KingKrios Posted January 16, 2020 Report Share Posted January 16, 2020 (edited) 19 hours ago, Loki1950 said: Please read what I said carefully i did not say it was not possible I said it would cost us lots of bandwidth and the size of the download would increase very much are you ready for the download of a game to take over on hour media take up memory very fast one hi res image can be 5 Mb not every one in the world has ultra hi speed internet so it should be a choice to get those extras ie: a separate download not the default. Enjoy the Choice Age of Empires have in-game media and no one care about it's size. At least, developers may put the most interesting media. For exampe: music+some arts+1 video trailer/commercial of current version etc. Most games didn't even put video. Simply: music+arts+manual (finaly Windows can open PDF) Edited January 16, 2020 by KingKrios Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2020 Report Share Posted January 16, 2020 1 hour ago, KingKrios said: Age of Empires have in-game media and no one care about it's size. At least, developers may put the most interesting media. For exampe: music+some arts+1 video trailer/commercial of current version etc. Most games didn't even put video. Simply: music+arts+manual (finaly Windows can open PDF) Some of our users pay internet by MB. Or have very poor connections. So people do care If you want art you can look at https://trac.wildfiregames.com/browser/art_source 1 1 Quote Link to comment Share on other sites More sharing options...
Katauri Posted January 31, 2020 Report Share Posted January 31, 2020 I hope the developers add farming opportunity to AI player. I still haven't seen any RTS where AI be able to raise cattle. Quote Link to comment Share on other sites More sharing options...
Katauri Posted January 31, 2020 Report Share Posted January 31, 2020 (edited) On 1/16/2020 at 4:46 PM, Stan` said: Some of our users pay internet by MB. Or have very poor connections. So people do care If you want art you can look at https://trac.wildfiregames.com/browser/art_source If all developers thought the same we would still be at the Non-GUI Systems stage. And the games which have built-in encyclopedia will newer be released. So, maybe 0 A.D. should to be downgraded to 2D version? It could save many traffic... Edited January 31, 2020 by Katauri 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 31, 2020 Report Share Posted January 31, 2020 What I mean is there is no need to bundle it with the game when people can download it for free if they want it. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 1, 2020 Report Share Posted February 1, 2020 On 1/31/2020 at 6:19 AM, Stan` said: What I mean is there is no need to bundle it with the game when people can download it for free if they want it. People wants more comfortable content may be placed in main website Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted February 5, 2020 Report Share Posted February 5, 2020 Other languages needs bigger and higher dialog windows. And some text strings overlayed by each other. 1 Quote Link to comment Share on other sites More sharing options...
Barbarossa41 Posted February 5, 2020 Report Share Posted February 5, 2020 A cinematic view (a la Star Wars; Empire at war) would be an AWESOME addition. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 7, 2020 Report Share Posted February 7, 2020 On 2/5/2020 at 3:18 PM, Zeldt said: Other languages needs bigger and higher dialog windows. And some text strings overlayed by each other. @Stan` there are plans? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 7, 2020 Report Share Posted February 7, 2020 Yeah it should be fixed unless the resolution is lower than the mininum supported. A screenshot would help. I've been working with @cassius for the bengali translation. Not sure how far that has gone. Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted February 7, 2020 Report Share Posted February 7, 2020 4 hours ago, Stan` said: Yeah it should be fixed unless the resolution is lower than the mininum supported. A screenshot would help. I've been working with @cassius for the bengali translation. Not sure how far that has gone. Here some examples Spoiler Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 7, 2020 Report Share Posted February 7, 2020 Thank you for pointing this out! For the militia spearman generic name, try to formulate a shorter translation. For the chat labels, there is now a patch available: D2623 Any other examples of too limited space for text? Quote Link to comment Share on other sites More sharing options...
Akira Kurosawa Posted February 8, 2020 Report Share Posted February 8, 2020 (edited) On 2/7/2020 at 3:29 PM, Nescio said: Thank you for pointing this out! For the militia spearman generic name, try to formulate a shorter translation. For the chat labels, there is now a patch available: D2623 Any other examples of too limited space for text? Missed "ды" in word "Команды". I can try to generate smaller name for unit but it became uninformative. Also, we have another cyrillic languages with huge naming... Maybe information windows would be better with 5-10% more free space? Edited February 8, 2020 by Zeldt Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted February 8, 2020 Report Share Posted February 8, 2020 Usually we don't use a current text size to layout. So we have to test UI with the special language from our repo, which is combined from longest strings in all languages. The proper solution is to account the current size, but it's harder to test. Since we need to test all languages instead of the only one. 1 Quote Link to comment Share on other sites More sharing options...
AeternaTristitia Posted February 10, 2020 Report Share Posted February 10, 2020 It would be perfect if the game had a proper campaign mode (the demo one looks decent) and better performance. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2020 Report Share Posted February 10, 2020 28 minutes ago, AeternaTristitia said: It would be perfect if the game had a proper campaign mode (the demo one looks decent) and better performance. A lot of things to do, the game even have many planned features. https://trac.wildfiregames.com/wiki/GameplayFeatureStatus Quote Link to comment Share on other sites More sharing options...
