fcxSanya Posted January 29, 2017 Report Share Posted January 29, 2017 7 minutes ago, wowgetoffyourcellphone said: probably one of the variation. I tried to build all 3 of them: still no error. (also as far as I undestand the "base" variant: https://github.com/0ADMods/ponies_ascendant/blob/master/art/actors/structures/pegasi/house.xml#L5 which has the minheight property and which was seemingly reported in the message applies to all variants) The entire related error log was: ERROR: RelaxNGValidator: Validation error: (null):0: Extra element props in interleave ERROR: RelaxNGValidator: Validation error: art/actors/structures/pegasi/house.xml:6: Element variant failed to validate content ERROR: RelaxNGValidator: Validation error: art/actors/structures/pegasi/house.xml:5: Element group has extra content: variant ERROR: RelaxNGValidator: Validation error: (null):0: Extra element group in interleave ERROR: RelaxNGValidator: Validation error: art/actors/structures/pegasi/house.xml:4: Element actor failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: CXeromyces: failed to validate XML file art/actors/structures/pegasi/house.xml Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 29, 2017 Report Share Posted January 29, 2017 (edited) Perhaps "root" prop point can not have a min or max height. It is a hard coded coordinate after all, right? That's all I can think of right now, Iskander. Edited January 29, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted January 29, 2017 Report Share Posted January 29, 2017 Oh, I figured out why I wasn't able to reproduce the error: the actor got cached. After cache removal it shows up again. 8 hours ago, wowgetoffyourcellphone said: Perhaps "root" prop point can not have a min or max height. I believe the error is generated by XML validator, which doesn't distinguish such semantics, it just wants "text" type value in "attachpoint" and "float" in "minheight"/"maxheight" (see actor.rnc / actor.rng), and an empty string is apparently not considered to be a valid float. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 29, 2017 Report Share Posted January 29, 2017 2 minutes ago, fcxSanya said: and an empty string is apparently not considered to be a valid float that was my next thought. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted January 29, 2017 Report Share Posted January 29, 2017 I removed the minheight property (as @niektb suggested above) in two actors (pegasi house and farmstead) and tested it with cache removal, the error is gone. I pushed the commit into the same "a21" branch, so it's included in the pull request now. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2017 Report Share Posted January 29, 2017 Should be all the errors, not related to gameplay. I still need to check every building in game. Some I fixed, some are fixed by @fcxSanya interestinglog.html Quote Link to comment Share on other sites More sharing options...
CaptainKyros Posted August 11, 2017 Report Share Posted August 11, 2017 Will this be ported to Alpha 22 by any chance? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2017 Report Share Posted August 11, 2017 @LordGood Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 11, 2017 Author Report Share Posted August 11, 2017 I'm afraid I've lost my keys to this car. I haven't been able to play Ponies Ascendant in a long time. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 11, 2017 Report Share Posted August 11, 2017 I haven't looked at what's broken yet. maybe @s0600204 has ? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Report Share Posted August 12, 2017 I'd fix it for you, but you'd have to contribute to my Patreon. j/k 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 2 hours ago, wowgetoffyourcellphone said: I'd fix it for you, but you'd have to contribute to my Patreon. j/k That's sounds kind of bribe. 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 12, 2017 Report Share Posted August 12, 2017 On 11/08/2017 at 11:30 PM, stanislas69 said: I haven't looked at what's broken yet. maybe @s0600204 has ? It appears I did some time ago... there's a pull request waiting that should was intended to bring the repo up to A22 compatibility. It's roughly 2 months old, and a quick 3-way ai match reveals that there's at least one problem that either I didn't catch at the time or has appeared since. I'm working today, so fixing that is either going to have to wait until tomorrow or fall to someone else to look into it. Depends on how desperate you are... Edit: Done. Ponies Ascendant should now be A22 compatible. 4 Quote Link to comment Share on other sites More sharing options...
Silier Posted March 6, 2018 Report Share Posted March 6, 2018 Hi, first: Too good I am bored. I love this mode so much. But I really need to ask (because me) you if you plan some updates as pegas wall, healers and traders? Maybe new faction or soldiers? Thanks 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Report Share Posted June 3, 2018 The first draft of Announcement @stanislas69 and @LordGood feel free to point out mistakes. Ponies Ascendant Announcement.rtf Quote Link to comment Share on other sites More sharing options...
