Stan` Posted June 13, 2019 Share Posted June 13, 2019 With a proper texture job using crocodile scales and photo texturing, they might make a new race for my mod Stella ArtisĀ (Unreleased) Link to comment Share on other sites More sharing options...
Trinketos Posted June 13, 2019 Share Posted June 13, 2019 You have not seen anything yet! :v 1 Link to comment Share on other sites More sharing options...
Trinketos Posted June 29, 2019 Share Posted June 29, 2019 This is work in progress the blue color has transparecy. 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 29, 2019 Author Share Posted June 29, 2019 Alexander knows how creates procedural texture. We don't have laser/plasma particle to animate the attack. I found a SC2 mod texture to trying to make our owns. Spoiler Ā Link to comment Share on other sites More sharing options...
Trinketos Posted June 29, 2019 Share Posted June 29, 2019 (edited) 10 hours ago, Lion.Kanzen said: Alexander knows how creates procedural texture. We don't have laser/plasma particle to animate the attack. I found a SC2 mod texture to trying to make our owns. Ā Hide contents Ā you need the model? also i know how make procedual textures to Edited June 30, 2019 by Trinketos Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 29, 2019 Author Share Posted June 29, 2019 46 minutes ago, Trinketos said: you need the model? no. I need know, how @Alexandermb makes the metal textures. Link to comment Share on other sites More sharing options...
Trinketos Posted June 29, 2019 Share Posted June 29, 2019 1 minute ago, Lion.Kanzen said: no. I need know, how @Alexandermb makes the metal textures. ok, i will make some test animations 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 29, 2019 Author Share Posted June 29, 2019 2 minutes ago, Trinketos said: ok, i will make some test animations try to record. With OBS it would be fine. 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 8, 2019 Share Posted July 8, 2019 Well here is. also i have problems with the trasparecy and the animations. Ā 2 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 8, 2019 Author Share Posted July 8, 2019 @Stan`Ā @AlexandermbĀ @vladislavbelov How we mustĀ proceed? Link to comment Share on other sites More sharing options...
Trinketos Posted July 8, 2019 Share Posted July 8, 2019 men, i have this error whit the animations Ā interestinglog.html Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 8, 2019 Share Posted July 8, 2019 6 hours ago, Trinketos said: men, i have this error whit the animations interestinglog.html 921 B Ā· 0 downloads About animation, usually it means that there is a wrong path or name of theĀ animations. I can't say more, I need more details (XML, paths) About transparency, which material do you use? 2 Link to comment Share on other sites More sharing options...
Trinketos Posted July 8, 2019 Share Posted July 8, 2019 12 hours ago, vladislavbelov said: About animation, usually it means that there is a wrong path or name of the animations. I can't say more, I need more details (XML, paths) About transparency, which material do you use? I use player_trans Let me finish somenting and i geve you the mod of this units  Link to comment Share on other sites More sharing options...
LordGood Posted July 8, 2019 Share Posted July 8, 2019 player_trans turns all transparency into playercolor Link to comment Share on other sites More sharing options...
Trinketos Posted July 8, 2019 Share Posted July 8, 2019 6 minutes ago, LordGood said: player_trans turns all transparency into playercolor until now notice it. What is the material to make it look like glass? Link to comment Share on other sites More sharing options...
LordGood Posted July 8, 2019 Share Posted July 8, 2019 basic_trans if you dont have any specmaps or normal maps I would suggest making a specular map for shiny purposes 2 Link to comment Share on other sites More sharing options...
Trinketos Posted July 9, 2019 Share Posted July 9, 2019 1 hour ago, LordGood said: basic_trans if you dont have any specmaps or normal maps I would suggest making a specular map for shiny purposes tanks, i will make the specularmap Link to comment Share on other sites More sharing options...
Trinketos Posted July 9, 2019 Share Posted July 9, 2019 Way looks with that pink glow? 4 Link to comment Share on other sites More sharing options...
LordGood Posted July 9, 2019 Share Posted July 9, 2019 is there a specular map? or did you just apply a specular texture? Link to comment Share on other sites More sharing options...
Trinketos Posted July 9, 2019 Share Posted July 9, 2019 6 hours ago, LordGood said: is there a specular map? or did you just apply a specular texture? I use basic_trans_specnorm material And i use specular and normalmap Link to comment Share on other sites More sharing options...
LordGood Posted July 9, 2019 Share Posted July 9, 2019 what do your specular and normal maps look like? 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 10, 2019 Share Posted July 10, 2019 here is the two textures https://imgur.com/a/0DobdcR for some reason i can upload images to the forum Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 10, 2019 Author Share Posted July 10, 2019 We need work in those textures... 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 22, 2019 Author Share Posted July 22, 2019 @AlexandermbĀ some help, you have metal procedural texture? Link to comment Share on other sites More sharing options...
Alexandermb Posted July 22, 2019 Share Posted July 22, 2019 Yes, what kind of metal want to get? One like celtic helmets or one whitout many bump? Link to comment Share on other sites More sharing options...
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