LordGood Posted August 14, 2017 Report Share Posted August 14, 2017 That would need a plaster texture, not dyed stone, stone textures look a tad silly all red and such 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2017 Report Share Posted August 14, 2017 Indeed that's common mistake changing all textures blending fill layer( solid color) with original Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2017 Report Share Posted August 14, 2017 We got the icon recently and I made some fixes to the Zapotec. We plan a release soon. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2017 Report Share Posted August 14, 2017 2 minutes ago, stanislas69 said: We got the icon recently and I made some fixes to the Zapotec. We plan a release soon. The farms are fixed? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2017 Report Share Posted August 14, 2017 @Lion.Kanzen what was broken ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2017 Report Share Posted August 14, 2017 Get me low fps... Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2017 Report Share Posted August 14, 2017 Ah that I don't know about... @niektb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2017 Report Share Posted August 14, 2017 Told you, Niek reply me about talk this with Lordgood. Quote Link to comment Share on other sites More sharing options...
niektb Posted August 15, 2017 Report Share Posted August 15, 2017 I mentioned it in the PM, I have replaced the 3D corn (which had an extremely high poly count) with a 2D corn. Both made by LordGood 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 15, 2017 Report Share Posted August 15, 2017 Great then Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 16, 2017 Report Share Posted August 16, 2017 Yeh better than before. why aren't Kushites in TM? Quote Link to comment Share on other sites More sharing options...
niektb Posted August 16, 2017 Report Share Posted August 16, 2017 @Lion.Kanzen: because we still don't have official permission from @balduin or @Sundiata to add them Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 16, 2017 Report Share Posted August 16, 2017 (edited) @niektb although I appreciate the respect, you really don't need my permission to add the Kushites... They belong to all of us  + I'd be honored to see them in TM!  Edited August 16, 2017 by Sundiata 1 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted August 16, 2017 Report Share Posted August 16, 2017 @Sundiata: great, I'll surely add them ASAP (I would love to get them in before the next release!) 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted August 16, 2017 Report Share Posted August 16, 2017 I'm looking forward to it  1 1 Quote Link to comment Share on other sites More sharing options...
balduin Posted September 10, 2017 Author Report Share Posted September 10, 2017 @niektb Thanks for asking. I would like to see the Kushites in an alpha version in the next release of 0 A.D./TM. I think @Sundiata, @LordGood and other contributors made a lot of progress on the content and models. I think we can have a alpha version of the Kushites until the release of 23 in TM. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2017 Report Share Posted September 10, 2017 AFAIK they already are in DE Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 10, 2017 Report Share Posted September 10, 2017 1 hour ago, stanislas69 said: AFAIK they already are in DE Yeah, you can grab the files whenever. Â Quote Link to comment Share on other sites More sharing options...
Servo Posted September 14, 2017 Report Share Posted September 14, 2017 Terra Magna is complete and playable in A22?! If so I want to try. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 14, 2017 Report Share Posted September 14, 2017 9 minutes ago, Servo said: Terra Magna is complete and playable in A22?! If so I want to try. @niektb Quote Link to comment Share on other sites More sharing options...
Servo Posted September 14, 2017 Report Share Posted September 14, 2017 I already played TM AngloSaxon works well. Norse still halfway probably without P3 and cavs. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 14, 2017 Report Share Posted September 14, 2017 Millennium isn't rolled into TM is it? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 15, 2017 Report Share Posted September 15, 2017 1 hour ago, Servo said: I already played TM AngloSaxon works well. Norse still halfway probably without P3 and cavs. That's Millenium, not Terra Magna. Quote Link to comment Share on other sites More sharing options...
niektb Posted September 15, 2017 Report Share Posted September 15, 2017 Yup, Millennium A.D. has nothing to do with Terra Magna Btw, Norse are meant to be cav-less, not sure what you mean by P3 Quote Link to comment Share on other sites More sharing options...
Servo Posted September 19, 2017 Report Share Posted September 19, 2017 Oh ok. I noticed that P3 of Norse has no structures(tree). Will try it then. Quote Link to comment Share on other sites More sharing options...
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