Servo Posted November 17, 2018 Report Share Posted November 17, 2018 Promising mod especially for MP games. There are similarities with DE. Enemy AI is slow on food, they might not be that hard or interesting for heavy battles. Human has auto free hero? Relics so far is not playable on my skirmish Cycladic Archipelago (3 player) map: I set relic mode but relics did not appear. Also AI does not train women though they do a corral. Some errors too but hope the game continues with the error appearance and should not persist which result to blocking some part of the screen. interestinglog.html mainlog.html system_info.txt 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted November 17, 2018 Report Share Posted November 17, 2018 Human Athens dock has error. Its empty. interestinglog.html mainlog.html 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 17, 2018 Report Share Posted November 17, 2018 So, how about a better mod name than "game mod"? 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 17, 2018 Report Share Posted November 17, 2018 Auto-garrison is extremely annoying when I just want my people to drop their resources off. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted November 17, 2018 Author Report Share Posted November 17, 2018 8 hours ago, Servo said: Promising mod especially for MP games. There are similarities with DE. Enemy AI is slow on food, they might not be that hard or interesting for heavy battles. Human has auto free hero? Relics so far is not playable on my skirmish Cycladic Archipelago (3 player) map: I set relic mode but relics did not appear. Also AI does not train women though they do a corral. Some errors too but hope the game continues with the error appearance and should not persist which result to blocking some part of the screen. interestinglog.html mainlog.html system_info.txt thnx for testing this, I forgot about animals 7 hours ago, Servo said: Human Athens dock has error. Its empty. interestinglog.html mainlog.html and some ships 7 hours ago, wowgetoffyourcellphone said: So, how about a better mod name than "game mod"? I do not think about it right now 6 hours ago, wowgetoffyourcellphone said: Auto-garrison is extremely annoying when I just want my people to drop their resources off. I get it. I try to restrict it for soldiers or change priorities ( or get it back, if will not work) Quote Link to comment Share on other sites More sharing options...
Silier Posted November 17, 2018 Author Report Share Posted November 17, 2018 Actually, no one of you ran out of ammo? @Servo @Imperator Ferrum Princeps I @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Servo Posted November 17, 2018 Report Share Posted November 17, 2018 combat promotion reverts back to rank 1 after elite? what I mean is after having 3 ranks my unit went back to the base 1 rank, they were the base military units when the game starts. interestinglog.html interestinglog.html Quote Link to comment Share on other sites More sharing options...
Guest Posted November 17, 2018 Report Share Posted November 17, 2018 The unit name would help more in this case probably. Pretty sure its an error while copy-pasting the templates. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 17, 2018 Author Report Share Posted November 17, 2018 @Servo actually, leveling of unit is as followed: level 0.1 -> 0.2 -> 0.3 = no rank (bronze icons 1^, 2^, 3^) -> 1.1 -> 1.2 -> 1.3 = Basic ranks (iron icons, 1^, 2^, 3^) -> 2.* = advanced -> 3.* = elite With adding equipment to the unit (what is promotion mechanic in vanila) experiences and level of unit falls back to 0.1 Could it not be one of these cases ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 17, 2018 Report Share Posted November 17, 2018 On 11/15/2018 at 8:51 PM, Angen said: Fixed attack synchronisation and missing building animation for soldiers What do you mean by that ? Quote Link to comment Share on other sites More sharing options...
Silier Posted November 17, 2018 Author Report Share Posted November 17, 2018 (edited) @stanislas69 I mean, that I changed battle system a bit in a first place. Every unit must first be prepared to battle. Draw sword, pick arrow, change the way of holding spear. It takes prepare time. And after the time passes, unit is prepared and the fighting animation is selected and then it is only repeat time. While unit see enemy unit in his/her range, stay in prepared stage and can fight immediately. If there is no enemy unit, it goes to relax state and gives back sword, arrow to sheet, changes the way of holding spear and so on. If unit sees enemy and wants to fight, he/she has to go through preparation time again ( or when switching weapons). And in this stage I messed up synchronisation for range attacks and for another as well. So after that updated I corrected it. As I added to animation variants (relax and ready) almost for everything what has something with combat, it blocked somehow building animation to be picked so I had to move it in actors to another animation group. Edited November 17, 2018 by Angen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 17, 2018 Report Share Posted November 17, 2018 Oh Okay I thought it was broken in the main game. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 17, 2018 Report Share Posted November 17, 2018 20 hours ago, wowgetoffyourcellphone said: So, how about a better mod name than "game mod"? 12 hours ago, Angen said: I do not think about it right now It would just help distinguish your mod from the mass of mods currently available. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 17, 2018 Author Report Share Posted November 17, 2018 (edited) Shields up! New animation for testudo. Fixed relic mode, ships and one error from guiinterface. And yeah, slingers have their lock too. I moved garrison action to lower priority so order should be drop resources (if you have some) / repair (if is damaged) and then garrison (if you can) Edited November 17, 2018 by Angen 2 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted November 19, 2018 Author Report Share Posted November 19, 2018 Update. Speed and cost penalties for equipping units+ some capes fixes. 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted November 20, 2018 Report Share Posted November 20, 2018 Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted November 21, 2018 Report Share Posted November 21, 2018 11 hours ago, sarcoma said: Got errors running mod in svn ERROR: JavaScript error: simulation/components/interfaces/Promotion.js line 7 Error: Registering message type with already-registered name 'ExperienceChanged' ERROR: CXeromyces: Parse error: in_memory_buffer:1: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'structures/brit_civil_centre' seg fault Try running it with alpha 23 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 21, 2018 Report Share Posted November 21, 2018 An artifact from promotion I guess. Which I presume is useless to your mod (?). Should rename it or .DELETE it. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 21, 2018 Author Report Share Posted November 21, 2018 @sarcoma I am sorry for that and thank you for report I have tested the mode whole day with every civ so I am a bit suprised this happend. Also I ran it with svn so I do not know what could happen. Anyway I ll investigate it tonight. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 21, 2018 Author Report Share Posted November 21, 2018 @Servo , @Imperator Ferrum Princeps I or @asterix could some of you please confirm this error? I am not able to reproduce it. @sarcoma could you please tell me how and where did you installed this mod ? Quote Link to comment Share on other sites More sharing options...
Imperator Ferrum Princeps I Posted November 21, 2018 Report Share Posted November 21, 2018 I occasionally got error messages but they were more from garrisoning and formations I think Quote Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2018 Report Share Posted November 22, 2018 (edited) The conflict of message type is due to D1460. Sarcoma must have applied that patch or enabled fgod mod which also contains the patch(?). Not an issue for now, but since the patch is accepted and ready to land, you might want to pick another name. Edited November 22, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
Silier Posted November 22, 2018 Author Report Share Posted November 22, 2018 Life city update part 1 for Sparta is alive What it does ? If you are training some unit in barracks, stables, range, corral, you see there certain number of units training. For simplicity ( and for now ) unit classes does not really match, but in barracks it is melee, in range ranged and in stables, cavalry. Corral matches perfectly due to just one type of unit is available to train. Also some props was added to market to fake a life. ( Probably I ll make some better animation for them ) 1 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted November 27, 2018 Report Share Posted November 27, 2018 Thank you, (-_-), Angen, Rolf. Works fine with fgod deactivated. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted January 3, 2019 Author Report Share Posted January 3, 2019 Batalions WIP - just for army - one unit type in batalion - training exactly 15 units (pay) + banner carrier (free) - cannot be disbanded to single units 1 3 Quote Link to comment Share on other sites More sharing options...
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