjust the sail mesh Hide contents Hmm, I always thought the main mast was set midships or a bit forward. Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2018 Author Share Posted November 10, 2018 a few test screenshots i took in my work. Front sail will have to wait until i get my files or i get free time for make once again the armature and wind effect with cloth simulator. Spoiler 6 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 20, 2018 Author Share Posted November 20, 2018 Evolution of trireme in 0 A.D. Spoiler Closer look at another bake Spoiler Need to finish the ram better detailed, and add more details if its desired. 4 4 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2018 Share Posted November 20, 2018 It need the props like shields. Link to comment Share on other sites More sharing options...
Alexandermb Posted November 20, 2018 Author Share Posted November 20, 2018 13 minutes ago, Lion.Kanzen said: It need the props like shields. Where the shields, and wich other color variants could be good. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 20, 2018 Share Posted November 20, 2018 I can try some creative ideas, I mean some textures using references historical and others more creative freedom. But someonelse like wacky must merged Inna single one. Link to comment Share on other sites More sharing options...
Alexandermb Posted November 21, 2018 Author Share Posted November 21, 2018 merged into a single texture all already. I have some references: Spoiler Also is there a way to difference sele/mace/spart from athen trireme like total war? Spoiler 2 Link to comment Share on other sites More sharing options...
Stan` Posted November 21, 2018 Share Posted November 21, 2018 Probably should be mold on the ram Link to comment Share on other sites More sharing options...
Alexandermb Posted November 22, 2018 Author Share Posted November 22, 2018 Trying to get another model done for make a difference between Athen-Mace/ Spart / Sele triremes. Reference from Osprey Ancient Greek Warships: Spoiler 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted November 22, 2018 Author Share Posted November 22, 2018 @Sundiata can i have some help here with some cloth like texture un this area? would be very gratefull its supposed to be like the reference Spoiler if it could be a rectangle texture wider would be better, i can add it as prop. Maybe a texture 1024x128 if its possible Link to comment Share on other sites More sharing options...
Sundiata Posted November 23, 2018 Share Posted November 23, 2018 25 minutes ago, Alexandermb said: @Sundiata can i have some help here with some cloth like texture un this area? would be very gratefull I'll give it a shot Give me a little time. 1 Link to comment Share on other sites More sharing options...
Sundiata Posted November 23, 2018 Share Posted November 23, 2018 That last trireme looks gorgeous by the way. As does the first one. I always love to see your newest works on the forum 1 Link to comment Share on other sites More sharing options...
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