Stan` Posted December 15, 2017 Report Share Posted December 15, 2017 @Tomcelmare it's planned I just need some time. But you'll have it for A23. Also I need to review every actor. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 2 hours ago, Tomcelmare said: Fantastic job! Just commit it! Please... Calm down, don't get the hype blind your judgment. need the approval of Art Department and the community. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 @wowgetoffyourcellphone the promotion is ready and is beautiful. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 The iconic Bolivar, here we have one. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 And classic AoE 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 Moved up the legs when trusting. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 16, 2017 Report Share Posted December 16, 2017 @Alexandermb It could be nice if you could provide a post with little gifs of every animation. As a reference you can see what @Jos3BV did. See :  That would allow you to showcase your work and it could even be used for promotional stuff. And non modders / non blender people could see them as well  3 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 We can do many interesting things these animations 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 16, 2017 Report Share Posted December 16, 2017 2 hours ago, Lion.Kanzen said: We can do many interesting things these animations Yes, Alexander's animations have the potential to really bring 0AD alive, like training animations at the barracks/stables when training units, or a blacksmith hamering away at an anvil, when researching techs, for example.. Or women walking around the farm while plowing/seeding/weeding/harvesting, instead of just perpetually standing there at the edge of the field scraping at the same patch of dirt throughout the game. 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 16, 2017 Report Share Posted December 16, 2017 He's the Azor Ahai of animation in 0ad 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 16, 2017 Report Share Posted December 16, 2017 4 hours ago, Sundiata said: Yes, Alexander's animations have the potential to really bring 0AD alive, like training animations at the barracks/stables when training units, or a blacksmith hamering away at an anvil, when researching techs, for example.. Or women walking around the farm while plowing/seeding/weeding/harvesting, instead of just perpetually standing there at the edge of the field scraping at the same patch of dirt throughout the game. Most of those require more than anims 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 5 hours ago, Sundiata said: Yes, Alexander's animations have the potential to really bring 0AD alive, like training animations at the barracks/stables when training units, or a blacksmith hamering away at an anvil.. Loordgood have this idea for his mod.  With fields need something more just animation. an great example is Cossack 3. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 16, 2017 Report Share Posted December 16, 2017 Hmm, I'm very ignorant about everything code related  But I imagine animations being a major component of actually animating stuff... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 13 minutes ago, Sundiata said: Hmm, I'm very ignorant about everything code related  But I imagine animations being a major component of actually animating stuff... The difficult is unit moving around field, that's don't depends on animation only. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 (edited) Here are the files with the latest changes including the promotion/capturing animations, the heads of the gaul horse and some fixes, also slowed by 20 the death animation time.Horse_new.7z When everything its commited i'll upload the blender files cleaned for the art repo. Also when i got time i'll make another gif files for every animation, older gifs won't work anymore they are all modified, or in case someone could record in the atlas directly it will be very helpfull, otherwise i'll make an escene for a more Drama-like effect like the Enrique's animation showcase in blender. Edited December 16, 2017 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 What is next. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 i Guess when everything is commited i could start working on mount/dismount animations so we have the files ready to go before the gameplay feature goes implemented. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 Just now, Alexandermb said: i Guess when everything is commited i could start working on mount/dismount animations so we have the files ready to go before the gameplay feature goes implemented. That's ambitious, haha go head. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 @Itms its posible to tweak the upgrade code by this way?: Make it spawn an entity after upgrade its ended. Upgrade again the entity but this time with a given condition: Having selected both units and after the upgrade is complete delete "B" entity. Thats my only thought about mount/dismount so far by now. Quote Link to comment Share on other sites More sharing options...
av93 Posted December 16, 2017 Report Share Posted December 16, 2017 26 minutes ago, Alexandermb said: i Guess when everything is commited i could start working on mount/dismount animations so we have the files ready to go before the gameplay feature goes implemented. The team as agreed on mount/dismount feature? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 16, 2017 Author Report Share Posted December 16, 2017 (edited) 36 minutes ago, av93 said: The team as agreed on mount/dismount feature? I think i found somewhere its planned but not yet High Priority, and well in the way 0 A.D. Goes by now isn't imposible nor yet a bad feature, imagine how good can be having this feature specialy in campaing gameplay. With carefull and good development 0 A.D. could be whatever you liked before in any RTS specially now that this good kind of RTS are dying by Turn Based horrible gameplay games with just pretty graphics for satisfy PS4 XboxOne people complaining about lack of graphics for games they aren't going to play. Edited December 16, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 16, 2017 Report Share Posted December 16, 2017 45 minutes ago, av93 said: The team as agreed on mount/dismount feature? At this point that isn't important if he want to do that. but at last we can used that in some way.at last this mod sub forum. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 17, 2017 Report Share Posted December 17, 2017 (edited) 8 hours ago, Alexandermb said: @Itms its posible to tweak the upgrade code by this way?: Make it spawn an entity after upgrade its ended. Upgrade again the entity but this time with a given condition: Having selected both units and after the upgrade is complete delete "B" entity. Thats my only thought about mount/dismount so far by now. Hmm, I think that is a gameplay decision. Right now it's possible to just swap the hero or whoever between infantry and cavalry versions. But what you're saying is that you'd like the horse to always be hanging around somehow when the unit is in infantry mode. I can imagine some issues with that, though I do understand that seeing the unit magically change from infantry to cavalry with the horse poofing out of nowhere is somewhat of a minor immersion killer.  The horse-mounting feature could be included for narrative campaign-sake and mods, but I'd imagine it would be tedious micro to do that in a PvP match. One way to do it is with the garrisoning component too instead of the upgrade component. Or make a whole new component as I believe is now possible. Edited December 17, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2017 Report Share Posted December 17, 2017 46 minutes ago, wowgetoffyourcellphone said: Hmm, I think that is a gameplay decision. Right now it's possible to just swap the hero or whoever between infantry and cavalry versions. But what you're saying is that you'd like the horse to always be hanging around somehow when the unit is in infantry mode. I can imagine some issues with that, though I do understand that seeing the unit magically change from infantry to cavalry with the horse poofing out of nowhere is somewhat of a minor immersion killer.  The horse-mounting feature could be included for narrative campaign-sake and mods, but I'd imagine it would be tedious micro to do that in a PvP match. One way to do it is with the garrisoning component too instead of the upgrade component. Or make a whole new component as I believe is now possible. Empires Apart have this feature for some heroes. isn't bad if is one single unit. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2017 Report Share Posted December 17, 2017 @wowgetoffyourcellphone was your UV nitpick fixed ? Quote Link to comment Share on other sites More sharing options...
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