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Petsuchos Ra

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Everything posted by Petsuchos Ra

  1. A few questions: 1) Is the game engine for 0ad pretty much finished? 2) If it is finished, could I have a copy?(I am planning on making a new RTS game) 3) Would you mind if the game wasn't free? (I didn't think you would mind, but I figured I should ask anyway)
  2. Of course! RMSes are nothing but parameters! The trouble is, there is something in the way, so the gold doesn't placed.
  3. In the picture, it says: "to switch to biomes press "ctrl+alt+tab" By default, biomes will be only used in RMS. However, a user can choose to place terrains through biomes to increase performance." Does this mean that RMS can be done through the editor? BTW, that editor looks great!!! Petsuchos Ra
  4. 70) No limits in the editor! Example: being able to make hills in water, place water units on land, and land units in water, etc. No more complicated tricks for good eyecandy.
  5. A friend and I are working on a few mods. 1) A mod to add the Mongol civ (Mongols were my favorite in AOK) 2) A mod to add a bunch of objects for eyecandy. We will probably have the mod finished before the game
  6. I am interested in making an Asian mod for 0ad. Hopefully, this mod will just add a new civ, the Mongols. Could somebody tell me what is involved in making a new civ mod for 0ad. I know that it is not just editing images like AOK. BTW, if anyone would like to help, just post here. Petsuchos Ra
  7. I filled out the application form. I would like to help as a brainstormer and concept artist. What I would bring to the team: -creativity -IMHO, good art skills -IMHO, good ideas (see my posts in the eyecandy thread and suggestions thread) If there is no more room on the team, I understand, I just would like to be 'officially' a part of the 0a.d. team. Petsuchos Ra
  8. Even more ideas: Animals: Huntable Animals: 32) Wooly mammoths---Incredibly strong and hard to kill, but when it is killed, it provides the 0ad equivalent of 1000 AOK food! They probably would be used mainly in scenarios and RMSes. 33) Deer 34) Rhinos 35) Crocodiles 36) Snakes 37) Walruses 38) Elephants 39) Hyenas 40) Bison 41) Tigers 42) Lions 43) Wolves 44) Arctic Wolves 45) Musk Oxen 46) Bears 47) Polar Bears 48) Penguins 49) Llamas 50) Zebras 51) Prewalski's Horse---or whatever it is called. A prehistoric-type wild horse that lives in Mongolia(I think it's Mongolia). Would be neat for certain RMSes and scenarios 52) Sheep 53) Sabertooth tigers Aquatic Stuff: 54) Whales---Maybe like deer in the water? Wanders around in the water, and you have to kill it before gathering food from it. Maybe a random chance of the whale attacking the boat and sinking it? 55) Orca Whales---Like wolves in the water? Wanders around, attacking ships? 56) Trout 57) Perch 58) Stingrays?---Maybe attack fishing villagers? 59) Salmon 60) Carp 61) Bullhead---Hard to kill, and only a small amount of food? Aquatic Pests: 62) Jellyfish?---The infamous Man O' War jellyfish. Maybe it attacks villagers too close to the water? Maybe it attacks ships? Maybe just eyecandy? Aquatic Plants: 63) Seaweed---Works similarly to berry bushes? 64) Kelp---Works similarly to berry bushes? Birds: 65) Hawk 66) Condor 67) Vultures 68) Sparrows---Or something similar 69) Quetzal---Brightly colored bird with long green tail feathers. Would be used mainly in tropical maps.
  9. In history, did the commander say to the soldiers "All right, everybody attack the guy that's closest to you."? No, he wanted the archers to attack the infantry and avoid cavalry, he wanted the infantry to attack cavalry and avoid archers, and he wanted the cavalry to attack archers and avoid infantry. It would increase realism.
