wowgetoffyourcellphone Posted December 24, 2020 Report Share Posted December 24, 2020 (edited) On 20/12/2020 at 4:04 AM, Stan` said: Show off Would be nice to see that map with those textures Here you go. Spoiler I didn't really move many assets, except the badly placed grass actors. I also replaced the stone and metal mines with DE ones. I can see the designer of the map has taken to heart my suggestions for mountain shapes (almost fractal). I can see many opportunities for improvement on the map, such as: Forests and stone mines should cluster around the base of the mountains and goats, sheep, deer, wolves, and bears should all be relatively abundant, being quite a mountainous and forested area. Example of trees clustered around the mountain: Spoiler Edited December 24, 2020 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted December 25, 2020 Report Share Posted December 25, 2020 Hey, merry Christmas everyone At 7pm tonight I've got a premiere of a 1v1 game featuring Borg that was very kindly donated. Alas, I don't think I'll be able to make it for the prem - I shall probably be indulging in a late Christmas dinner! 3 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted December 27, 2020 Report Share Posted December 27, 2020 Happy Sunday 2 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted December 30, 2020 Report Share Posted December 30, 2020 More midweek 0AD fun! Naked Fanatics proved popular last week, so thought for the last video of 2020, why not feature them again! 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 31, 2020 Report Share Posted December 31, 2020 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 3, 2021 Report Share Posted January 3, 2021 Very late, but here is the first replay for 2021 3 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 10, 2021 Report Share Posted January 10, 2021 More 4v4 action to feast on! Happy Sunday! 1 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 10, 2021 Report Share Posted January 10, 2021 3 hours ago, mysticjim said: More 4v4 action to feast on! Happy Sunday! Quote I am very, very busy and doing two games a week is proving to be impractical at the moment ... Quote But the Sunday games, it's an unbroken run of Sunday games since the very first episode, those will continue. I will do midweek games whenever I can. 1 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 10, 2021 Report Share Posted January 10, 2021 32 minutes ago, Langbart said: That's not to say there won't be midweek games ever again, but it was hectic this week with a full house. I managed to work it to have three whole weeks off over the Christmas period, the final week - this week just gone I was supposed to be on my own, and would have done commentaries for about the next four weeks plus a tutorial and two Mods videos. Instead, I have my son staying with for all of the lockdown, likewise my partner, my washing machine died and spent the week trying to relentlessly flood my kitchen - and next week I've got to find out how working from home and simultaneous home schooling of a ten year old works!!!!!!!!!! But there should always be some Sunday content, promise 3 Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 17, 2021 Report Share Posted January 17, 2021 Because Sundays just wouldn't be the same without it! 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 18, 2021 Report Share Posted January 18, 2021 14 hours ago, mysticjim said: Because Sundays just wouldn't be the same without it! That spec mod should just be folded into the core game repo. @Stan` @Freagarach @Angen 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 18, 2021 Report Share Posted January 18, 2021 I'm fond of the idea and I'm really happy @badosu went for it but I'm not really fond of the visuals (it looks like a debug /cheating console to me) Also can it be turned off ? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 18, 2021 Report Share Posted January 18, 2021 20 minutes ago, Stan` said: I'm fond of the idea and I'm really happy @badosu went for it but I'm not really fond of the visuals (it looks like a debug /cheating console to me) Also can it be turned off ? Sorry, I meant the interface in the top left. It looks like the overlay in the bottom right is superfluous? I'm not sure if the info they portray overlaps. Just saying I like the stuff in the upper left. Please excuse me if it's already been committed. I haven't run in spec mode for a long while. Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 18, 2021 Report Share Posted January 18, 2021 I haven't spoken to @badosuabout his spec mod for a few weeks - but the upper left section is the bit I really appreciate in terms of displaying clear visuals for the viewer in replays, and ease of reading for me when I'm doing commentary. I still use the FGOD overlay but it's much harder to read. The production section - in the version I have, is still a WIP. I believe Badosu has plans for a much more integrated GUI replacement idea with a lot more matching visuals. The aim of it has always been to show the data of what each players are doing at a given time. You can easily see their build orders and see who is ramping up production, or who is falling behind, etc. From a commentators perspective, it's pretty useful. I find it really handy from a training perspective as well - you can properly analyse what a really good player is doing - where they are finding or utilising time better than an opponent. 3 Quote Link to comment Share on other sites More sharing options...
sarcoma Posted January 18, 2021 Report Share Posted January 18, 2021 It is turned on and off with Space+Ctrl or Ctrl-Space. It's a must have I think. 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 19, 2021 Report Share Posted January 19, 2021 7 hours ago, sarcoma said: It is turned on and off with Space+Ctrl or Ctrl-Space. Thanks, for the hint. I knew only the command to cycle through "Production", "Units" and "Tech" by pressing Shift+space. I found the unit panel to be particularly helpful, allowing you to quickly see which specific soldiers your opponent chose to deploy. 1 Quote Link to comment Share on other sites More sharing options...
nani Posted January 19, 2021 Report Share Posted January 19, 2021 We need some kind of hotkey discoverability functionality for 0ad Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 19, 2021 Report Share Posted January 19, 2021 34 minutes ago, nani said: We need some kind of hotkey discoverability functionality for 0ad Isn't the new hotkey editor enough? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 19, 2021 Report Share Posted January 19, 2021 2 hours ago, Stan` said: Isn't the new hotkey editor enough? I keep getting this warning when booting the game, in both EA and DE: WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' WARNING: Hotkey mapping used invalid key 'unused' Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 19, 2021 Report Share Posted January 19, 2021 @wowgetoffyourcellphone This problem was reported in #5927 and supposed to be fixed with Changeset 24675. Are you running the latest SVN? 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 19, 2021 Report Share Posted January 19, 2021 26 minutes ago, wowgetoffyourcellphone said: WARNING: Hotkey mapping used invalid key 'unused' Hm, this should be fixed since https://code.wildfiregames.com/rP24675. The solution is to remove the "unused" in your config file and set them to = "" 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 19, 2021 Report Share Posted January 19, 2021 Yep, got it now, thanks! Updated SVN Quote Link to comment Share on other sites More sharing options...
mysticjim Posted January 20, 2021 Report Share Posted January 20, 2021 Still short on time, but managed to cobble together a couple of quick games to demonstrate a specific tactic when playing as the Britons. Love it or hate it, you can't ignore a Slinger Rush!!!!! 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 21, 2021 Report Share Posted January 21, 2021 2 Quote Link to comment Share on other sites More sharing options...
asterix Posted January 23, 2021 Report Share Posted January 23, 2021 3 Quote Link to comment Share on other sites More sharing options...
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