So recently I was messing around with linux set up that I normally use for android development and I randomly decided to check out some of the games available through synaptic. Lo and behold, perhaps due to some unintentionally strategic naming, (0 followed by an a? It's an alphabetical order dream come true) 0ad sat at the top of the list. Some time ago, (my inbox suggests ~2005?), long before it open sourced) I used to work on in the art department (although, in retrospect I was pretty terrible and was constantly busy with high school and stuff so I don't think I really ended up helping much). So anyway, I decided to check it out. Firstly, Hey cool, it's actually playable - kind of. I think the only major/noticeable difference from last time I checked it out (it was still on an SVN I believe) is the addition of AI and the path finding seemed a little better. I'm sure there has been much added to it since but that's pretty cool. Some of the new maps are pretty awesome too. Rather liked the Peloponese one, did Michael make that? It's very similar to the one he made for AoM. Sadly it runs pretty slow and has a lot of graphical glitches on my computer, but I suspect that is mostly due to my poor video drivers on linux than it is the games fault. It used to run buttery smooth on my old integrated intel graphics chip and ~1.2GHz celeron processor from 2002 so yeah. I take it we overshot the planned release date of late 2006 or whatever though, seeing as we seem to be still in alpha builds. What happened there? Just not enough programming support? We seemed to be pretty on schedule at the time. I used to rather enjoy hanging out here and it had some really great community forums. Sadly it seems they've mostly become archived which is kind of disappointing. Also I noticed that the TLA sections got archived, although it's still on the website? Is that canned or what? It seemed like a pretty cool spin-off project. Anyway, I hope you are all doing well, how's it going these days?