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0 A.D. on YouTube


Mythos_Ruler
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On 11/02/2022 at 1:30 PM, Yekaterina said:

 

@Stockfish as I promised :) 

ohhh OP , i have a few questions, first, what the hell are those graphics and second how you can watch the game so high with cam. Nice video, you play very nervously what makes you lose some important secs, if you plus all of them you got maybe 1 min each 10 =) 

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@Stockfish the graphics are KateGUI mod, which is a visibility mod. Download here:

It allows me to see mines, hunt, berries and most importantly, woodbine density and Brit war dogs.

 

1 hour ago, BreakfastBurrito_007 said:

@StockfishThere are many scary animals in Australia, but I am fine as long as I never see one of those chickens. 

I will try my best to improve those chickens.

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49 minutes ago, Stan` said:

Dunno you're playing with your mods which makes the game look not so good, not something I can put forward for a marketing standpoint...

I have the raw replays for you to use! I can send you all of them!

Featuring

  • World record booms
  • Mass cavalry
  • Mass infantry
  • Everyone rushing
  • Mercenary raids
  • Unusual maps
Edited by Yekaterina
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14 hours ago, Yekaterina said:

do you think we can turn this into a promo video of some sort? I have loads and loads of raw footage and replays of huge spectacular fights. Combine them with your scenary mod I think we can pull of a pretty good movie

this will be a great idea, most new players don't see the amazing part of 0AD which is warfare, most of them are struck in village phase for ever, when I started playing single player it took me a lot of days to figure out phasing up and I used to take 3 hours to get full upgrades and will to fight, by that time A.I will go to sleep. A very nice video of warfare recorded in a high-end gaming PC with all Graphics options turned on and placing camera in a much more closer positions etc will be nice for the video. but I agree with @Stan` on not using your mod for videos. In fact I will not even want to show GUI in the warfare video.

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27 minutes ago, leopard said:

where can I download scenary mod, tried searching, could not find it @Stan` @Yekaterina

Stan claimed that he has a way to make beautiful videos of scenes. Idk how exactly he does it, but you can configure user.cfg and local.cfg such that the game allows viewing at extreme angles and very close-up perspectives, which will give you good shots like the thumbnails on Vali and Jim's videos

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5 hours ago, Yekaterina said:

Stan claimed that he has a way to make beautiful videos of scenes. Idk how exactly he does it, but you can configure user.cfg and local.cfg such that the game allows viewing at extreme angles and very close-up perspectives, which will give you good shots like the thumbnails on Vali and Jim's videos

yes, I do know about tweaking camera settings you showed that in one of your videos, but I came to know that there is a better way to configure camera movements and positions but it is only available in scenario editor and also Langbart told me it is possible to set that up in game replays, I was hoping that stan made a mod for that. I think in the latest versions of boongui mod we can configure camera settings.

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18 hours ago, Yekaterina said:

Stan claimed that he has a way to make beautiful videos of scenes. Idk how exactly he does it, but you can configure user.cfg and local.cfg such that the game allows viewing at extreme angles and very close-up perspectives, which will give you good shots like the thumbnails on Vali and Jim's videos

One can open the development panel (<Alt>+<d> by default) and disable camera restrictions.

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2 hours ago, Freagarach said:

One can open the development panel (<Alt>+<d> by default) and disable camera restrictions.

I was thinking about the cinema path nodes in Atlas editor and using that feature in game replays to create videos, I believe we can generate videos by predefining camera movements with that mod. when I asked about that in IRC chat Langbart shared some links to do something like that but I didn't do anything further. I thought stan have a mod when yeketerina mentioned about that.

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3 hours ago, Lion.Kanzen said:

@Lopess I'm going to try your mod, it looks very complete.

Which is the  GitHub link?

We have direct download on mod.io, on github it's for alpha 26https://github.com/wltonlopes/Mayas_preclassic, but the last updates must have broken it, I want to implement some new models of units, but I have to create better textures for the units.

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5 hours ago, Lopess said:

We have direct download on mod.io, on github it's for alpha 26https://github.com/wltonlopes/Mayas_preclassic, but the last updates must have broken it, I want to implement some new models of units, but I have to create better textures for the units.

I will wait..

Soon I will see if I return to the Mayans.

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On 16/02/2022 at 11:02 AM, leopard said:

I was thinking about the cinema path nodes in Atlas editor and using that feature in game replays to create videos, I believe we can generate videos by predefining camera movements with that mod. when I asked about that in IRC chat Langbart shared some links to do something like that but I didn't do anything further. I thought stan have a mod when yeketerina mentioned about that.

you can ask @vladislavbelov since he created that , I believe you already looked at this https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab

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