Silier Posted June 3, 2018 Report Share Posted June 3, 2018 @stanislas69 did you guys lower walking sound for pega champions? ( the gold ones) it is terribly high thnx Quote Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Report Share Posted June 3, 2018 8 minutes ago, Angen said: @stanislas69 did you guys lower walking sound for pega champions? ( the gold ones) it is terribly high thnx well the only thing that I am able to found about the sounds is this commit https://github.com/0ADMods/ponies_ascendant/commit/6eff4e38dce7398ade11e17fd9bd8683c9950a03 so I believe it was unintentional. Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 4, 2018 Author Report Share Posted June 4, 2018 Are my soundtracks still in or is it all vanilla again? 1 Quote Link to comment Share on other sites More sharing options...
s0600204 Posted June 4, 2018 Report Share Posted June 4, 2018 1 hour ago, LordGood said: Are my soundtracks still in or is it all vanilla again? It appears that when @stanislas69 created the repo (afresh, instead of forking from yours) under the 0ADMods group he didn't copy over the music tracks. So it's vanilla. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2018 Report Share Posted June 4, 2018 Mmh I guess it's missing some things after all ^^` Quote Link to comment Share on other sites More sharing options...
Silier Posted June 6, 2018 Report Share Posted June 6, 2018 Hi, I tried current version and there are some problems with finding files (i attach logs). I like roads, but, they have wrong description, in brackets there is (city wall) and other related stuff to walls. I do not know if it was wanted, but different levels of one type of soldier in earth pony barracks cost the same amount of resources. Starting unicorns I got unrecognised music type. Please enable pega walls, they are pretty. Yes, gate model might missing, but you could retexture one from unicorns. And could you also retexture and replace props for pega market from earth ponies e.g. ? It is killing cloudy scenario. And walking sound for Catapract is out of sync. Thank youuuu And here are errors: ERROR: Actor pony_shuttle_wood: required texture sampler specTex not found (material art/materials/basic_trans_spec.xml) WARNING: Music.storeTracks(): Unrecognized music type: war -------- as unicorns ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/uni_fortress' ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/earth_fortress' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' ERROR: CCacheLoader failed to find archived or source file for: "audio/interface/complete/building/sel_wall.xml" ERROR: error loading file: pathname=audio/interface/complete/building/sel_wall.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'interface/complete/building/sel_wall.xml' And whole log mainlog.html Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2018 Report Share Posted June 6, 2018 I'll have a look unless you want to help me and make pull requests Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2018 Report Share Posted June 6, 2018 3 hours ago, Angen said: I like roads, but, they have wrong description, in brackets there is (city wall) and other related stuff to walls. Fixed. 3 hours ago, Angen said: I do not know if it was wanted, but different levels of one type of soldier in earth pony barracks cost the same amount of resources. I wouldn't know you'd have to ask @LordGood 3 hours ago, Angen said: Starting unicorns I got unrecognised music type. Fixed. 3 hours ago, Angen said: Please enable pega walls, they are pretty. Yes, gate model might missing, but you could retexture one from unicorns. And could you also retexture and replace props for pega market from earth ponies e.g. ? It is killing cloudy scenario. There is no such thing as Pega walls sadly. If there was it was lost when Lordgood lost his files... We also lost a ram, and the projectile particle for arrows. If he still has them around that'd be awesome. I have no ideas for pegasi architecture :/ 4 hours ago, Angen said: ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/uni_fortress' ERROR: [SetWallPlacementPreview] No WallPiece component found for wall set template 'structures/earth_fortress' Fixed. 4 hours ago, Angen said: ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/structures/fndn_wall.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'structures/fndn_wall.xml' Fixed. 4 hours ago, Angen said: ERROR: CCacheLoader failed to find archived or source file for: "audio/interface/complete/building/sel_wall.xml" ERROR: error loading file: pathname=audio/interface/complete/building/sel_wall.xml, error=Function failed (no details available) ERROR: Failed to load sound group 'interface/complete/building/sel_wall.xml' Fixed. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 6, 2018 Report Share Posted June 6, 2018 Release Candidate: ponies_ascendant.pyromod Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 7, 2018 Author Report Share Posted June 7, 2018 I think I still have the walls actually. The differences in rank affect gather rates, and requires higher tier buildings. that's as deep as that goes Quote Link to comment Share on other sites More sharing options...
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