wowgetoffyourcellphone Posted January 30, 2019 Author Report Share Posted January 30, 2019 13 hours ago, Rolf Dew said: İt is possible to make a resource not tradeable, barterable or tributable, please check the a mythology mod for 0 ad github, Angen actually did that for our mod recently I'm guessing they did that for the Favor/ Glory resource which is what I would do it for. 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted January 30, 2019 Report Share Posted January 30, 2019 I did it generally, from json parameter, but used for that resource Quote Link to comment Share on other sites More sharing options...
Servo Posted February 13, 2019 Report Share Posted February 13, 2019 I know that path finding is much better in DE mod especially passing thru the woods but can we have exception on siege units? What I’m trying to emphasize is that if the trees are closed to each other Rams and other siege units must not be able to pass or go thru unless the gaps are big enough. Sometimes you generated a map with thick woods and you can build a tower or outpost that are almost impenetrable to be destroyed by the Ram and it brings some added fun or maybe strategy. Another thing I noticed is the initial Athenian women icon is like a slave one while others have the original initial ones. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 14, 2019 Report Share Posted February 14, 2019 @mimo Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted February 14, 2019 Report Share Posted February 14, 2019 (edited) @gameboy fork-ad Edited February 14, 2019 by fatherbushido 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 15, 2019 Report Share Posted February 15, 2019 My god, what has happened, I can't believe what has happened to this team, this team has a branch, what will they do, what will the 0 A.D. game development do, what will the WFG team do? Has the game team broken up? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 15, 2019 Report Share Posted February 15, 2019 10 minutes ago, gameboy said: My god, what has happened, I can't believe what has happened to this team, this team has a branch, what will they do, what will the 0 A.D. game development do, what will the WFG team do? Has the game team broken up? Do you want to know this and much more? Tune into the next episode every year on Channel 8. 2 Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 15, 2019 Report Share Posted February 15, 2019 Okay, that's funny, but we need to be united as a team, we need to keep this game going, and any bickering will make our 0 A.D. no longer work. Quote Link to comment Share on other sites More sharing options...
cloud9 Posted February 15, 2019 Report Share Posted February 15, 2019 On the brightside, now you will get two games. 1 Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 15, 2019 Report Share Posted February 15, 2019 10 hours ago, gameboy said: Okay, that's funny, but we need to be united as a team, we need to keep this game going, and any bickering will make our 0 A.D. no longer work. is fine for now, they have their own vision. Quote Link to comment Share on other sites More sharing options...
cloud9 Posted February 15, 2019 Report Share Posted February 15, 2019 (Only one of them survived, I hope that was not the point being made ) Quote Link to comment Share on other sites More sharing options...
Diatryma Posted February 15, 2019 Report Share Posted February 15, 2019 1 minute ago, cloud9 said: (Only one of them survived, I hope that was not the point being made ) I like analogies and metaphor, i can be most divided. but they survived. Quote Link to comment Share on other sites More sharing options...
gameboy Posted February 15, 2019 Report Share Posted February 15, 2019 Well, now that we've got the different teams, let's not talk about it for a while. The 0 A.D. team can proceed with the normal development process now. Quote Link to comment Share on other sites More sharing options...
av93 Posted March 26, 2019 Report Share Posted March 26, 2019 @wowgetoffyourcellphone I didnt read all the forum, but in the mod.io page it says that nomadig civs are in Delenda Est, but didnt found them there ingame. Did I make anything wrong? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 27, 2019 Author Report Share Posted March 27, 2019 They are in the github version. Ran into a compression snag when bundling the mod and then gave up until the next Alpha. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 2, 2019 Report Share Posted April 2, 2019 On 8/27/2018 at 6:55 PM, (-_-) said: Regarding the AI elephant stable spam, a temporary fix might be adding the template to https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js#L51. It practically adds the building to the list which the AI has no strategy to handle properly. Thats what I deduced from that code comment atleast. The elephant stable spam is a typo in the headquarters.js: at line 2003 (whether to build the elephant stables, line reference to Git-version of DE) it says: !gameState.getOwnEntitiesByClass("ElephantStables", true) but in the template it has the Elephant_Stable class. For the AI they never match, so it keeps building the stables. A fix would be to make the classes match. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted April 2, 2019 Report Share Posted April 2, 2019 2 hours ago, Freagarach said: but in the template it has the Elephant_Stable class. For the AI they never match, template_structure_military_elephant_stables.xml:36: <VisibleClasses datatype="tokens">City ElephantStables</VisibleClasses> Maybe DE changed it or something. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 2, 2019 Author Report Share Posted April 2, 2019 2 minutes ago, (-_-) said: template_structure_military_elephant_stables.xml:36: <VisibleClasses datatype="tokens">City ElephantStables</VisibleClasses> Maybe DE changed it or something. DE did, and just fixed. 1 Quote Link to comment Share on other sites More sharing options...
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