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sarcoma last won the day on March 20 2016

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  1. drag last column to include players 11 to 21, same formula TP/TM <- 1
  2. I think the priest hero gives tech bonus if you garrison him inside blacksmith/fort.
  3. https://trac.wildfiregames.com/browser/ps/trunk/source/tools/lobbybots/EcheLOn/ELO.py
  4. In romance languages we use redact as in (language) composition, to write down any document.
  5. Not many play that map, better use best 0ad map, mainland.
  6. @borg-: check this balance analysis by @Agora_0AD
  7. If you want to build under fire you must use standground stand. To start repairing immediately use hammer icon or J shortcut I think. Put unit producing buildings in a group to train outside camera. Put priests in standground, default for mod, passive will run from arrows Rushes are more effective in this mod due to counters and outposts
  8. Maybe @Anaxandridas ho Skandiates could add his changes to a mod to preserve his vision and then discuss with others which can be merged into vanilla
  9. Maybe this helps https://en.wikipedia.org/wiki/Help:IPA/Greek
  10. I think @gaiusalready implemented fire arrows in his mods, maybe like iberian javelins, but they are seriously op, nothing survives a large archer army.
  11. Yes, the combination of B and C: whole army attacks closest enemy that dodges arrows by quickly changing direction
  12. @fatherbushido: The problem is experienced players use dance cheat to kill less experienced players. A noob will suicide an entire army against a dancing cav while the range units behind cav kills the army k/d -> infinity. The usual way to fight that is to approach owns army to enemy dancer, under fire, because only accuracy when very close can harm dancer, but you are already losing a lot in doing so and the cav/army can retreat and dance again. It is a cheat because many abuse it to wipe enemies or win a fight with way less soldiers. The original problem of post was broader, people retreat hero or a small portion of front army to lure enemy army to chase them while the majority of army is shooting the unattended/noob army. That's why change of target is suggested. And the promotion animation is a problem when it happens to a front unit absorbing all missiles while your units die. This is ofc not under your control and it happens both sides but you can be so unlucky that most your army dies to it before you are benefited from it.
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