Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 Just now, stanislas69 said: @Alexandermb I get errors when applying your patch, can you fix it ? Which errors exactly? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 See previous post Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 I see, it seems there's a lot of changes on template folders of Alpha 23. Where i could download the alpha 23? i can't remember where i got this zip file Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 https://github.com/0ad/0ad → Clone or download → download zip. But it will take ages. Can't you download tortoise svn and use it to clone the repo following this https://trac.wildfiregames.com/wiki/BuildInstructions → Aquiring the code section @Alexandermb Quote Link to comment Share on other sites More sharing options...
elexis Posted November 12, 2017 Report Share Posted November 12, 2017 If I recall correctly, downloading as zip from github only download the files, but doesn't create a local repository folder. So it can't be updated then unless I'm wrong. Installing tortoise svn and downloading the source that way (see build instructions) is indeed the recommended way (no need to compile on windows either). 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 12, 2017 Report Share Posted November 12, 2017 (edited) With git, Clone creates an SVN-like situation, where you can [svn]commit/update with the the Git sync command. I use Desktop Github which provides a very nice UI for the whole thing. Download is indeed just downloading a standalone zip file of the current iteration of the repository and creates no opportunity for syncing. I like Git better because of the nice desktop UI. Though there may be advantages to SVN that I'm not aware of. Edited November 12, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted November 13, 2017 Report Share Posted November 13, 2017 4 hours ago, wowgetoffyourcellphone said: Though there may be advantages to SVN that I'm not aware of. Not that many Linus Thorvald invented Git for the Linux kernel crew when the commercial versioning system they were using wanted to start charging them but he just did the cmd line version there are several GUI's for Git on the Linux side while Desktop Github is the best for Windows. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 13, 2017 Report Share Posted November 13, 2017 Personally I think using git, svn, etc via the command line is the easiest; using an additional layer of dedicated gui software unnecessarily complicates things in my experience. Anyway, for more details on how to build the development version of 0 A.D. please see: https://trac.wildfiregames.com/wiki/BuildInstructions 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 13, 2017 Report Share Posted November 13, 2017 Some appreciate a modicum of interfacery. I'm not a command-line junky myself. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2017 Report Share Posted November 13, 2017 3 hours ago, wowgetoffyourcellphone said: Some appreciate a modicum of interfacery. I'm not a command-line junky myself. not all can be programmers or all can design a good GUI, or all can speech in public or create music. The interface is for different kind of people, I'm artist so my kind intelligence is visual spatial I don't like memorize commands. Spoiler Sorry by off topic. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 14, 2017 Author Report Share Posted November 14, 2017 As i thought, changes in template directory and i assume the timers for projectiles and those numbers are intact so i just fixed the template's directorysiege_weapons_animations.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 14, 2017 Report Share Posted November 14, 2017 Okay going to try it asap. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 14, 2017 Report Share Posted November 14, 2017 un_packed should be unpacked. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 14, 2017 Report Share Posted November 14, 2017 I'd need the latest blendfile(s) If possible @Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 14, 2017 Author Report Share Posted November 14, 2017 Animaciones.7z 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 14, 2017 Report Share Posted November 14, 2017 @Alexandermb Thanks. Do you want your name to be included in the credits ? if so how should we credit you (Under what name) ? I'll put your name when I commit this. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 14, 2017 Author Report Share Posted November 14, 2017 Daniel Morgado is okay, or Daniel Morgado Alexander Blanco if full name is needed Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 14, 2017 Report Share Posted November 14, 2017 I'll go with the shortest version then, because that's what you prefer @Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 15, 2017 Report Share Posted November 15, 2017 @Alexandermb Templates are still broken, can you fix them ? It tells me it can't validate the state element. Also, did you use the beotian helmet I made ? Cause it's complaining about it missing. Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 15, 2017 Report Share Posted November 15, 2017 1 hour ago, stanislas69 said: Also, did you use the beotian helmet I made ? Cause it's complaining about it missing. It is certainly used by the gastraphetes (which I hope will also be included, under Macedonian, not Athenian). Besides, “beotian” ought to be renamed to “Boeotian”. PS Thanks for including the Mauryan battering ram! Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 15, 2017 Report Share Posted November 15, 2017 @Nescio I will probably include them after some discussion with the team, just in case. I'd like to avoid having caps and stuff in filenames, but I'll do it in the XML file. You are welcome Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 15, 2017 Report Share Posted November 15, 2017 33 minutes ago, Nescio said: Besides, “beotian” ought to be renamed to “Boeotian”. 3 minutes ago, stanislas69 said: I'd like to avoid having caps and stuff in filenames, but I'll do it in the XML file. To clarify, I wasn't talking about capitalization, but about the e; I mean the first “e” should actually be “oe“ (or “oi” if you prefer Ancient Greek orthography); we no longer write Edipus either, but Oedipus (or Oidipous); likewise Boeotia (or Boiotia), but not Beotia. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 15, 2017 Author Report Share Posted November 15, 2017 @stanislas69 @wowgetoffyourcellphone was right the state needed to be unpacked not un_packed i didn't noticed beforesiege_weapons_animations.7z 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 15, 2017 Author Report Share Posted November 15, 2017 Also, the romans scorpios wasn't used in the wall turrets? maybe with the upgrade system could be attached one in the turret with a little modification in the mesh Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 15, 2017 Author Report Share Posted November 15, 2017 and is something offtopic this but i don't wanna make a topic apart for just a little thing: The romans have the legionary which has a lorica segmentata, this one has shoulderpads so they could be added via props like the persian props using the armature prop points: prop-shoulderpad_R/shoulderpad_L and same with some other units which have unique props like the celt torus 2 Quote Link to comment Share on other sites More sharing options...
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