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==[Brainstorming]== for cheats units

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2 hours ago, Trinketos said:

if 0 ad had emissive materials
could be used as player color

They do, it's called basic_glow.xml, and recently added is basic_glow_norm.xml. See the my last post in  the "your screenshots". The effects are faint though.

Glow is controlled by the alpha channel of the spec map.

@vladislavbelov Said he will allow for player_glow.xml and player_glow_norm.xml, which are not currently supported.


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