Curufinwe Posted August 31, 2004 Report Share Posted August 31, 2004 ( there rolleyes ... Anyway, could anybody precise "And hunting them isn't the only thing you can do with them"? what does it imply? are there for instance wild horses that you can tame? ... chicken-kamikaze or war-pigs? Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted September 1, 2004 Report Share Posted September 1, 2004 I suppose that will do, besides we can always link them in Quote Link to comment Share on other sites More sharing options...
Sam Posted September 1, 2004 Report Share Posted September 1, 2004 how abot this one <_ Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted September 1, 2004 Report Share Posted September 1, 2004 not shifty eyed enough Quote Link to comment Share on other sites More sharing options...
Villi Posted November 30, 2004 Report Share Posted November 30, 2004 I would love to see rain like snow is in aom (using render snow effect) Quote Link to comment Share on other sites More sharing options...
Aeros Posted November 30, 2004 Report Share Posted November 30, 2004 Environmental effects are something we have planned More than just Rain and Snow, too. Quote Link to comment Share on other sites More sharing options...
I_Would_Say Posted December 11, 2004 Report Share Posted December 11, 2004 Is it going to affect the game (like, for example, snow makes units lose hp or speed or something cause it is cold, rain makes it slow). I would recommend it. Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted December 11, 2004 Report Share Posted December 11, 2004 I hope so. It'd be an awful lot of work to create seasons and other climatic events for no point other than some pretty effects. Quote Link to comment Share on other sites More sharing options...
Dnas Posted December 11, 2004 Report Share Posted December 11, 2004 For the first release (500BC to 1BC), it is entirely visual. We can't stick in random innovations that would sound nice. We have to make sure the computers can handle it. Also, w don't want to get people excited about a feature and have them find out it can't make it into the final game.For the second release (1AD to 500AD), we will have a stable foundation from which we can experiment with new ideas and things.OT: cool, it's the first time I've answered a question about the game. Quote Link to comment Share on other sites More sharing options...
Titus Ultor Posted December 11, 2004 Report Share Posted December 11, 2004 Aw. That's disappointing. I'll get over it. It is free, after all. Quote Link to comment Share on other sites More sharing options...
pinkisacolor Posted February 4, 2005 Report Share Posted February 4, 2005 man...also...how could you do snow? How long will a year be? Quote Link to comment Share on other sites More sharing options...
Petsuchos Ra Posted March 9, 2005 Report Share Posted March 9, 2005 -lava terrain (Do I need to describe this one?)-assorted ruins and stuff (like what you have in "an afternoon in Gaul")-DEFINITELY cheat units (Photon men, E=MC2 troopers)-animals (like in AOM: gators, deer, lions, kangaroos, snakes?, etc.)-craters (different sizes, some with snow, some with sand, etc.) Quote Link to comment Share on other sites More sharing options...
Petsuchos Ra Posted March 10, 2005 Report Share Posted March 10, 2005 (edited) -Waterfalls (just like in AOM)-Lava waterfalls (see 'http://forums.heavengames.com/redir/http%3A//us%2Eshare%2Egeocities%2Ecom/kainkamots/lava%5Fbig%2Ejpg', just grey rocks instead of orange) -Dwarven Forges (varied, like in AOM) (definately have one type with long pipes going down into the ground)(see 'http://www.geocities.com/kan_apo/DwarvenForge.html')-Bubbling Lava (Animated bubbling lava surface that can be used to make lava pools and stuff)-Volcanos-Non-rescueable Gaia versions of every unit and building-Something that looks like the Osirus cart in AOM. (Except for more plain-looking, and pulled by horses. )-Slightly damaged, and more-damaged versions of each building (no flames, it just doesn't look realistic when a burning building doesn't burn up)-Small industrial-looking buildings that you can overlap to make factories, etc.-A university-type building (asian)-asian buildings-placeable snowfalls and rainfall-aurora borealis-assorted lanterns and stuff-a torch-tower thing like the tower on the Norse Dock in AOM-cool-looking strong walls, like the 'wall of Troy' in AOM-are bridges that units can walk over, and ships sail under, possible?-rickety rope bridges (swinging animation)(units can walk over)-wooden bridges-stone bridges-coal mine shaft-things (shack, pulley-thing, rope going down a hole in the ground)-lighthouse-things-windmills-cart full of coal with horses pulling it(moving and taskable)-cart full of gold with horses pulling it(moving and taskable)-cart full of stone with horses pulling it(moving and taskable)-cart full of food with horses pulling it(moving and taskable)-cart full of wood with horses pulling it(moving and taskable)-ship-burning mirror-thing invented by Archimedies-whales-dig piles like AOM-assorted cool gate-things and wallsMiscellaneous:-please let the forest terrain be walkable-please, no in-editor fighting or motion! (except for animations, still show those) I got SO sick of that in AOM! Edited March 16, 2005 by Petsuchos Ra Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted March 10, 2005 Author Report Share Posted March 10, 2005 -please, no in-editor fighting or motion! (except for animations, still show those) I got SO sick of that in AOM!Could you explain this one more? Quote Link to comment Share on other sites More sharing options...