  10. 27) In RMS, I would like there to be a way to place a 'cluster' of lands or terrain, like groups for object generation. 28) I would like a LOT more control where to place cliffs and elevation in an RMS. 29) Different RMS placement patterns; for example, all of the players start in a circle around a lake, etc. 30) If the RMS is as complicated as AOM's, I would like an RMS editing program. 31) Cool-looking rope bridges with swinging animation
  11. Note for the bridges: There probably should be a distance limit of some kind, as in ancient times, they couldn't build transoceanic bridges
  12. Correction More Ideas: 26) Cheat units: -Flying transport(same idea as the Roc in AOM) -Similar unit to the Photon Men in AOE -Nuke Trooper -A cheat that turns your 'Civic Center' into a nuclear missile silo -A cheat for completely unlimited resources for all players -A cheat for completely unlimited resources for just you
  13. Ideas: 1) What about bridges? I mean in-game as well as in the map editor. In the map editor, I would like there to be bridges passable by units and ships. (I'm no programmer, but this could work by changing the terrain to a shallows-type terrain, although the graphics could be a little messy.) There should also be bridges only passable by units, like a low pontoon bridge. They should also be damageable in-game. In-game, you should be able to build either kind over water, but they should be weak, expensive,and take a while to build, to offset the inherent tactical advantage. Maybe certain civs could have bridge-building advantages. 2) Could you develop a civilization editor, to be released with the game? That would be neat, to have an official civ editor, instead of modding. 3) Terrain placeable by triggers. For example, the bridges in AOK basically work by changing the water to walkable water, right? So, my idea is, what if you include a bridge-type piece for each terrain? Example: 'sand terrain 1x1', 'forest terrain 3x3', etc. This would be a HUGE tool for scenario designers like myself. 4) A custom formation editor? I don't know if this is feasible, but you could set your own formations. For example, you could have a circular formation. Also, you could choose which types of units went where. For example, it would be possible, but not wise, to have a box formation, with the siege on the outside, istead of the ind 5) Additional unit groups hotkeys. Maybe you push keys 1+2, 1+3, 1+4, 1+5, etc., all of the way up to 9+0. That would be an incredible 90 unit groups possible! 6) The ability to place different objects, lands, and terrain for each player in an RMS. Also, the ability to detect a player's civ, etc. 7) The ability to more precisely control placement of cliffs in an RMS. 8) Please make Transport Ships, etc. large enough to realistically hold X amount of units. No more transport ships smaller than the Siege Onagers they can hold 20 of. 9) AI for unit players. For example, you could set your economy on Auto, so that the TCs will auto-produce villagers when all resources are running low, and distribute villagers according to how much of each resource you are using. It would also auto-trade at the Market (or whatever you have for trading). It would also auto-build houses. 10) Units automatically attack the units they counter, eg. archers attack infantry, cavalry attack archers, infantry attack cavalry. If there weren't any units of the kind they counter, they would attack their own kind(archers would attack other archers, etc.) Only as a last resort would they attack the units that counter them. 11) The ability to tribute units and buildings as well as resources. 12) The ability to 'mine' ruined buildings for stone, like what happened to some Roman buildings. 13) Recorded games keep recording, even after being saved and reloaded. 14) A slide-bar type difficulty selection? Maybe scaled from difficulty 1 to difficulty 50? 15) Make units and buildings less capable of fighting as they are damaged further? 16) A requeue button like in AOM, to keep producing the same unit(s), one after another. 17) Auto-rebuild farms option. Rebuilding farms should be cheaper, because the ground is already prepared, etc. 18) Meteors and Meteor shower weather events! Meteors would be very rare, but they would cause immense damage in a rather large radius around the point of impact. Note: because asteroids generally have precious metals in them, maybe the impact could create ore mines. Meteor showers would be less damaging, but over a large area. They would create smaller ore mines. 19) Weird editor units, like the POREX mine, etc. 20) The ability to edit resources; like increasing the amount of ore in an ore mine, etc. 21) Revolutionary Concept: No map edges? In Alpha Centauri, there are only two map 'edges'; the other two 'sides' blend into each other. This would add a little realism. This may be a little weird for RMS, but it may be a neat idea. 22) Regrowing trees; after a while, they should re-grow, for added realism, and gameplay difference. They should take about 20 minutes to regrow. 23) Definately allow catapults to clear forests, like in AOK. 24) Regicide-type games, except with a 'general' instead of a King. 25) Sudden death-type games, like in AOM. The special building should be easily distinguished from other buildings, to avoid confusion. BTW, I like the 'Ore' term. It always bothered me in AOK that 'Gold' also represented iron, etc.
