Stan` Posted May 24, 2023 Report Share Posted May 24, 2023 IIRC in a A26/A27 there is an option to reduce the area that does the scrolling so I suppose if you set it to 0 it's disabled. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 24, 2023 Report Share Posted May 24, 2023 (edited) 13 minutes ago, Stan` said: A26/A27 there is an option to reduce the area that does the scrolling so I suppose if you set it to 0 it's disabled i dont think so. i tried (in Graphics general) this to change, but it does something else: Edited May 24, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 24, 2023 Report Share Posted May 24, 2023 My bad then. 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted May 24, 2023 Report Share Posted May 24, 2023 46 minutes ago, seeh said: i dont think so. i tried (in Graphics general) this to change, but it does something else: It's a different option, there is view.scroll.mouse.detectdistance. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 24, 2023 Report Share Posted May 24, 2023 (edited) 12 minutes ago, vladislavbelov said: It's a different option, there is view.scroll.mouse.detectdistance. works. i put into the user.cfg file: view.scroll.mouse.detectdistance = "0" btw before i fixed it by change inside cpp-source succesful (now not needed anymore. ty u) : https://wildfiregames.com/forum/topic/107383-objgraphics_releasecameracontrollero-error-1 Edited May 24, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 Quote Age of Empires saga. Not really. I played Age of Empires 3, and Age of mythology a couple of times, but I don't really care if age of empires has something or not. I just want to know what everything is without ordering 10 books from the library and scrolling through 15 pages of blocked college papers to find out cool history stuff. On 23/05/2023 at 8:25 AM, Stan` said: Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders: I'll skip the github and just put it on mod.io it doesn't look too hard. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 8 minutes ago, ShadowOfHassen said: I just want to know what everything is without ordering 10 books from the library and scrolling through 15 pages of blocked college papers to find out cool history stuff. We should summarize that information but I can't imagine anyone working on that. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 I'd be willing to do some of it off and on. I mean, you already have raw research about each unit before putting them in the game, right? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 3 minutes ago, ShadowOfHassen said: I'd be willing to do some of it off and on. I mean, you already have raw research about each unit before putting them in the game, right? Research undoubtedly exists (no units can be taken out without research). When fractions are designed, the second thing that is designed is the architecture and with the architecture the main units and their appearance are designed. You can see our mods in the Mods Forum, and you will notice that it is exactly the same modus operandi for factions. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 6 minutes ago, ShadowOfHassen said: I'd be willing to do some of it off and on. I mean, you already have raw research about each unit before putting them in the game, right? https://wildfiregames.com/forum/forum/423-rise-of-the-east/ For example. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 So I posted the mod to mod.io I'm waiting for it to be approved, and then I'll open a forum post to discuss it. Should I put the discussion in Gameplay Discussion or Modding? I mean, it relates to gameplay and really isn't that big of modding. Raw research like that is probably the easiest, but not for civilizations that are in development. It wouldn't be too hard, unit description wise. When you get to civilizations, you'd just need an overview with just enough information. The upgrades would be easy because a lot of them are used across units. Descriptions would be a pain for translators, however. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 9 minutes ago, ShadowOfHassen said: So I posted the mod to mod.io I'm waiting for it to be approved, and then I'll open a forum post to discuss it. Should I put the discussion in Gameplay Discussion or Modding? I mean, it relates to gameplay and really isn't that big of modding. Raw research like that is probably the easiest, but not for civilizations that are in development. It wouldn't be too hard, unit description wise. When you get to civilizations, you'd just need an overview with just enough information. The upgrades would be easy because a lot of them are used across units. Descriptions would be a pain for translators, however. It depends on how you approach the problem. If you make a mod of this it should go in the mod section but if it is to be attached to the main project in that case put it in the general forum. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 I want it to be for the main game. I'm using the mod to make it easier for people to test it. I'll put it in the general forum as soon as it's approved. So would anyone know where the original historical discussions for the more stable factions (Greece/ Briton etc.)? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 11 minutes ago, ShadowOfHassen said: I'll put it in the general forum as soon as it's approved. Approved? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 12 minutes ago, ShadowOfHassen said: So would anyone know where the original historical discussions for the more stable factions (Greece/ Briton etc.)? I doubt you can see all those in a single post of that and other posts are inside the team's secret forums. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 To get a mod on mod.io I have to get approved. Once that's done, anyone can test it by installing it through the 0 A.D. mod launcher Secret forums?!? That's pretty cool... I've been reading up on Greek and Hellenistic cultures, so I already know some of the history/ culture and I can always look stuff up. Maybe there should be a different discussion about writing unit encyclopedias? I mean, assuming that's a feature that the developers want. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 4 minutes ago, ShadowOfHassen said: Secret forums?!? That's pretty cool These are good that can only be used by the development team. There are times when there are many more factions than the ones we have proposed in the forums that are visible. One time a devs once let it slip and revealed several planned factions. I assume that the original ones are there. It's time you knew who to ask. @wowgetoffyourcellphone He is incognito but was a project leader a decade ago. Wow can explain many concepts and units. @Genava55 Expert in history and other things of considerable scientific knowledge. Celts are their main knowledge. @Thorfinn the Shallow Minded He can speak about history and Greeks. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 On 22/05/2023 at 5:00 PM, Stan` said: Yeah you can restore the <history> tag in the identity components. It will then show up in the detailed view of the unit. Um. I tried to add a tag to the spartan women, and it wouldn't pop up. Is there a bit more nuance. Is it <History> not <history>? Or do you have to put it in the identity sub-section? Once I get something to show for it, I might make a github repository and a forum discussion for adding history text. At first, it'd be a mod, but obviously It'd be cool to have it in with the main game. However, for a discussion I have no idea what category to put it in. it's not gameplay, and it is technically only a mod until it can be added to the main game. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 25, 2023 Report Share Posted May 25, 2023 (edited) Edited May 25, 2023 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted May 25, 2023 Report Share Posted May 25, 2023 Thanks! That'll help. Lion.Kanzen posted this: Does that use that history tag? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 25, 2023 Report Share Posted May 25, 2023 7 minutes ago, ShadowOfHassen said: Thanks! That'll help. Lion.Kanzen posted this: Does that use that history tag? That's an example Quote Link to comment Share on other sites More sharing options...
seeh Posted May 26, 2023 Report Share Posted May 26, 2023 auto-assign Han Source for that is probably for e.g. here: a27build/libraries/source/spidermonkey/mozjs-91.13.1/build-debug/_virtualenvs/common/lib/python3.10/site-packages/pip/_vendor/pyparsing.py a27build/libraries/source/spidermonkey/mozjs-91.13.1/testing/web-platform/tests/resources/webidl2/lib/webidl2.js i guess it has maybe something todo with string length ? all other are longer Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted June 3, 2023 Report Share Posted June 3, 2023 I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover. 3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 3, 2023 Report Share Posted June 3, 2023 2 hours ago, Gurken Khan said: I suggest that buildings which have an aura have that aura displayed when laying the foundations, like towers' (nominal) firing range is displayed; with pyramids for example I would really find it helpful if I could see what area they cover. That would indeed be helpful Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted June 7, 2023 Report Share Posted June 7, 2023 So I'm doing research for the encyclopedia, and the Greeks farmed grapes and olives almost just as much as wheat. Should there be some sort of orchard that is a unique field for the Greek? Quote Link to comment Share on other sites More sharing options...
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