Quacker Posted March 10, 2005 Report Share Posted March 10, 2005 Remember Ra, we are NOT Ensemble Studios, nor are we copying AoM. Sure, AoM has some good objects, but they're theirs. We're 0AD, with our own stuff. Plus who's going to have Dwarven mines in 372 BC? Things like that can be added with a modpack. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 10, 2005 Report Share Posted March 10, 2005 Wijit, sometimes in the AOM editor enemy units, if placed within LOS, will start to attack each other. Other things that happen include entities with finite lifespans in the game die out within the editor if placed - like Mercs and various special effects. Quite annoying, although one can get around this through triggers. @ Quacker: Remember, there are females on the team, so keep your comments to a minimum. Don't want to run the risk of offending anyone's sensibilities with that obviously anti-female AOM rant you just posted there. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted March 10, 2005 Report Share Posted March 10, 2005 there is a pause button with that, and I always liked that feature Quote Link to comment Share on other sites More sharing options...
Bakayaro Posted March 10, 2005 Report Share Posted March 10, 2005 Whoa!AOM elements? Sure! but remember that WCIII elements will help too.Creeps are a good idea. Items are a good idea (I like inventory items better than relics).Of course, flying units are impossible, except a possible modpack with Ornithopters and such...But season cycles and not day-night cycles are probably better. Maybe a graphic icon in the middle-top to tell what season it is? (And make seasons have a prominent role in gameplay?) Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted March 11, 2005 Report Share Posted March 11, 2005 well seasons in the first half release will be simply a graphical feature with little to no impact on gameplay, owever on the second part we plan to make it affect gameplay.Well there wont be any flying units (to my knowledge) but it shouldnt be too hard to make your own. Quote Link to comment Share on other sites More sharing options...
Petsuchos Ra Posted March 11, 2005 Report Share Posted March 11, 2005 About the AOM units, I meant something similar to the AOM objects I mentioned, not 'blatantly copy this unit.' Quote Link to comment Share on other sites More sharing options...
Aeros Posted March 11, 2005 Report Share Posted March 11, 2005 Nice list you've got there Petsuchos Ra, thanks Quote Link to comment Share on other sites More sharing options...
Quacker Posted March 12, 2005 Report Share Posted March 12, 2005 @ Quacker: Remember, there are females on the team, so keep your comments to a minimum. Don't want to run the risk of offending anyone's sensibilities with that obviously anti-female AOM rant you just posted there.←Ok, ok, you win Quote Link to comment Share on other sites More sharing options...
SGE Posted July 19, 2005 Report Share Posted July 19, 2005 Im not sure if this has been said, but life-like ships would be really cool. And although its not an object a lighting editor. Quote Link to comment Share on other sites More sharing options...
Argalius Posted July 20, 2005 Report Share Posted July 20, 2005 You should post that in the suggestion thread. Quote Link to comment Share on other sites More sharing options...
Ruler_of_games Posted July 28, 2005 Report Share Posted July 28, 2005 maybe in the editor you could have a 3d design tool so you can design your own eyecandy (dunno how hard that would be...) Quote Link to comment Share on other sites More sharing options...
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