niektb Posted June 3, 2018 Report Share Posted June 3, 2018 On 03/06/2018 at 10:29 AM, stanislas69 said: Not really gonna help because it won't say what texture is broken. What you can do is open Atlas and test every model from the civ/mod to figure out which one breaks the game Expand Or open units_demo.xml (or something like that) Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 On 03/06/2018 at 2:57 PM, niektb said: Or open units_demo.xml (or something like that) Expand Yeah the that's my last check usually. But in the case of broken textures it just crashes so you'll get a debug message for every texture without knowing it's name ^^ 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 @Alexandermb ERROR: art/meshes/skeletal/xion_civic_center_chariot.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure" ERROR: art/meshes/props/chin_liannu.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure" Can you try to fix those ? I believe the civic center has a different armature than the animation you exported so should be easy to fix. Lian niu I don't know, I tried to fix it but it obviously didn't work. EDIT: Millenium AD seems ready @wackyserious @asterix @niektb @Lion.Kanzen If you want to try it out. If no one finds breakage I guess we can release it. Pyromod will be uploaded to github & moddb and we will see with @Itms for modio. The release announcement @asterix made will be published on moddb and here. millenniumad.pyromod 3 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Report Share Posted June 3, 2018 @stanislas69 well if you fix the error below I can give it green light but also do not forget about screenshots if any of you could make them because I do not have much time for it and I also have a problem to find the nice setting (i would have to create scenario) ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: Failed to build prop model "decals/farmstead_mud_medium.xml" on actor "corral" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' Engine exited successfully on 2018-06-03 at 21:52:11 with 786 message(s), 51 error(s) and 0 warning(s). 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asterix Posted June 3, 2018 Report Share Posted June 3, 2018 it happened when I clicked on I think byzantine corral. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 Mmh I wonder why it didn't pop earlier. Maybe it's a cross reference from Terra Magna missing. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Report Share Posted June 3, 2018 (edited) @stanislas69 fixed the corral mud it was indeed from TM, but any decals on mod files could be merged to public folder regard they are used or not could be good to have it in the public folder and remove it from TM same with smoke_curved and any other decal/particle that could be useful for modders from the main game repository. Reveal hidden contents Edited June 3, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 Smoke curved was merged in the public mod with the gaul tavern. But yeah making foundation templates and rubble is planned. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Report Share Posted June 3, 2018 On 03/06/2018 at 9:04 PM, stanislas69 said: Smoke curved was merged in the public mod with the gaul tavern. But yeah making foundation templates and rubble is planned. Expand Then i have green light for delete it? or is necessary for pyromod changes? Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 Check if it doesnt break anything then yes Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Report Share Posted June 3, 2018 @stanislas69 updated the cavalry bow to have animation: Reveal hidden contents Also did the chin crossbow quiver as suggested in the respective topic but that require animation (fire from back) if time allows i'll make it today if not it reach the next release: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 Nice thanks ! That will be one ticket less to take care of. You could also get rid of the innacurate Spears on the siege tower Even though wolflance said it wasn't the best siege engine for the Hans. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 3, 2018 Report Share Posted June 3, 2018 @asterix So far, I have these. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Report Share Posted June 3, 2018 Are those new faces ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 4, 2018 Report Share Posted June 4, 2018 (edited) @stanislas69 Lian nu fixed but isn't being used yet. I've made another armature and gave restrictions for easy handle the animations already done one for firing but since this is a repeating crossbow game needs to split attack_ranged from reload animation in both template, dae, and actors: Reveal hidden contents Blend file: chin_liannu.7z In case of need cavalry bow blend file:chin_cavalry_bow.7z Preview of the blend file: Reveal hidden contents Edited June 4, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 4, 2018 Report Share Posted June 4, 2018 On 03/06/2018 at 10:35 PM, wackyserious said: Expand This 3 mens looks pretty nice for a wallpaper but the pines are scaring me 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 4, 2018 Report Share Posted June 4, 2018 Enabled the crossbow quiver for chinese crossbowman and their fire back animation. Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2018 Author Report Share Posted June 4, 2018 I guess blendfiles for mods can go in the Share repository. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted June 4, 2018 Report Share Posted June 4, 2018 @stanislas69 Those are just the Celtic head textures using another mesh. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2018 Author Report Share Posted June 4, 2018 On 04/06/2018 at 7:37 AM, wackyserious said: @stanislas69 Those are just the Celtic head textures using another mesh. Expand Ah that's why Quote Link to comment Share on other sites More sharing options...
asterix Posted June 4, 2018 Report Share Posted June 4, 2018 On 03/06/2018 at 10:35 PM, wackyserious said: @asterix So far, I have these. Expand @wackyserious very nice thank you Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 4, 2018 Report Share Posted June 4, 2018 (edited) Why in description both Schola and Clibinarius are lancer? but in the game play one is sword cavalry. Edited June 4, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
balduin Posted June 9, 2018 Report Share Posted June 9, 2018 @stanislas69 Can you give a quick summary of what has to be fixed, what is not working. I read through the entire topic, but lost the overview at page 3 and 4. Quote Link to comment Share on other sites More sharing options...
asterix Posted June 9, 2018 Report Share Posted June 9, 2018 On 09/06/2018 at 5:14 PM, balduin said: @stanislas69 Can you give a quick summary of what has to be fixed, what is not working. I read through the entire topic, but lost the overview at page 3 and 4. Expand Well to put it simply Millenium AD needs to be repackaged with an addition of some helmets and fixed ai for anglo-saxons is ready for release Then there is Ponies Ascendat mod that with some fixes waiting to be merged will be packaged and released hopefully soon (TM) https://github.com/0ADMods/ponies_ascendant/commits/master and and Terra Magna Mod, where are a lot of things still waiting to be fixed for the release 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2018 Author Report Share Posted June 9, 2018 Terra Magna if you refer to the issues most are for at least A24. Unless there is a big breakage I don't know of. 1 Quote Link to comment Share on other sites More sharing options...
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