  14. Can we have a 'forward-building-type-count <building>' fact? That is annoying in AOK.
  15. About the AOM units, I meant something similar to the AOM objects I mentioned, not 'blatantly copy this unit.'
  16. -Waterfalls (just like in AOM) -Lava waterfalls (see 'http://forums.heavengames.com/redir/http%3A//us%2Eshare%2Egeocities%2Ecom/kainkamots/lava%5Fbig%2Ejpg', just grey rocks instead of orange) -Dwarven Forges (varied, like in AOM) (definately have one type with long pipes going down into the ground)(see 'http://www.geocities.com/kan_apo/DwarvenForge.html') -Bubbling Lava (Animated bubbling lava surface that can be used to make lava pools and stuff) -Volcanos -Non-rescueable Gaia versions of every unit and building -Something that looks like the Osirus cart in AOM. (Except for more plain-looking, and pulled by horses. ) -Slightly damaged, and more-damaged versions of each building (no flames, it just doesn't look realistic when a burning building doesn't burn up) -Small industrial-looking buildings that you can overlap to make factories, etc. -A university-type building (asian) -asian buildings -placeable snowfalls and rainfall -aurora borealis -assorted lanterns and stuff -a torch-tower thing like the tower on the Norse Dock in AOM -cool-looking strong walls, like the 'wall of Troy' in AOM -are bridges that units can walk over, and ships sail under, possible? -rickety rope bridges (swinging animation)(units can walk over) -wooden bridges -stone bridges -coal mine shaft-things (shack, pulley-thing, rope going down a hole in the ground) -lighthouse-things -windmills -cart full of coal with horses pulling it(moving and taskable) -cart full of gold with horses pulling it(moving and taskable) -cart full of stone with horses pulling it(moving and taskable) -cart full of food with horses pulling it(moving and taskable) -cart full of wood with horses pulling it(moving and taskable) -ship-burning mirror-thing invented by Archimedies -whales -dig piles like AOM -assorted cool gate-things and walls Miscellaneous: -please let the forest terrain be walkable -please, no in-editor fighting or motion! (except for animations, still show those) I got SO sick of that in AOM!
  17. "Oops, was that your army?" "Oops, was that your navy?" "You better start learning Latin!" I'll try to think of more!
  18. Yes, please have cheats. Suggested cheats: -Ghengis (sets map to all-explored) -Kahn (removes fog of war) -Photon Men (Photon men from AOE) -Tribute (Unlimited gold(Is there gold in 0ad?)) -Quarry (Unlimited stone(Is there stone?)) -Farms (Unlimited food(Is there food?)) -Lumber camp (Unlimited wood(Is there wood?)) -Cheat for only 1000 gold -Cheat for only 1000 stone -Cheat for only 1000 food -Cheat for only 1000 wood -Plague (kills all enemy soldiers?) -Famine (kills all enemies?) -Reverse Engineering (Car from AOK)
  19. I could help with coming up with the AI commands and stuff, and maybe a little Javascript programming. Let me know if you need help with that. Petsuchos Ra
  20. -lava terrain (Do I need to describe this one?) -assorted ruins and stuff (like what you have in "an afternoon in Gaul") -DEFINITELY cheat units (Photon men, E=MC2 troopers) -animals (like in AOM: gators, deer, lions, kangaroos, snakes?, etc.) -craters (different sizes, some with snow, some with sand, etc.)
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