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Pre-Colonial Mod General Ideas and Gameplay


Trinketos
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On 4/9/2019 at 3:51 PM, Diatryma said:

Imagen relacionada

add variations, dirt and all kind of a real ground it could have.

A little touch of texture filter will do the trick. :) 1 rock filter and add another sand filter.

Without filters, this could be done using pre-existing and license compatible images of rock and sand, then reducing saturation to zero. Final step would be to set the layers to multiply to transfer the details. I hope this could help.

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5 hours ago, wowgetoffyourcellphone said:

 

 

8 hours ago, wackyserious said:

 

I've been experimenting with blender paint tools and different materials, but it looks ugly :(

I'll see what I can achieve tomorrow :)

on the other hand
The menu that i borrow from the Mythological Mod, works but with a small error :(

also i will make all the templates  of the units and buildings again :3

 

interestinglog.html

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12 hours ago, Trinketos said:

well works :D
but i get this

ERROR: Invalid command: unknown command type: ({type:"civ-selection", name:{portrait:"flag_white_flag, name:"Civ1", description:"TheCivi", godPowers:[{name:".", description:"Hola", power:"No se que es esto"}], Bonuses:[{name:"Bono", description:"Prueba", tech:"path/to/pairedtech"}], civUnits:["TuVieja"], hero:"TuOtraVieja"}})

i attach the log file

 

interestinglog.html 2.94 kB · 0 downloads

hi, is this still relevant or has been solved? 

2 hours ago, Trinketos said:

 

I've been experimenting with blender paint tools and different materials, but it looks ugly :(

I'll see what I can achieve tomorrow :)

on the other hand
The menu that i borrow from the Mythological Mod, works but with a small error :(

also i will make all the templates  of the units and buildings again :3

 

interestinglog.html 2.98 kB · 2 downloads

looks just like only you need to add empty line into the config file. 

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13 hours ago, Angen said:

hi, is this still relevant or has been solved? 

looks just like only you need to add empty line into the config file. 

To question yes is fixed

In what part of the config file?

10 hours ago, Rolf Dew said:

@asterix@Trinketosthe minor deity system didn't get implemented yet, Smiley made the menu selection screen for us, I am sure he would know how to do it in your mod too!

ok

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  • 4 weeks later...

How about “Ancient Empires of the Americas” or simply “Americas Ascendant”?

Both ancient and antique go ultimately back to Latin ante “before”.

That font is simply horrible (e.g. e, m, w). The more strokes a sign (or dots) a sign has (eleven for that i, twelve for that x) the more effort it is to draw and the more space it requires. For comparison, have a look at the Phoenician script:

Phoenician_alphabet.svg

Each sign is unique, rotation- and mirror-invariant, has few strokes, and is thus easily recognizable. No wonder it was adopted by the Greeks and form there resulted into numerous variants, including the Latin and Cyrillic alphabets—and via idea diffusion to even more, e.g. the Cherokee syllabary.

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  • 2 weeks later...
On 6/2/2019 at 4:03 AM, Stan` said:

Acient -> Ancient :)

apart from that looks okay :)

You know english is not my mother language xd
For me, English is very difficult for me to  write it, is more  easier to read and speak it :(

 

On 6/2/2019 at 4:10 AM, Lion.Kanzen said:

 

Resultado de imagen para mayan font

What is the name of the font
 

 

On 6/2/2019 at 6:01 AM, Nescio said:

How about “Ancient Empires of the Americas” or simply “Americas Ascendant”?

Both ancient and antique go ultimately back to Latin ante “before”.

That font is simply horrible (e.g. e, m, w). The more strokes a sign (or dots) a sign has (eleven for that i, twelve for that x) the more effort it is to draw and the more space it requires. For comparison, have a look at the Phoenician script:

 

Each sign is unique, rotation- and mirror-invariant, has few strokes, and is thus easily recognizable. No wonder it was adopted by the Greeks and form there resulted into numerous variants, including the Latin and Cyrillic

mmm Americas Ascendant
I think it's better and it's also shorter
 

My idea was to make it almost the identical to the 0 ad logo, although I think your realized that

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Just now, Lion.Kanzen said:

ok, crees que sea aceptada? o te gustaria en la version final?

Si lo hago bien si
Pero no e terminado la textura y no lo e animado:(
Tambien quiero hacer el tripode y rehacer partes de mi mod(modelos y templates, y terminar de agregar el recurso del agua)

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