Lion-Tailed Macaque Posted February 13, 2020 Report Share Posted February 13, 2020 On 2/10/2020 at 8:00 PM, Lion.Kanzen said: https://trac.wildfiregames.com/wiki/GameplayFeatureStatus I can`t find active pause and treasure guardians Spoiler Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted February 22, 2020 Report Share Posted February 22, 2020 Simple sort of idea that I think is worth considering: Having the Theatron building widely available seems like a bit much. The Spartans were hardly known for their love of drama, and I'd say whenever we do think of Greek playwrights, only Athenians come to mind. That all said, it would make sense for that structure to be exclusive to Athens and perhaps making its effects more interesting than a simple buff to territory. As to what it could be, I can't necessarily say. Maybe it could make workers within x radius work faster; I'd be open to better ideas though. Another structure that I would say is sorely missing from the Athenians is having an academy structure for a variety of technologies. Maybe there could even be minor yet exclusive ones that reflect philosophical teachings of various schools. The list goes on. 1 Quote Link to comment Share on other sites More sharing options...
AndreMarc991 Posted April 17, 2020 Report Share Posted April 17, 2020 Hey guys! I recently found out about this game and I instantly fell in love with it. Reminds me of Age of Empires and Rise of Nations. Plus I think it's really cool how its open source. As someone who has has his entire life playing RTS games, only the 2 that I mentioned, I think I might have some suggestions to make this game an overall better experience. I haven't dug too deep into these forums yet so I apologize in advance if these have been brought up before. RESOURCE INFO - It would be helpful to know how many workers I have collecting each resource. AUTO EXPLORE - This should be a feature for all units, civilian and military, to be to automatically explore the map, land or sea. This is all that is coming to mind right now but I'll definitely add some more when I get home from work. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 17, 2020 Report Share Posted April 17, 2020 44 minutes ago, AndreMarc991 said: AUTO EXPLORE - This should be a feature for all units, civilian and military, to be to automatically explore the map, land or sea. planned I guess. @Stan` confirmed? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 17, 2020 Report Share Posted April 17, 2020 https://code.wildfiregames.com/D1851 #29 Quote Link to comment Share on other sites More sharing options...
spinhead Posted April 22, 2020 Report Share Posted April 22, 2020 I've played almost every day since I downloaded the game a year ago, and so far there's only one design feature that bothers me: it takes 6 CLICKS to exit the game. Menu Exit Confirm Continue Exit Confirm UI design should almost never include confirmations. They give a false sense of security and according to (I believe it was him) Jared Spool (or his buddy Jakob Nielsen) more data is lost when tools use confirmations than when they simply accept the input. If those are killed, we're down to 4 clicks. If I want to see the stats screen (where I have to click 'Continue') I can go look at it. Why is it a required step to exit the game? I understand there may be a desire to exit the game being played, but not terminate the application itself. Perhaps 2 menu items, 'Leave Game' and 'Exit 0A.D.') Then it's only 2 clicks: Menu Exit 0A.D. If not, at least it's down to 3 steps Menu Exit Game Exit 0A.D. which is heaps better. Thanks for a marvelous game. 2 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 23, 2020 Report Share Posted April 23, 2020 One can bring it down to one: "Alt-F4" or "Super-Q", you can find the shortcuts for that. Nevertheless, I agree ^^ 1 Quote Link to comment Share on other sites More sharing options...
spinhead Posted April 23, 2020 Report Share Posted April 23, 2020 Ah. Yes. Groovy. Thanks. Between working with databases and fighting with USB drives, the idea of just yanking an app never occurred to me. Sorta feels like cheating but I'm willing to risk it. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted April 23, 2020 Report Share Posted April 23, 2020 (edited) hotkey overlay A optional hotkey overlay would be nice to learn the hotkeys fast. In particular atm. I am thinking about "add first, second etc. unit type to queue". This might be memorable for the CC, as the first is a women and 4th a cav, but when adding a barrack to the selection the hotkey changes for the unit (as it is not the 4th anymore). So in game one could easy see the first 2 times, ok in this building-group makes cav on "V" and in the third time you don't need to look anymore. This is also good for newer players to learn hotkeys like next Idle worker is ".", not just the button. ----------------------------------------------------------------------------------------- select all wounded units Alt + O should select all wounded units on the map. Alt + . already selects all idle workers on the map and mouse selection + O selects wounded. ------------------------------------------------------------------------------------------ team line style Indicate teams with line style on the border. E.g. Team 1 full line "---------", Team 2 dashed "- - - -", Team 3 "- . - . - . -" ------------------------------------------------------------------------------------------- Selective panic Alarm mode for selected units instead of one bell for all units. The bell makes no sense when one has more than one CC or even one bigger divided base. Just select units near your current raid and raise a alarm that sends women in houses and men in next tower/cc/fort. This should only give the one command and don't need a "stop bell" In almost any situation a bell makes more problems than it solves. Lets say A gets a cav raid. Bell would affect all workers and the player would never financially recover from ringing the bell. For civs with 3 women house capacity its almost impossible to micromanage "select 3 women - send in one house". Edited April 23, 2020 by ffm2 1 Quote Link to comment Share on other sites More sharing options...
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